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	Finalize package organization.
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		@ -2,7 +2,6 @@ package cloud.kubelet.foundation.core.features.dev
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import cloud.kubelet.foundation.core.FoundationCorePlugin
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import cloud.kubelet.foundation.core.abstraction.Feature
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import cloud.kubelet.foundation.core.devupdate.DevUpdateServer
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import org.koin.core.component.inject
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class DevFeature : Feature() {
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@ -1,4 +1,4 @@
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package cloud.kubelet.foundation.core.devupdate
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package cloud.kubelet.foundation.core.features.dev
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import kotlinx.serialization.Serializable
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@ -1,4 +1,4 @@
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package cloud.kubelet.foundation.core.devupdate
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package cloud.kubelet.foundation.core.features.dev
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import kotlinx.serialization.SerialName
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import kotlinx.serialization.Serializable
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@ -1,4 +1,4 @@
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package cloud.kubelet.foundation.core.devupdate
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package cloud.kubelet.foundation.core.features.dev
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import cloud.kubelet.foundation.core.FoundationCorePlugin
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import cloud.kubelet.foundation.core.Util
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@ -1,4 +1,4 @@
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package cloud.kubelet.foundation.core.command
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package cloud.kubelet.foundation.core.features.player
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import org.bukkit.GameMode
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import org.bukkit.command.Command
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@ -1,7 +1,6 @@
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package cloud.kubelet.foundation.core.features.player
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import cloud.kubelet.foundation.core.abstraction.Feature
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import cloud.kubelet.foundation.core.command.GamemodeCommand
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import org.bukkit.GameMode
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class PlayerFeature : Feature() {
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@ -1,4 +1,4 @@
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package cloud.kubelet.foundation.core.command
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package cloud.kubelet.foundation.core.features.world
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import org.bukkit.command.Command
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import org.bukkit.command.CommandExecutor
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@ -1,4 +1,4 @@
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package cloud.kubelet.foundation.core.command
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package cloud.kubelet.foundation.core.features.world
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import org.bukkit.command.Command
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import org.bukkit.command.CommandExecutor
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@ -1,10 +1,6 @@
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package cloud.kubelet.foundation.core.features.world
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import cloud.kubelet.foundation.core.abstraction.Feature
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import cloud.kubelet.foundation.core.command.GamemodeCommand
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import cloud.kubelet.foundation.core.command.SetSpawnCommand
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import cloud.kubelet.foundation.core.command.SpawnCommand
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import org.bukkit.GameMode
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class WorldFeature : Feature() {
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  override fun enable() {
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