mirror of
https://github.com/GayPizzaSpecifications/padlab.git
synced 2025-08-03 05:10:56 +00:00
Improve drawing with digital zone highligts, futher colour tweaks, & thicker lines in GL.
It's also now no longer possible to trigger NW & SE angles when digital is set to 4 direction.
This commit is contained in:
parent
0cf89816cd
commit
4255841a6b
@ -2,19 +2,25 @@ cmake_minimum_required(VERSION 3.8 FATAL_ERROR)
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project(padlab C)
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set(TARGET padlab)
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option(USE_OPENGL "Use legacy OpenGL for drawing" ON)
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set(CMAKE_C_STANDARD 99)
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find_package(SDL2 REQUIRED)
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find_package(OpenGL)
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if (USE_OPENGL)
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find_package(OpenGL REQUIRED)
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endif()
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set(SOURCES
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maths.h
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draw.h $<IF:$<BOOL:${OPENGL_FOUND}>,draw_opengl.c,draw.c>
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draw.h $<IF:$<BOOL:${USE_OPENGL}>,draw_opengl.c,draw.c>
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stick.c stick.h
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analogue.c)
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add_executable(${TARGET} ${SOURCES})
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target_link_libraries(${TARGET}
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SDL2::SDL2 $<$<BOOL:${OPENGL_FOUND}>:OpenGL::GL> m)
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SDL2::SDL2 $<$<BOOL:${USE_OPENGL}>:OpenGL::GL> m)
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target_compile_options(${TARGET} PRIVATE
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-Wall -Wextra -pedantic -Wno-unused-parameter)
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target_compile_definitions(${TARGET} PRIVATE
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$<$<BOOL:${USE_OPENGL}>:USE_OPENGL>)
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@ -35,7 +35,11 @@ int main(int argc, char** argv)
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goto error;
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const int winpos = SDL_WINDOWPOS_CENTERED;
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#ifdef USE_OPENGL
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const int winflg = SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI;
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#else
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const int winflg = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
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#endif
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int winw = WINDOW_WIDTH;
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int winh = WINDOW_HEIGHT;
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DrawWindowHints();
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29
draw.c
29
draw.c
@ -87,6 +87,35 @@ void DrawCircleSteps(int x, int y, int r, int steps)
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}
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}
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void DrawArc(int x, int y, int r, int startAng, int endAng)
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{
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const int steps = (int)(sqrt((double)r) * (double)abs(endAng - startAng) / 360.0 * 8.0);
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DrawArcSteps(x, y, r, startAng, endAng, steps);
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}
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void DrawArcSteps(int x, int y, int r, int startAng, int endAng, int steps)
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{
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const double fstart = (double)startAng * DEG2RAD;
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const double fstepSz = (double)(endAng - startAng) / abs(steps) * DEG2RAD;
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const double mag = (double)r;
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int lastx = (int)round(cos(fstart) * mag);
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int lasty = (int)round(-sin(fstart) * mag);
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for (int i = 1; i <= steps; ++i)
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{
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const double theta = fstart + fstepSz * (double)i;
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int ofsx = (int)round(cos(theta) * mag);
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int ofsy = (int)round(-sin(theta) * mag);
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SDL_RenderDrawLine(rend,
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x + lastx, y + lasty,
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x + ofsx, y + ofsy);
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lastx = ofsx;
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lasty = ofsy;
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}
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}
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void DrawPresent(void)
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{
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SDL_RenderPresent(rend);
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6
draw.h
6
draw.h
@ -67,6 +67,12 @@ void DrawCircle(int x, int y, int r);
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// Can be used to draw regular convex polygons such as an octagon.
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void DrawCircleSteps(int x, int y, int r, int steps);
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// Draw an arc.
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void DrawArc(int x, int y, int r, int startAng, int endAng);
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// Draw an arc with a discrete number of steps.
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void DrawArcSteps(int x, int y, int r, int startAng, int endAng, int steps);
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// Present the current buffer to the screen.
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void DrawPresent(void);
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@ -45,6 +45,8 @@ int InitDraw(SDL_Window* w)
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SetDrawViewport(GetDrawSizeInPixels()); // Fills scaleWidth & scaleHeight
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glLineWidth(2.0f);
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// Setup orthographic viewport
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glMatrixMode(GL_PROJECTION);
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glOrtho(0.0, 1.0f, 1.0f, 0.0, 1.0, -1.0);
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@ -176,6 +178,35 @@ void DrawCircleSteps(int x, int y, int r, int steps)
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glEnd();
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}
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void DrawArc(int x, int y, int r, int startAng, int endAng)
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{
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const int steps = (int)(sqrt((double)r) * (double)abs(endAng - startAng) / 360.0 * 8.0);
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DrawArcSteps(x, y, r, startAng, endAng, steps);
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}
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void DrawArcSteps(int x, int y, int r, int startAng, int endAng, int steps)
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{
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// Arcs look better when offset negatively by half a pixel w/o MSAA
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const double fx = (antialias ? (double)x : (double)x - 0.5f) * scaleWidth;
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const double fy = (antialias ? (double)y : (double)y - 0.5f) * scaleHeight;
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const double magw = (double)r * scaleWidth;
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const double magh = (double)r * scaleHeight;
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glBegin(GL_LINE_STRIP);
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GlColour();
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const double fstart = (double)startAng * DEG2RAD;
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const double fstepSz = (double)(endAng - startAng) / abs(steps) * DEG2RAD;
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for (int i = 0; i <= steps; ++i)
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{
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const double theta = fstart + fstepSz * (double)i;
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double ofsx = cos(theta) * magw;
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double ofsy = sin(theta) * magh;
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glVertex2d(fx + ofsx, fy - ofsy);
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}
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glEnd();
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}
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void DrawPresent(void)
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{
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SDL_GL_SwapWindow(window);
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3
maths.h
3
maths.h
@ -6,6 +6,9 @@
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#define PI 3.141592653589793238462643383279502884L
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#define TAU 6.283185307179586476925286766559005768L
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#define RAD2DEG 57.2957795130823208768
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#define DEG2RAD 0.01745329251994329577
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typedef double vec_t;
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typedef struct { vec_t x, y; } vector;
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108
stick.c
108
stick.c
@ -17,28 +17,37 @@ vector RadialDeadzone(vector v, double min, double max)
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return (vector){v.x / mag * rescale, v.y / mag * rescale};
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}
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vector DigitalEight(vector v, double angle, double deadzone)
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point DigitalEight(vector v, double angle, double deadzone)
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{
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vector res = {0, 0};
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const double absx = fabs(v.x);
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const double absy = fabs(v.y);
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point p = {0, 0};
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if (fabs(v.x) * angle > fabs(v.y))
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if (absx * angle >= absy)
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{
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if (fabs(v.x) > deadzone)
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res.x = copysign(1.0, v.x);
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if (absx > deadzone)
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p.x = signbit(v.x) ? -1 : 1;
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}
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else if (fabs(v.y) * angle > fabs(v.x))
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else if (absy * angle > absx)
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{
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if (fabs(v.y) > deadzone)
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res.y = copysign(1.0, v.y);
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if (absy > deadzone)
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p.y = signbit(v.y) ? -1 : 1;
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}
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else if (fabs(v.x) + fabs(v.y) > deadzone * (1.0 + angle))
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else if (absx + absy >= deadzone * (1.0 + angle))
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{
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const double dscale = 1/sqrt(2);
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res.x = copysign(dscale, v.x);
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res.y = copysign(dscale, v.y);
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p.x = signbit(v.x) ? -1 : 1;
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p.y = signbit(v.y) ? -1 : 1;
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}
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return res;
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return p;
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}
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vector DigitalToVector(point p)
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{
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const double dscale = (p.x && p.y) ? 1.0 / sqrt(2.0) : 1.0;
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return (vector){
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p.x ? copysign(dscale, (double)p.x) : 0.0,
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p.y ? copysign(dscale, (double)p.y) : 0.0};
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}
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static inline double AccelCurve(double x, double y)
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@ -84,7 +93,7 @@ void DrawAnalogue(const rect* win, StickState* p)
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const int oy = win->y + win->h / 2;
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// acceleration curve
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SetDrawColour(GREY4);
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SetDrawColour(GREY5);
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const int accelsamp = (int)(sqrt(size) * 4.20);
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const double step = 1.0 / (double)accelsamp;
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double y1 = AccelCurve(0.0, p->accelpow);
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@ -92,10 +101,10 @@ void DrawAnalogue(const rect* win, StickState* p)
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{
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double y2 = AccelCurve(step * i, p->accelpow);
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DrawLine(
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win->x + (int)(step * (i - 1) * size) + (win->w - (int)round(size)) / 2,
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win->y + (int)((1.0 - y1) * size) + (win->h - (int)round(size)) / 2,
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win->x + (int)(step * i * size) + (win->w - (int)round(size)) / 2,
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win->y + (int)((1.0 - y2) * size) + (win->h - (int)round(size)) / 2);
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win->x + (int)(step * (i - 1) * size) + (win->w - rectSz) / 2,
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win->y + (int)((1.0 - y1) * size) + (win->h - rectSz) / 2,
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win->x + (int)(step * i * size) + (win->w - rectSz) / 2,
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win->y + (int)((1.0 - y2) * size) + (win->h - rectSz) / 2);
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y1 = y2;
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}
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const int tickerx = (int)((p->preaccel - 0.5) * size);
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@ -103,21 +112,21 @@ void DrawAnalogue(const rect* win, StickState* p)
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SetDrawColour(HILIGHT_PU1);
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DrawLine(
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ox + tickerx,
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win->y + (win->h - (int)round(size)) / 2,
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win->y + (win->h - rectSz) / 2,
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ox + tickerx,
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win->y + (win->h + (int)round(size)) / 2);
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win->y + (win->h + rectSz) / 2);
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SetDrawColour(HILIGHT_PU2);
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DrawLine(
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win->x + (win->w - (int)round(size)) / 2,
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win->x + (win->w - rectSz) / 2,
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oy + tickery,
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win->x + (win->w + (int)round(size)) / 2,
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win->x + (win->w + rectSz) / 2,
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oy + tickery);
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// guide circle
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SetDrawColour(GREY4);
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DrawCircle(ox, oy, (int)round(size) / 2);
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SetDrawColour(GREY5);
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DrawCircle(ox, oy, rectSz / 2);
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SetDrawColour(GREY3);
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SetDrawColour(GREY4);
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DrawCircle(ox, oy, (int)round(p->deadzone * size) / 2);
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// 0,0 line axis'
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@ -157,7 +166,8 @@ void DrawDigital(const rect* win, StickState* p)
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{
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if (p->recalc)
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{
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p->compos = DigitalEight(p->rawpos, p->digiangle, p->digideadzone);
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p->digixy = DigitalEight(p->rawpos, p->digiangle, p->digideadzone);
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p->compos = DigitalToVector(p->digixy);
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p->recalc = false;
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}
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@ -176,8 +186,9 @@ void DrawDigital(const rect* win, StickState* p)
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const int oy = win->y + win->h / 2;
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// guide circle
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SetDrawColour(GREY4);
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DrawCircle(ox, oy, (int)round(size) / 2);
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SetDrawColour(GREY5);
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int radius = rectSz / 2;
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DrawCircle(ox, oy, radius);
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// 0,0 line axis'
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SetDrawColour(GREY2);
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@ -195,7 +206,7 @@ void DrawDigital(const rect* win, StickState* p)
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const int innh = (int)round(p->digideadzone * size / 2.0);
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const int innq = (int)round(p->digideadzone * size / 2.0 * p->digiangle);
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SetDrawColour(GREY3);
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SetDrawColour(GREY4);
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// angles preview
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DrawLine(ox - outq, oy - outh, ox - innq, oy - innh);
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@ -218,6 +229,45 @@ void DrawDigital(const rect* win, StickState* p)
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DrawLine(ox - innh, oy + innq, ox - innh, oy - innq);
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DrawLine(ox - innh, oy - innq, ox - innq, oy - innh);
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// highlight active zone
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if (p->digixy.x || p->digixy.y)
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{
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const int x = p->digixy.x;
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const int y = p->digixy.y;
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SetDrawColour(HILIGHT_GR2);
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if (x)
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{
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if (y <= 0) DrawLine(ox + outh * x, oy - outq, ox + innh * x, oy - innq);
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if (!y) DrawLine(ox + innh * x, oy + innq, ox + innh * x, oy - innq);
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if (y >= 0) DrawLine(ox + outh * x, oy + outq, ox + innh * x, oy + innq);
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}
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if (y)
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{
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if (x <= 0) DrawLine(ox - outq, oy + outh * y, ox - innq, oy + innh * y);
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if (!x) DrawLine(ox + innq, oy + innh * y, ox - innq, oy + innh * y);
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if (x >= 0) DrawLine(ox + outq, oy + outh * y, ox + innq, oy + innh * y);
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}
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if (x && y)
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{
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DrawLine(ox + innh * x, oy + innq * y, ox + innq * x, oy + innh * y);
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DrawArc(ox, oy, radius,
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-(int)round(atan2(outerinvmag * p->digiangle * y, outerinvmag * x) * RAD2DEG),
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-(int)round(atan2(outerinvmag * y, outerinvmag * p->digiangle * x) * RAD2DEG));
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}
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else
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{
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const int hemi = (int)round(atan2(outerinvmag * p->digiangle, outerinvmag) * RAD2DEG);
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if (x > 0) DrawArc(ox, oy, radius, -hemi, hemi);
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else if (y < 0) DrawArc(ox, oy, radius, -hemi + 90, hemi + 90);
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else if (x < 0) DrawArc(ox, oy, radius, -hemi + 180, hemi + 180);
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else if (y > 0) DrawArc(ox, oy, radius, -hemi + 270, hemi + 270);
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}
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}
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// compensated position
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SetDrawColour(HILIGHT_GR3);
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DrawCircleSteps(
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2
stick.h
2
stick.h
@ -17,6 +17,7 @@ typedef struct
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double deadzone;
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// digital
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point digixy;
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double digiangle;
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double digideadzone;
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} StickState;
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@ -32,6 +33,7 @@ inline void InitDefaults(StickState* p)
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p->accelpow = 1.25;
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p->deadzone = 0.125;
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p->digixy = (point){0, 0};
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p->digiangle = sqrt(2.0) - 1.0;
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p->digideadzone = 0.5;
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}
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24
util.h
24
util.h
@ -8,6 +8,7 @@
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#define CLAMP(X, A, B) (MIN((B), MAX((A), (X))))
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#define SATURATE(X) (CLAMP((X), 0, 1))
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typedef struct { int x, y; } point;
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typedef struct { int w, h; } size;
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typedef struct { int x, y, w, h; } rect;
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@ -17,17 +18,20 @@ typedef struct { int x, y, w, h; } rect;
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(((L) << 8) & 0x0000FF00) | \
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((A) & 0x000000FF))
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#define MKRGB(C) (uint32_t)(((C) << 8) | 0x000000FF)
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#define WHITE 0xFFFFFFFF
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#define GREY1 MKGREY(0x1F, 0xFF)
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#define GREY2 MKGREY(0x47, 0xFF)
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#define GREY3 MKGREY(0x67, 0xFF)
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#define GREY4 MKGREY(0x83, 0xFF)
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#define HILIGHT_GR1 0x2F3F1FFF
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#define HILIGHT_GR2 0x2F5F2FFF
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#define HILIGHT_GR3 0x1FFF1FFF
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#define HILIGHT_PU1 0x632E63FF
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#define HILIGHT_PU2 0x8A418AFF
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#define HILIGHT_PU3 0xFF68FFFF
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#define AVATAR 0xFF3333FF
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#define GREY2 MKGREY(0x37, 0xFF)
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#define GREY3 MKGREY(0x4F, 0xFF)
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#define GREY4 MKGREY(0x5F, 0xFF)
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#define GREY5 MKGREY(0x83, 0xFF)
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#define HILIGHT_GR1 MKRGB(0x2F3F1F)
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#define HILIGHT_GR2 MKRGB(0x387138)
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#define HILIGHT_GR3 MKRGB(0x1FFF1F)
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#define HILIGHT_PU1 MKRGB(0x632E63)
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#define HILIGHT_PU2 MKRGB(0x8A418A)
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#define HILIGHT_PU3 MKRGB(0xFF68FF)
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#define AVATAR MKRGB(0xFF3333)
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#endif//UTIL_H
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