fix small mistake in orthographic matrix setup (would've clobbered z axis if it was used)

This commit is contained in:
2022-11-29 17:23:17 +11:00
parent 284b7b32a6
commit 8ce1cca1ef

View File

@ -276,7 +276,7 @@ void SetDrawViewport(size size)
float mat[16] = { float mat[16] = {
s.x, 0.0f, 0.0f, 0.0f, s.x, 0.0f, 0.0f, 0.0f,
0.0f, -s.y, 0.0f, 0.0f, 0.0f, -s.y, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,
-1.0f, 1.0f, 0.0f, 1.0f}; -1.0f, 1.0f, 0.0f, 1.0f};
glUniformMatrix4fv(uView, 1, GL_FALSE, mat); glUniformMatrix4fv(uView, 1, GL_FALSE, mat);
glUniform2f(uScaleFact, 1.0f / (float)size.w, 1.0f / (float)size.h); glUniform2f(uScaleFact, 1.0f / (float)size.w, 1.0f / (float)size.h);