Move backend stuff into folders, also forgot to define USE_METAL, oops

This commit is contained in:
a dinosaur 2023-06-28 20:54:37 +10:00
parent fe481037b2
commit a98640a9d8
9 changed files with 9 additions and 7 deletions

View File

@ -6,9 +6,9 @@ set(SOURCES_COMMON
stick.c
analogue.c)
set(SOURCES_SDL_RENDERER draw.c)
set(SOURCES_METAL draw_metal.m metal_shader_types.h)
set(SOURCES_OPENGL draw_opengl_core.c)
set(SOURCES_OPENGL_LEGACY draw_opengl.c)
set(SOURCES_METAL metal/draw_metal.m metal/metal_shader_types.h)
set(SOURCES_OPENGL glcore/draw_opengl_core.c)
set(SOURCES_OPENGL_LEGACY gl/draw_opengl.c)
function (common_setup _TARGET)
target_link_libraries(${_TARGET}
@ -32,20 +32,21 @@ if (BUILD_METAL)
find_library(FOUNDATION Foundation REQUIRED)
find_library(QUARTZCORE QuartzCore REQUIRED)
include(MetalHelper)
metal_compile(OUTPUT shader.metallib SOURCES shader.metal)
metal_compile(OUTPUT shader.metallib SOURCES metal/shader.metal)
bin2h_compile(OUTPUT metalShader.h BIN ${CMAKE_CURRENT_BINARY_DIR}/shader.metallib)
add_executable(${TARGET}_metal ${SOURCES_COMMON} ${SOURCES_METAL} ${CMAKE_CURRENT_BINARY_DIR}/metalShader.h)
target_include_directories(${TARGET}_metal PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(${TARGET}_metal PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(${TARGET}_metal ${METAL} ${QUARTZCORE} ${FOUNDATION})
target_compile_definitions(${TARGET}_metal PRIVATE USE_METAL)
common_setup(${TARGET}_metal)
endif()
if (BUILD_OPENGL)
include(GL3WHelper)
add_gl3w(gl3w)
bin2h_compile(OUTPUT glslShaders.h TXT vert.glsl geom.glsl frag.glsl)
bin2h_compile(OUTPUT glslShaders.h TXT glcore/vert.glsl glcore/geom.glsl glcore/frag.glsl)
add_executable(${TARGET}_glcore ${SOURCES_COMMON} ${SOURCES_OPENGL} ${CMAKE_CURRENT_BINARY_DIR}/glslShaders.h)
target_include_directories(${TARGET}_glcore PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(${TARGET}_glcore PRIVATE ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(${TARGET}_glcore OpenGL::GL gl3w)
target_compile_definitions(${TARGET}_glcore PRIVATE USE_OPENGL)
common_setup(${TARGET}_glcore)
@ -53,6 +54,7 @@ endif()
if (BUILD_OPENGL_LEGACY)
add_executable(${TARGET}_gl ${SOURCES_COMMON} ${SOURCES_OPENGL_LEGACY})
target_include_directories(${TARGET}_gl PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(${TARGET}_gl OpenGL::GL)
target_compile_definitions(${TARGET}_gl PRIVATE USE_OPENGL)
common_setup(${TARGET}_gl)