voxelotl-engine/Sources/Voxelotl/Noise/LayeredNoise.swift

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2024-09-03 15:38:27 +00:00
public struct LayeredNoise<Generator: CoherentNoise> {
public typealias Scalar = Generator.Scalar
public let octaves: Int
public let frequency: Scalar
public let amplitude: Scalar
private let _generators: [Generator]
init(octaves: Int, frequency: Scalar, amplitude: Scalar) {
self.octaves = octaves
self.frequency = frequency
self.amplitude = amplitude
self._generators = Array(repeating: .init(), count: octaves)
}
}
public extension LayeredNoise where Generator: CoherentNoiseRandomInit {
init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar) {
self.octaves = octaves
self.frequency = frequency
self.amplitude = amplitude
self._generators = Array(repeating: Generator(random: &random), count: octaves)
}
}
public extension LayeredNoise where Generator: CoherentNoise2D {
func get(_ point: SIMD2<Scalar>) -> Scalar {
zip(self._generators, 0..<self.octaves).map { layer, term in
let mul = Scalar(1 + term)
return layer.get(point * frequency * mul) / mul
}.reduce(0) { $0 + $1 } * amplitude
}
}
public extension LayeredNoise where Generator: CoherentNoise3D {
func get(_ point: SIMD3<Scalar>) -> Scalar {
zip(self._generators, 0..<self.octaves).map { layer, term in
let mul = Scalar(1 + term)
return layer.get(point * frequency * mul) / mul
}.reduce(0) { $0 + $1 } * amplitude
}
}
public extension LayeredNoise where Generator: CoherentNoise4D {
func get(_ point: SIMD4<Scalar>) -> Scalar {
zip(self._generators, 0..<self.octaves).map { layer, term in
let mul = Scalar(1 + term)
return layer.get(point * frequency * mul) / mul
}.reduce(0) { $0 + $1 } * amplitude
}
}