mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-02 13:00:53 +00:00
tower world gen
This commit is contained in:
parent
f77b64cc85
commit
080522e01b
@ -36,6 +36,7 @@ add_executable(Voxelotl MACOSX_BUNDLE
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Noise/CoherentNoise.swift
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Noise/PerlinNoiseGenerator.swift
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Noise/SimplexNoise.swift
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Noise/LayeredNoise.swift
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# Resource classes
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Resource/NSImageLoader.swift
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@ -51,11 +52,15 @@ add_executable(Voxelotl MACOSX_BUNDLE
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Input/GameController.swift
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Input/Mouse.swift
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# Worldgens
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Generator/WorldGenerator.swift
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Generator/StandardWorldGenerator.swift
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Generator/TerrorTowerGenerator.swift
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# Game logic classes
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Chunk.swift
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ChunkGeneration.swift
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ChunkMeshGeneration.swift
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WorldGenerator.swift
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CubeMeshBuilder.swift
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ChunkMeshBuilder.swift
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World.swift
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@ -132,3 +137,4 @@ source_group("Source Files\\Noise" REGULAR_EXPRESSION "Noise/")
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source_group("Source Files\\Math" REGULAR_EXPRESSION "Math/")
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source_group("Source Files\\Input" REGULAR_EXPRESSION "Input/")
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source_group("Source Files\\Renderer" REGULAR_EXPRESSION "Renderer/")
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source_group("Source Files\\Generator" REGULAR_EXPRESSION "Generator/")
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@ -1,8 +1,3 @@
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protocol WorldGenerator {
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mutating func reset(seed: UInt64)
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func makeChunk(id: SIMD3<Int>) -> Chunk
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}
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struct StandardWorldGenerator: WorldGenerator {
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var noise: ImprovedPerlin<Float>!, noise2: SimplexNoise<Float>!
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@ -25,7 +20,7 @@ struct StandardWorldGenerator: WorldGenerator {
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chunk.fill(allBy: { position in
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let fpos = SIMD3<Float>(position)
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let threshold: Float = 0.6
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let value = fpos.y / Float(Chunk.size)
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let value = fpos.y / 16.0
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+ self.noise.get(fpos * 0.05) * 1.1
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+ self.noise.get(fpos * 0.10) * 0.5
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+ self.noise.get(fpos * 0.30) * 0.23
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@ -41,11 +36,3 @@ struct StandardWorldGenerator: WorldGenerator {
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return chunk
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}
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}
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fileprivate extension RandomProvider where Output == UInt64, Self: RandomSeedable, SeedType == UInt64 {
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static func createState(seed value: UInt64) -> (UInt64, UInt64) {
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var hash = Self(seed: value)
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let state = (hash.next(), hash.next())
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return state
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}
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}
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33
Sources/Voxelotl/Generator/TerrorTowerGenerator.swift
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33
Sources/Voxelotl/Generator/TerrorTowerGenerator.swift
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@ -0,0 +1,33 @@
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import simd
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struct TerrorTowerGenerator: WorldGenerator {
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var noise1: LayeredNoise<ImprovedPerlin<Float>>!
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var noise2: LayeredNoise<SimplexNoise<Float>>!
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public mutating func reset(seed: UInt64) {
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var random = Xoroshiro128PlusPlus(state: SplitMix64.createState(seed: seed))
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self.noise1 = LayeredNoise(random: &random, octaves: 4, frequency: 0.05, amplitude: 1.1)
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self.noise2 = LayeredNoise(random: &random, octaves: 3, frequency: 0.1, amplitude: 0.5)
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}
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public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
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let chunkOrigin = chunkID &<< Chunk.shift
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var chunk = Chunk(position: chunkOrigin)
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chunk.fill(allBy: { position in
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let fpos = SIMD3<Float>(position)
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let threshold: Float = 0.6
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let gradient = simd_length(fpos.xz) / 14.0
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let value = self.noise1.get(fpos) - 0.25
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return if gradient + value < threshold {
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.solid(.init(
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hue: ((fpos.x * 0.5 + fpos.y) / 30.0) * 360.0,
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saturation: 0.2 + noise2.get(fpos) * 0.2,
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value: 0.75 + noise2.get(SIMD4(fpos, 1) * 0.25)
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).linear)
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} else {
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.air
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}
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})
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return chunk
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}
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}
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12
Sources/Voxelotl/Generator/WorldGenerator.swift
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12
Sources/Voxelotl/Generator/WorldGenerator.swift
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@ -0,0 +1,12 @@
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protocol WorldGenerator {
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mutating func reset(seed: UInt64)
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func makeChunk(id: SIMD3<Int>) -> Chunk
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}
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internal extension RandomProvider where Output == UInt64, Self: RandomSeedable, SeedType == UInt64 {
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static func createState(seed value: UInt64) -> (UInt64, UInt64) {
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var hash = Self(seed: value)
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let state = (hash.next(), hash.next())
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return state
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}
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}
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@ -1,17 +1,21 @@
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public protocol CoherentNoise2D {
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public protocol CoherentNoise {
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associatedtype Scalar: FloatingPoint & SIMDScalar
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init()
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}
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public protocol CoherentNoiseRandomInit: CoherentNoise {
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init<Random: RandomProvider>(random: inout Random)
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}
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public protocol CoherentNoise2D: CoherentNoise {
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func get(_ point: SIMD2<Scalar>) -> Scalar
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}
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public protocol CoherentNoise3D {
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associatedtype Scalar: FloatingPoint & SIMDScalar
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public protocol CoherentNoise3D: CoherentNoise {
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func get(_ point: SIMD3<Scalar>) -> Scalar
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}
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public protocol CoherentNoise4D {
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associatedtype Scalar: FloatingPoint & SIMDScalar
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public protocol CoherentNoise4D: CoherentNoise {
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func get(_ point: SIMD4<Scalar>) -> Scalar
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}
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53
Sources/Voxelotl/Noise/LayeredNoise.swift
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53
Sources/Voxelotl/Noise/LayeredNoise.swift
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@ -0,0 +1,53 @@
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public struct LayeredNoise<Generator: CoherentNoise> {
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public typealias Scalar = Generator.Scalar
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public let octaves: Int
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public let frequency: Scalar
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public let amplitude: Scalar
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private let _generators: [Generator]
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init(octaves: Int, frequency: Scalar, amplitude: Scalar) {
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self.octaves = octaves
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self.frequency = frequency
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self.amplitude = amplitude
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self._generators = Array(repeating: .init(), count: octaves)
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}
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}
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public extension LayeredNoise where Generator: CoherentNoiseRandomInit {
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init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar) {
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self.octaves = octaves
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self.frequency = frequency
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self.amplitude = amplitude
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self._generators = Array(repeating: Generator(random: &random), count: octaves)
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}
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}
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public extension LayeredNoise where Generator: CoherentNoise2D {
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func get(_ point: SIMD2<Scalar>) -> Scalar {
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zip(self._generators, 0..<self.octaves).map { layer, term in
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let mul = Scalar(1 + term)
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return layer.get(point * frequency * mul) / mul
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}.reduce(0) { $0 + $1 } * amplitude
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}
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}
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public extension LayeredNoise where Generator: CoherentNoise3D {
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func get(_ point: SIMD3<Scalar>) -> Scalar {
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zip(self._generators, 0..<self.octaves).map { layer, term in
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let mul = Scalar(1 + term)
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return layer.get(point * frequency * mul) / mul
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}.reduce(0) { $0 + $1 } * amplitude
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}
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}
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public extension LayeredNoise where Generator: CoherentNoise4D {
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func get(_ point: SIMD4<Scalar>) -> Scalar {
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zip(self._generators, 0..<self.octaves).map { layer, term in
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let mul = Scalar(1 + term)
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return layer.get(point * frequency * mul) / mul
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}.reduce(0) { $0 + $1 } * amplitude
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}
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}
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@ -1,18 +1,22 @@
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import Foundation
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public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D {
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public struct ImprovedPerlin<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoiseRandomInit {
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private let p: [Int16]
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public init() {
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self.init(permutation: defaultPermutation)
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}
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public init(permutation: [Int16]) {
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assert(permutation.count == 0x100)
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self.p = permutation
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}
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public init(random: inout any RandomProvider) {
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public init<Random: RandomProvider>(random: inout Random) {
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self.p = (0..<0x100).map { Int16($0) }.shuffled(using: &random)
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}
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public func get(_ point: SIMD2<T>) -> T {
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public func get(_ point: SIMD2<Scalar>) -> Scalar {
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// Find unit square
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let idx = SIMD2(Int(floor(point.x)), Int(floor(point.y))) & 0xFF
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// Find relative point in square
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@ -37,7 +41,7 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
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grad(perm(bb), inner - .init(repeating: 1))))
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}
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public func get(_ point: SIMD3<T>) -> T {
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public func get(_ point: SIMD3<Scalar>) -> Scalar {
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// Find unit cube containg point
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let idx = SIMD3(Int(floor(point.x)), Int(floor(point.y)), Int(floor(point.z))) & 0xFF
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// Find relative point in cube
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@ -74,9 +78,9 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
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@inline(__always) fileprivate func perm(_ x: Int) -> Int { Int(self.p[x & 0xFF]) }
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@inline(__always) fileprivate func grad(_ hash: Int, _ point: SIMD2<T>) -> T { grad(hash, SIMD3(point, 0)) }
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@inline(__always) fileprivate func grad(_ hash: Int, _ point: SIMD2<Scalar>) -> Scalar { grad(hash, SIMD3(point, 0)) }
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fileprivate func grad(_ hash: Int, _ point: SIMD3<T>) -> T {
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fileprivate func grad(_ hash: Int, _ point: SIMD3<Scalar>) -> Scalar {
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// Convert low 4 bits of hash code into 12 gradient directions
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let low4 = hash & 0xF
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var u = low4 < 8 ? point.x : point.y
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@ -86,3 +90,19 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
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return u + v
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}
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}
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internal let defaultPermutation: [Int16] = [
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151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,
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8, 99,37,240,21,10,23,190, 6,148,247,120,234,75, 0,26,197,62,94,252,219,203,
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117,35, 11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,
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165,71,134,139,48, 27,166,77,146,158,231,83,111,229,122, 60,211,133,230,220,
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105,92,41,55,46,245,40,244,102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,
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187,208, 89, 18,169,200,196,135,130,116,188,159, 86,164,100,109,198,173,186,
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3,64,52,217,226,250,124,123, 5,202, 38,147,118,126,255,82,85,212,207,206,59,
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227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,
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221,153,101,155,167, 43,172,9,129,22,39,253, 19, 98,108,110, 79,113,224,232,
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178,185, 112,104,218,246,97,228,251, 34,242,193,238,210,144, 12,191,179,162,
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241, 81,51,145,235,249,14,239,107,49,192,214, 31,181,199,106,157,184,84,204,
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176,115,121,50,45,127, 4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,
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128,195,78,66,215,61,156,180
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]
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@ -1,14 +1,14 @@
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import Foundation
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public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoise4D {
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public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoise4D, CoherentNoiseRandomInit {
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private let p: [Int16], pMod12: [Int16]
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private let grad3: [SIMD3<T>] = [
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private let grad3: [SIMD3<Scalar>] = [
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.init(1, 1, 0), .init(-1, 1, 0), .init(1, -1, 0), .init(-1, -1, 0),
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.init(1, 0, 1), .init(-1, 0, 1), .init(1, 0, -1), .init(-1, 0, -1),
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.init(0, 1, 1), .init( 0, -1, 1), .init(0, 1, -1), .init( 0, -1, -1)
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]
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private let grad4: [SIMD4<T>] = [
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private let grad4: [SIMD4<Scalar>] = [
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.init( 0, 1, 1, 1), .init( 0, 1, 1, -1), .init( 0, 1, -1, 1), .init( 0, 1, -1, -1),
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.init( 0, -1, 1, 1), .init( 0, -1, 1, -1), .init( 0, -1, -1, 1), .init( 0, -1, -1, -1),
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.init( 1, 0, 1, 1), .init( 1, 0, 1, -1), .init( 1, 0, -1, 1), .init( 1, 0, -1, -1),
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@ -19,21 +19,25 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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.init(-1, 1, 1, 0), .init(-1, 1, -1, 0), .init(-1, -1, 1, 0), .init(-1, -1, -1, 0)
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]
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public init() {
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self.init(permutation: defaultPermutation)
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}
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public init(permutation: [Int16]) {
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assert(permutation.count == 0x100)
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self.p = permutation
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self.pMod12 = self.p.map { $0 % 12 }
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}
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public init(random: inout any RandomProvider) {
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public init<Random: RandomProvider>(random: inout Random) {
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self.p = (0..<0x100).map { Int16($0) }.shuffled(using: &random)
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self.pMod12 = self.p.map { $0 % 12 }
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}
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public func get(_ point: SIMD2<T>) -> T {
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public func get(_ point: SIMD2<Scalar>) -> Scalar {
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// Skew space into rhobuses to find which simplex cell we're in
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let f2 = 0.5 * (T(3).squareRoot() - 1)
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let g2 = (3 - T(3).squareRoot()) / 6
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let f2 = 0.5 * (Scalar(3).squareRoot() - 1)
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let g2 = (3 - Scalar(3).squareRoot()) / 6
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let skewFactor = point.sum() * f2
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let cellID = SIMD2(floor(point.x + skewFactor), floor(point.y + skewFactor))
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let cellOrigin = cellID - (cellID.sum() * g2)
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@ -42,7 +46,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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// For the 2d case, the simplex shape is an equilateral triangle
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// Determine which side of the rhombus on to find the simplex
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let cornerOfs1: SIMD2<Int> = corner0.x > corner0.y ? .init(1, 0) : .init(0, 1)
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let corner1 = corner0 - SIMD2<T>(cornerOfs1) + g2
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let corner1 = corner0 - SIMD2<Scalar>(cornerOfs1) + g2
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let corner2 = corner0 - 1 + 2 * g2
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// Compute the hashed gradient indices of the three simplex corners
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@ -52,7 +56,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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let gradIndex2 = permMod12(cellHash.x + 1 + perm(cellHash.y + 1))
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// Calculate the contribution from the three corners
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@inline(__always) func cornerContribution(_ corner: SIMD2<T>, _ gradID: Int) -> T {
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@inline(__always) func cornerContribution(_ corner: SIMD2<Scalar>, _ gradID: Int) -> Scalar {
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var t = 0.5 - corner.x * corner.x - corner.y * corner.y
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if t < 0 {
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return 0
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@ -68,9 +72,9 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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return 70 * (noise0 + noise1 + noise2)
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}
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public func get(_ point: SIMD3<T>) -> T {
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public func get(_ point: SIMD3<Scalar>) -> Scalar {
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// Skew space into rhombohedrons to find which simplex cell we're in
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let g3 = 1 / T(6), f3 = 1 / T(3)
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let g3 = 1 / Scalar(6), f3 = 1 / Scalar(3)
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let skewFactor = point.sum() * f3
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let cellID = SIMD3(floor(point.x + skewFactor), floor(point.y + skewFactor), floor(point.z + skewFactor))
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let cellOrigin = cellID - (cellID.sum() * g3)
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@ -95,8 +99,8 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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(.init(0, 1, 0), .init(1, 1, 0)) // Y X Z
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}
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}
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let corner1 = corner0 - SIMD3<T>(corner1ID) + g3
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let corner2 = corner0 - SIMD3<T>(corner2ID) + 2 * g3
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let corner1 = corner0 - SIMD3<Scalar>(corner1ID) + g3
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let corner2 = corner0 - SIMD3<Scalar>(corner2ID) + 2 * g3
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let corner3 = corner0 - 1 + 3 * g3
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// Compute the hashed gradient indices of the four simplex corners
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@ -119,7 +123,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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cellHash.z + 1)))
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// Calculate the contribution from the four corners
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@inline(__always) func cornerContribution(_ corner: SIMD3<T>, _ gradID: Int) -> T {
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@inline(__always) func cornerContribution(_ corner: SIMD3<Scalar>, _ gradID: Int) -> Scalar {
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var t = 0.6 - corner.x * corner.x - corner.y * corner.y - corner.z * corner.z
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if t < 0 {
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return 0
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@ -136,8 +140,8 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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return 32 * (noise0 + noise1 + noise2 + noise3)
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}
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public func get(_ point: SIMD4<T>) -> T {
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let g4 = (5 - T(5).squareRoot()) / 20, f4 = (T(5).squareRoot() - 1) / 4
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public func get(_ point: SIMD4<Scalar>) -> Scalar {
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let g4 = (5 - Scalar(5).squareRoot()) / 20, f4 = (Scalar(5).squareRoot() - 1) / 4
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let skewFactor = point.sum() * f4
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let cellID = SIMD4(floor(point.x + skewFactor), floor(point.y + skewFactor), floor(point.z + skewFactor), floor(point.w + skewFactor))
|
||||
let cellOrigin = cellID - (cellID.sum() * g4)
|
||||
@ -157,9 +161,9 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
|
||||
let cornerOfs1 = SIMD4<Int>.zero.replacing(with: .one, where: rank .>= 3)
|
||||
let cornerOfs2 = SIMD4<Int>.zero.replacing(with: .one, where: rank .>= 2)
|
||||
let cornerOfs3 = SIMD4<Int>.zero.replacing(with: .one, where: rank .>= 1)
|
||||
let corner1 = corner0 - SIMD4<T>(cornerOfs1) + g4
|
||||
let corner2 = corner0 - SIMD4<T>(cornerOfs2) + 2 * g4
|
||||
let corner3 = corner0 - SIMD4<T>(cornerOfs3) + 3 * g4
|
||||
let corner1 = corner0 - SIMD4<Scalar>(cornerOfs1) + g4
|
||||
let corner2 = corner0 - SIMD4<Scalar>(cornerOfs2) + 2 * g4
|
||||
let corner3 = corner0 - SIMD4<Scalar>(cornerOfs3) + 3 * g4
|
||||
let corner4 = corner0 - 1 + 4 * g4
|
||||
|
||||
// Compute the hashed gradient indices of the five simplex corners
|
||||
@ -191,7 +195,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
|
||||
cellHash.w + 1))))) & 0x1F
|
||||
|
||||
// Calculate the contribution from the five corners
|
||||
@inline(__always) func cornerContribution(_ corner: SIMD4<T>, _ gradID: Int) -> T {
|
||||
@inline(__always) func cornerContribution(_ corner: SIMD4<Scalar>, _ gradID: Int) -> Scalar {
|
||||
var t = corner.indices.reduce(0.6) { accum, i in accum - corner[i] * corner[i] }
|
||||
if t < 0 {
|
||||
return 0
|
||||
|
@ -15,7 +15,7 @@ public class World {
|
||||
public init() {
|
||||
self._chunks = [:]
|
||||
self._chunkDamage = []
|
||||
self._generator = StandardWorldGenerator()
|
||||
self._generator = TerrorTowerGenerator()
|
||||
self._chunkGeneration = ChunkGeneration(queue: .global(qos: .userInitiated))
|
||||
self._chunkGeneration.world = self
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user