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voxelotl-engine/Sources/Voxelotl/Application.swift

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import Foundation
import SDL3
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public class Application {
private let cfg: ApplicationConfiguration
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private var window: OpaquePointer? = nil
private var lastCounter: UInt64 = 0
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public init(configuration: ApplicationConfiguration) {
self.cfg = configuration
}
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private func initialize() -> ApplicationExecutionState {
guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
print("SDL_Init() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
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var windowFlags = SDL_WindowFlags(SDL_WINDOW_HIGH_PIXEL_DENSITY)
if (cfg.flags.contains(.resizable)) {
windowFlags |= SDL_WindowFlags(SDL_WINDOW_RESIZABLE)
}
window = SDL_CreateWindow(cfg.title, cfg.width, cfg.height, windowFlags)
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guard window != nil else {
print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
lastCounter = SDL_GetPerformanceCounter()
return .running
}
private func deinitialize() {
SDL_DestroyWindow(window)
SDL_Quit()
}
private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState {
switch SDL_EventType(event.type) {
case SDL_EVENT_QUIT:
return .exitSuccess
case SDL_EVENT_KEY_DOWN:
switch event.key.key {
case SDLK_ESCAPE:
return .exitSuccess
default:
break
}
return .running
default:
return .running
}
}
private func update(_ deltaTime: Double) -> ApplicationExecutionState {
return .running
}
private func getDeltaTime() -> Double {
let counter = SDL_GetPerformanceCounter()
let divisor = 1.0 / Double(SDL_GetPerformanceFrequency())
defer { lastCounter = counter }
return Double(counter &- lastCounter) * divisor
}
func run() -> Int32 {
var res = initialize()
quit: while res == .running {
var event = SDL_Event()
while SDL_PollEvent(&event) > 0 {
res = handleEvent(event)
if res != .running {
break quit
}
}
let deltaTime = getDeltaTime()
res = update(deltaTime)
}
return res == .exitSuccess ? 0 : 1
}
}
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public struct ApplicationConfiguration {
public struct Flags: OptionSet {
public let rawValue: Int
public init(rawValue: Int) {
self.rawValue = rawValue
}
static let resizable = Flags(rawValue: 1 << 0)
}
public enum VSyncMode {
case off
case on(interval: UInt)
case adaptive
}
let width: Int32
let height: Int32
let title: String
let flags: Flags
let vsyncMode: VSyncMode
public init(width: Int32, height: Int32, title: String, flags: Flags, vsyncMode: VSyncMode) {
self.width = width
self.height = height
self.title = title
self.flags = flags
self.vsyncMode = vsyncMode
}
}
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fileprivate enum ApplicationExecutionState {
case exitFailure
case exitSuccess
case running
}