tower world gen

This commit is contained in:
2024-09-04 01:38:27 +10:00
parent f77b64cc85
commit 080522e01b
9 changed files with 168 additions and 49 deletions

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struct StandardWorldGenerator: WorldGenerator {
var noise: ImprovedPerlin<Float>!, noise2: SimplexNoise<Float>!
public mutating func reset(seed: UInt64) {
var random: any RandomProvider
let initialState = SplitMix64.createState(seed: seed)
#if true
random = Xoroshiro128PlusPlus(state: initialState)
#else
random = PCG32Random(seed: initialState)
#endif
self.noise = ImprovedPerlin<Float>(random: &random)
self.noise2 = SimplexNoise<Float>(random: &random)
}
public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
let chunkOrigin = chunkID &<< Chunk.shift
var chunk = Chunk(position: chunkOrigin)
chunk.fill(allBy: { position in
let fpos = SIMD3<Float>(position)
let threshold: Float = 0.6
let value = fpos.y / 16.0
+ self.noise.get(fpos * 0.05) * 1.1
+ self.noise.get(fpos * 0.10) * 0.5
+ self.noise.get(fpos * 0.30) * 0.23
return if value < threshold {
.solid(.init(
hue: Float(180 + self.noise2.get(fpos * 0.05) * 180),
saturation: Float(0.5 + self.noise2.get(SIMD4(fpos * 0.05, 4)) * 0.5),
value: Float(0.5 + self.noise2.get(SIMD4(fpos * 0.05, 9)) * 0.5).lerp(0.5, 1)).linear)
} else {
.air
}
})
return chunk
}
}

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import simd
struct TerrorTowerGenerator: WorldGenerator {
var noise1: LayeredNoise<ImprovedPerlin<Float>>!
var noise2: LayeredNoise<SimplexNoise<Float>>!
public mutating func reset(seed: UInt64) {
var random = Xoroshiro128PlusPlus(state: SplitMix64.createState(seed: seed))
self.noise1 = LayeredNoise(random: &random, octaves: 4, frequency: 0.05, amplitude: 1.1)
self.noise2 = LayeredNoise(random: &random, octaves: 3, frequency: 0.1, amplitude: 0.5)
}
public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
let chunkOrigin = chunkID &<< Chunk.shift
var chunk = Chunk(position: chunkOrigin)
chunk.fill(allBy: { position in
let fpos = SIMD3<Float>(position)
let threshold: Float = 0.6
let gradient = simd_length(fpos.xz) / 14.0
let value = self.noise1.get(fpos) - 0.25
return if gradient + value < threshold {
.solid(.init(
hue: ((fpos.x * 0.5 + fpos.y) / 30.0) * 360.0,
saturation: 0.2 + noise2.get(fpos) * 0.2,
value: 0.75 + noise2.get(SIMD4(fpos, 1) * 0.25)
).linear)
} else {
.air
}
})
return chunk
}
}

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protocol WorldGenerator {
mutating func reset(seed: UInt64)
func makeChunk(id: SIMD3<Int>) -> Chunk
}
internal extension RandomProvider where Output == UInt64, Self: RandomSeedable, SeedType == UInt64 {
static func createState(seed value: UInt64) -> (UInt64, UInt64) {
var hash = Self(seed: value)
let state = (hash.next(), hash.next())
return state
}
}