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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 13:11:33 +00:00
tower world gen
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38
Sources/Voxelotl/Generator/StandardWorldGenerator.swift
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38
Sources/Voxelotl/Generator/StandardWorldGenerator.swift
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struct StandardWorldGenerator: WorldGenerator {
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var noise: ImprovedPerlin<Float>!, noise2: SimplexNoise<Float>!
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public mutating func reset(seed: UInt64) {
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var random: any RandomProvider
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let initialState = SplitMix64.createState(seed: seed)
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#if true
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random = Xoroshiro128PlusPlus(state: initialState)
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#else
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random = PCG32Random(seed: initialState)
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#endif
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self.noise = ImprovedPerlin<Float>(random: &random)
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self.noise2 = SimplexNoise<Float>(random: &random)
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}
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public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
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let chunkOrigin = chunkID &<< Chunk.shift
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var chunk = Chunk(position: chunkOrigin)
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chunk.fill(allBy: { position in
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let fpos = SIMD3<Float>(position)
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let threshold: Float = 0.6
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let value = fpos.y / 16.0
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+ self.noise.get(fpos * 0.05) * 1.1
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+ self.noise.get(fpos * 0.10) * 0.5
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+ self.noise.get(fpos * 0.30) * 0.23
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return if value < threshold {
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.solid(.init(
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hue: Float(180 + self.noise2.get(fpos * 0.05) * 180),
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saturation: Float(0.5 + self.noise2.get(SIMD4(fpos * 0.05, 4)) * 0.5),
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value: Float(0.5 + self.noise2.get(SIMD4(fpos * 0.05, 9)) * 0.5).lerp(0.5, 1)).linear)
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} else {
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.air
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}
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})
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return chunk
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}
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}
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33
Sources/Voxelotl/Generator/TerrorTowerGenerator.swift
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33
Sources/Voxelotl/Generator/TerrorTowerGenerator.swift
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import simd
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struct TerrorTowerGenerator: WorldGenerator {
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var noise1: LayeredNoise<ImprovedPerlin<Float>>!
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var noise2: LayeredNoise<SimplexNoise<Float>>!
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public mutating func reset(seed: UInt64) {
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var random = Xoroshiro128PlusPlus(state: SplitMix64.createState(seed: seed))
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self.noise1 = LayeredNoise(random: &random, octaves: 4, frequency: 0.05, amplitude: 1.1)
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self.noise2 = LayeredNoise(random: &random, octaves: 3, frequency: 0.1, amplitude: 0.5)
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}
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public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
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let chunkOrigin = chunkID &<< Chunk.shift
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var chunk = Chunk(position: chunkOrigin)
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chunk.fill(allBy: { position in
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let fpos = SIMD3<Float>(position)
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let threshold: Float = 0.6
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let gradient = simd_length(fpos.xz) / 14.0
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let value = self.noise1.get(fpos) - 0.25
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return if gradient + value < threshold {
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.solid(.init(
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hue: ((fpos.x * 0.5 + fpos.y) / 30.0) * 360.0,
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saturation: 0.2 + noise2.get(fpos) * 0.2,
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value: 0.75 + noise2.get(SIMD4(fpos, 1) * 0.25)
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).linear)
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} else {
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.air
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}
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})
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return chunk
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}
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}
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12
Sources/Voxelotl/Generator/WorldGenerator.swift
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12
Sources/Voxelotl/Generator/WorldGenerator.swift
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protocol WorldGenerator {
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mutating func reset(seed: UInt64)
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func makeChunk(id: SIMD3<Int>) -> Chunk
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}
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internal extension RandomProvider where Output == UInt64, Self: RandomSeedable, SeedType == UInt64 {
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static func createState(seed value: UInt64) -> (UInt64, UInt64) {
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var hash = Self(seed: value)
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let state = (hash.next(), hash.next())
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return state
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}
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}
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