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				https://github.com/GayPizzaSpecifications/voxelotl-engine.git
				synced 2025-11-04 10:59:39 +00:00 
			
		
		
		
	tower world gen
This commit is contained in:
		@ -1,17 +1,21 @@
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public protocol CoherentNoise2D {
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public protocol CoherentNoise {
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  associatedtype Scalar: FloatingPoint & SIMDScalar
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  init()
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}
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public protocol CoherentNoiseRandomInit: CoherentNoise {
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  init<Random: RandomProvider>(random: inout Random)
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}
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public protocol CoherentNoise2D: CoherentNoise {
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  func get(_ point: SIMD2<Scalar>) -> Scalar
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}
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public protocol CoherentNoise3D {
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  associatedtype Scalar: FloatingPoint & SIMDScalar
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public protocol CoherentNoise3D: CoherentNoise {
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  func get(_ point: SIMD3<Scalar>) -> Scalar
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}
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public protocol CoherentNoise4D {
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  associatedtype Scalar: FloatingPoint & SIMDScalar
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public protocol CoherentNoise4D: CoherentNoise {
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  func get(_ point: SIMD4<Scalar>) -> Scalar
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}
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		||||
							
								
								
									
										53
									
								
								Sources/Voxelotl/Noise/LayeredNoise.swift
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								Sources/Voxelotl/Noise/LayeredNoise.swift
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,53 @@
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public struct LayeredNoise<Generator: CoherentNoise> {
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  public typealias Scalar = Generator.Scalar
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  public let octaves: Int
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  public let frequency: Scalar
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  public let amplitude: Scalar
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  private let _generators: [Generator]
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  init(octaves: Int, frequency: Scalar, amplitude: Scalar) {
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    self.octaves   = octaves
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    self.frequency = frequency
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    self.amplitude = amplitude
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    self._generators = Array(repeating: .init(), count: octaves)
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  }
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}
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public extension LayeredNoise where Generator: CoherentNoiseRandomInit {
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  init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar) {
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    self.octaves   = octaves
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    self.frequency = frequency
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    self.amplitude = amplitude
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    self._generators = Array(repeating: Generator(random: &random), count: octaves)
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  }
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}
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public extension LayeredNoise where Generator: CoherentNoise2D {
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  func get(_ point: SIMD2<Scalar>) -> Scalar {
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    zip(self._generators, 0..<self.octaves).map { layer, term in
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      let mul = Scalar(1 + term)
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      return layer.get(point * frequency * mul) / mul
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    }.reduce(0) { $0 + $1 } * amplitude
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  }
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}
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public extension LayeredNoise where Generator: CoherentNoise3D {
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  func get(_ point: SIMD3<Scalar>) -> Scalar {
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    zip(self._generators, 0..<self.octaves).map { layer, term in
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      let mul = Scalar(1 + term)
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      return layer.get(point * frequency * mul) / mul
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    }.reduce(0) { $0 + $1 } * amplitude
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  }
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}
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public extension LayeredNoise where Generator: CoherentNoise4D {
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  func get(_ point: SIMD4<Scalar>) -> Scalar {
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    zip(self._generators, 0..<self.octaves).map { layer, term in
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      let mul = Scalar(1 + term)
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      return layer.get(point * frequency * mul) / mul
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    }.reduce(0) { $0 + $1 } * amplitude
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  }
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}
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@ -1,18 +1,22 @@
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import Foundation
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public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D {
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public struct ImprovedPerlin<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoiseRandomInit {
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  private let p: [Int16]
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  public init() {
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    self.init(permutation: defaultPermutation)
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  }
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  public init(permutation: [Int16]) {
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    assert(permutation.count == 0x100)
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    self.p = permutation
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  }
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  public init(random: inout any RandomProvider) {
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  public init<Random: RandomProvider>(random: inout Random) {
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    self.p = (0..<0x100).map { Int16($0) }.shuffled(using: &random)
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  }
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  public func get(_ point: SIMD2<T>) -> T {
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  public func get(_ point: SIMD2<Scalar>) -> Scalar {
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    // Find unit square
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    let idx = SIMD2(Int(floor(point.x)), Int(floor(point.y))) & 0xFF
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    // Find relative point in square
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@ -37,7 +41,7 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
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        grad(perm(bb), inner - .init(repeating: 1))))
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  }
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  public func get(_ point: SIMD3<T>) -> T {
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  public func get(_ point: SIMD3<Scalar>) -> Scalar {
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    // Find unit cube containg point
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    let idx = SIMD3(Int(floor(point.x)), Int(floor(point.y)), Int(floor(point.z))) & 0xFF
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    // Find relative point in cube
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@ -74,9 +78,9 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
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  @inline(__always) fileprivate func perm(_ x: Int) -> Int { Int(self.p[x & 0xFF]) }
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  @inline(__always) fileprivate func grad(_ hash: Int, _ point: SIMD2<T>) -> T { grad(hash, SIMD3(point, 0)) }
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  @inline(__always) fileprivate func grad(_ hash: Int, _ point: SIMD2<Scalar>) -> Scalar { grad(hash, SIMD3(point, 0)) }
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  fileprivate func grad(_ hash: Int, _ point: SIMD3<T>) -> T {
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  fileprivate func grad(_ hash: Int, _ point: SIMD3<Scalar>) -> Scalar {
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    // Convert low 4 bits of hash code into 12 gradient directions
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    let low4 = hash & 0xF
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    var u = low4 < 8 ? point.x : point.y
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@ -86,3 +90,19 @@ public struct ImprovedPerlin<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise
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    return u + v
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  }
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}
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internal let defaultPermutation: [Int16] = [
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  151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,
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  8, 99,37,240,21,10,23,190, 6,148,247,120,234,75, 0,26,197,62,94,252,219,203,
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  117,35, 11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,
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		||||
  165,71,134,139,48, 27,166,77,146,158,231,83,111,229,122, 60,211,133,230,220,
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  105,92,41,55,46,245,40,244,102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,
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  187,208, 89, 18,169,200,196,135,130,116,188,159, 86,164,100,109,198,173,186,
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  3,64,52,217,226,250,124,123, 5,202, 38,147,118,126,255,82,85,212,207,206,59,
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  227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,
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  221,153,101,155,167, 43,172,9,129,22,39,253, 19, 98,108,110, 79,113,224,232,
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		||||
  178,185, 112,104,218,246,97,228,251, 34,242,193,238,210,144, 12,191,179,162,
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		||||
  241, 81,51,145,235,249,14,239,107,49,192,214, 31,181,199,106,157,184,84,204,
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		||||
  176,115,121,50,45,127, 4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,
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  128,195,78,66,215,61,156,180
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]
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@ -1,14 +1,14 @@
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import Foundation
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public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoise4D {
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public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoise4D, CoherentNoiseRandomInit {
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  private let p: [Int16], pMod12: [Int16]
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  private let grad3: [SIMD3<T>] = [
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  private let grad3: [SIMD3<Scalar>] = [
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    .init(1, 1, 0), .init(-1,  1, 0), .init(1, -1,  0), .init(-1, -1,  0),
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    .init(1, 0, 1), .init(-1,  0, 1), .init(1,  0, -1), .init(-1,  0, -1),
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    .init(0, 1, 1), .init( 0, -1, 1), .init(0,  1, -1), .init( 0, -1, -1)
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  ]
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  private let grad4: [SIMD4<T>] = [
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  private let grad4: [SIMD4<Scalar>] = [
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    .init( 0,  1, 1, 1), .init( 0,  1,  1, -1), .init( 0,  1, -1, 1), .init( 0,  1, -1, -1),
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    .init( 0, -1, 1, 1), .init( 0, -1,  1, -1), .init( 0, -1, -1, 1), .init( 0, -1, -1, -1),
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    .init( 1,  0, 1, 1), .init( 1,  0,  1, -1), .init( 1,  0, -1, 1), .init( 1,  0, -1, -1),
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@ -19,21 +19,25 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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    .init(-1,  1, 1, 0), .init(-1,  1, -1,  0), .init(-1, -1,  1, 0), .init(-1, -1, -1,  0)
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  ]
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  public init() {
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    self.init(permutation: defaultPermutation)
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  }
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  public init(permutation: [Int16]) {
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    assert(permutation.count == 0x100)
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    self.p = permutation
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    self.pMod12 = self.p.map { $0 % 12 }
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  }
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  public init(random: inout any RandomProvider) {
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  public init<Random: RandomProvider>(random: inout Random) {
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    self.p = (0..<0x100).map { Int16($0) }.shuffled(using: &random)
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    self.pMod12 = self.p.map { $0 % 12 }
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  }
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  public func get(_ point: SIMD2<T>) -> T {
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  public func get(_ point: SIMD2<Scalar>) -> Scalar {
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    // Skew space into rhobuses to find which simplex cell we're in
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    let f2 = 0.5 * (T(3).squareRoot() - 1)
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    let g2 = (3 - T(3).squareRoot()) / 6
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    let f2 = 0.5 * (Scalar(3).squareRoot() - 1)
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    let g2 = (3 - Scalar(3).squareRoot()) / 6
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    let skewFactor = point.sum() * f2
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    let cellID = SIMD2(floor(point.x + skewFactor), floor(point.y + skewFactor))
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    let cellOrigin = cellID - (cellID.sum() * g2)
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@ -42,7 +46,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
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    // For the 2d case, the simplex shape is an equilateral triangle
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    // Determine which side of the rhombus on to find the simplex
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    let cornerOfs1: SIMD2<Int> = corner0.x > corner0.y ? .init(1, 0) : .init(0, 1)
 | 
			
		||||
    let corner1 = corner0 - SIMD2<T>(cornerOfs1) + g2
 | 
			
		||||
    let corner1 = corner0 - SIMD2<Scalar>(cornerOfs1) + g2
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		||||
    let corner2 = corner0 - 1 + 2 * g2
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		||||
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		||||
    // Compute the hashed gradient indices of the three simplex corners
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		||||
@ -52,7 +56,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
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    let gradIndex2 = permMod12(cellHash.x + 1 + perm(cellHash.y + 1))
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		||||
 | 
			
		||||
    // Calculate the contribution from the three corners
 | 
			
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    @inline(__always) func cornerContribution(_ corner: SIMD2<T>, _ gradID: Int) -> T {
 | 
			
		||||
    @inline(__always) func cornerContribution(_ corner: SIMD2<Scalar>, _ gradID: Int) -> Scalar {
 | 
			
		||||
      var t = 0.5 - corner.x * corner.x - corner.y * corner.y
 | 
			
		||||
      if t < 0 {
 | 
			
		||||
        return 0
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		||||
@ -68,9 +72,9 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
		||||
    return 70 * (noise0 + noise1 + noise2)
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  }
 | 
			
		||||
 | 
			
		||||
  public func get(_ point: SIMD3<T>) -> T {
 | 
			
		||||
  public func get(_ point: SIMD3<Scalar>) -> Scalar {
 | 
			
		||||
    // Skew space into rhombohedrons to find which simplex cell we're in
 | 
			
		||||
    let g3 = 1 / T(6), f3 = 1 / T(3)
 | 
			
		||||
    let g3 = 1 / Scalar(6), f3 = 1 / Scalar(3)
 | 
			
		||||
    let skewFactor = point.sum() * f3
 | 
			
		||||
    let cellID = SIMD3(floor(point.x + skewFactor), floor(point.y + skewFactor), floor(point.z + skewFactor))
 | 
			
		||||
    let cellOrigin = cellID - (cellID.sum() * g3)
 | 
			
		||||
@ -95,8 +99,8 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
		||||
        (.init(0, 1, 0), .init(1, 1, 0))  // Y X Z
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    let corner1 = corner0 - SIMD3<T>(corner1ID) + g3
 | 
			
		||||
    let corner2 = corner0 - SIMD3<T>(corner2ID) + 2 * g3
 | 
			
		||||
    let corner1 = corner0 - SIMD3<Scalar>(corner1ID) + g3
 | 
			
		||||
    let corner2 = corner0 - SIMD3<Scalar>(corner2ID) + 2 * g3
 | 
			
		||||
    let corner3 = corner0 - 1 + 3 * g3
 | 
			
		||||
 | 
			
		||||
    // Compute the hashed gradient indices of the four simplex corners
 | 
			
		||||
@ -119,7 +123,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
		||||
          cellHash.z + 1)))
 | 
			
		||||
 | 
			
		||||
    // Calculate the contribution from the four corners
 | 
			
		||||
    @inline(__always) func cornerContribution(_ corner: SIMD3<T>, _ gradID: Int) -> T {
 | 
			
		||||
    @inline(__always) func cornerContribution(_ corner: SIMD3<Scalar>, _ gradID: Int) -> Scalar {
 | 
			
		||||
      var t = 0.6 - corner.x * corner.x - corner.y * corner.y - corner.z * corner.z
 | 
			
		||||
      if t < 0 {
 | 
			
		||||
        return 0
 | 
			
		||||
@ -136,8 +140,8 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
		||||
    return 32 * (noise0 + noise1 + noise2 + noise3)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  public func get(_ point: SIMD4<T>) -> T {
 | 
			
		||||
    let g4 = (5 - T(5).squareRoot()) / 20, f4 = (T(5).squareRoot() - 1) / 4
 | 
			
		||||
  public func get(_ point: SIMD4<Scalar>) -> Scalar {
 | 
			
		||||
    let g4 = (5 - Scalar(5).squareRoot()) / 20, f4 = (Scalar(5).squareRoot() - 1) / 4
 | 
			
		||||
    let skewFactor = point.sum() * f4
 | 
			
		||||
    let cellID = SIMD4(floor(point.x + skewFactor), floor(point.y + skewFactor), floor(point.z + skewFactor), floor(point.w + skewFactor))
 | 
			
		||||
    let cellOrigin = cellID - (cellID.sum() * g4)
 | 
			
		||||
@ -157,9 +161,9 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
		||||
    let cornerOfs1 = SIMD4<Int>.zero.replacing(with: .one, where: rank .>= 3)
 | 
			
		||||
    let cornerOfs2 = SIMD4<Int>.zero.replacing(with: .one, where: rank .>= 2)
 | 
			
		||||
    let cornerOfs3 = SIMD4<Int>.zero.replacing(with: .one, where: rank .>= 1)
 | 
			
		||||
    let corner1 = corner0 - SIMD4<T>(cornerOfs1) + g4
 | 
			
		||||
    let corner2 = corner0 - SIMD4<T>(cornerOfs2) + 2 * g4
 | 
			
		||||
    let corner3 = corner0 - SIMD4<T>(cornerOfs3) + 3 * g4
 | 
			
		||||
    let corner1 = corner0 - SIMD4<Scalar>(cornerOfs1) + g4
 | 
			
		||||
    let corner2 = corner0 - SIMD4<Scalar>(cornerOfs2) + 2 * g4
 | 
			
		||||
    let corner3 = corner0 - SIMD4<Scalar>(cornerOfs3) + 3 * g4
 | 
			
		||||
    let corner4 = corner0 - 1 + 4 * g4
 | 
			
		||||
 | 
			
		||||
    // Compute the hashed gradient indices of the five simplex corners
 | 
			
		||||
@ -191,7 +195,7 @@ public struct SimplexNoise<T: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D
 | 
			
		||||
            cellHash.w + 1))))) & 0x1F
 | 
			
		||||
 | 
			
		||||
    // Calculate the contribution from the five corners
 | 
			
		||||
    @inline(__always) func cornerContribution(_ corner: SIMD4<T>, _ gradID: Int) -> T {
 | 
			
		||||
    @inline(__always) func cornerContribution(_ corner: SIMD4<Scalar>, _ gradID: Int) -> Scalar {
 | 
			
		||||
      var t = corner.indices.reduce(0.6) { accum, i in accum - corner[i] * corner[i] }
 | 
			
		||||
      if t < 0 {
 | 
			
		||||
        return 0
 | 
			
		||||
 | 
			
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		Reference in New Issue
	
	Block a user