mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-02 21:00:57 +00:00
infinity
This commit is contained in:
parent
64fcebf4e5
commit
09ae09511d
@ -1,3 +1,5 @@
|
||||
import simd
|
||||
|
||||
public struct Chunk {
|
||||
public static let shift = 4 // 16
|
||||
public static let size: Int = 1 << shift
|
||||
@ -11,6 +13,10 @@ public struct Chunk {
|
||||
public let origin: SIMD3<Int>
|
||||
private var blocks: [Block]
|
||||
|
||||
static func getID(position: SIMD3<Float>) -> SIMD3<Int> {
|
||||
SIMD3(floor(position)) &>> Chunk.shift
|
||||
}
|
||||
|
||||
init(position: SIMD3<Int>, blocks: [Block]) {
|
||||
assert(blocks.count == Self.blockCount)
|
||||
self.origin = position
|
||||
|
@ -78,6 +78,13 @@ class Game: GameDelegate {
|
||||
}
|
||||
|
||||
self.player.update(deltaTime: deltaTime, world: world, camera: &camera)
|
||||
let centerChunkID = Chunk.getID(position: self.player.position)
|
||||
chunkGenerateNeighbors.forEach { offset in
|
||||
let chunkID = centerChunkID &+ offset
|
||||
if self.world.getChunk(id: chunkID) == nil {
|
||||
self.world.generate(chunkID: chunkID)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func draw(_ renderer: Renderer, _ time: GameTime) {
|
||||
@ -112,4 +119,34 @@ class Game: GameDelegate {
|
||||
func resize(_ size: Size<Int>) {
|
||||
self.camera.size = size
|
||||
}
|
||||
|
||||
private let chunkGenerateNeighbors: [SIMD3<Int>] = [
|
||||
SIMD3<Int>(-1, -1, -1),
|
||||
SIMD3<Int>(0, -1, -1),
|
||||
SIMD3<Int>(1, -1, -1),
|
||||
SIMD3<Int>(-1, 0, -1),
|
||||
SIMD3<Int>(0, 0, -1),
|
||||
SIMD3<Int>(1, 0, -1),
|
||||
SIMD3<Int>(-1, 1, -1),
|
||||
SIMD3<Int>(0, 1, -1),
|
||||
SIMD3<Int>(1, 1, -1),
|
||||
SIMD3<Int>(-1, -1, 0),
|
||||
SIMD3<Int>(0, -1, 0),
|
||||
SIMD3<Int>(1, -1, 0),
|
||||
SIMD3<Int>(-1, 0, 0),
|
||||
SIMD3<Int>(0, 0, 0),
|
||||
SIMD3<Int>(1, 0, 0),
|
||||
SIMD3<Int>(-1, 1, 0),
|
||||
SIMD3<Int>(0, 1, 0),
|
||||
SIMD3<Int>(1, 1, 0),
|
||||
SIMD3<Int>(-1, -1, 1),
|
||||
SIMD3<Int>(0, -1, 1),
|
||||
SIMD3<Int>(1, -1, 1),
|
||||
SIMD3<Int>(-1, 0, 1),
|
||||
SIMD3<Int>(0, 0, 1),
|
||||
SIMD3<Int>(1, 0, 1),
|
||||
SIMD3<Int>(-1, 1, 1),
|
||||
SIMD3<Int>(0, 1, 1),
|
||||
SIMD3<Int>(1, 1, 1),
|
||||
]
|
||||
}
|
||||
|
@ -4,6 +4,8 @@ public class World {
|
||||
private var _chunks: Dictionary<SIMD3<Int>, Chunk>
|
||||
private var _generator: WorldGenerator
|
||||
|
||||
let _chunkLock: NSLock = .init()
|
||||
|
||||
public init() {
|
||||
self._chunks = [:]
|
||||
self._generator = WorldGenerator()
|
||||
@ -19,6 +21,13 @@ public class World {
|
||||
self._chunks[position &>> Chunk.shift]?.setBlock(at: position, type: type)
|
||||
}
|
||||
|
||||
func getChunk(id chunkID: SIMD3<Int>) -> Chunk? {
|
||||
self._chunkLock.lock()
|
||||
let chunk = self._chunks[chunkID]
|
||||
self._chunkLock.unlock()
|
||||
return chunk
|
||||
}
|
||||
|
||||
func generate(width: Int, height: Int, depth: Int, seed: UInt64) {
|
||||
self._generator.reset(seed: seed)
|
||||
let orig = SIMD3(width, height, depth) / 2
|
||||
@ -26,18 +35,27 @@ public class World {
|
||||
for y in 0..<height {
|
||||
for x in 0..<width {
|
||||
let chunkID = SIMD3(x, y, z) &- orig
|
||||
self._chunks[chunkID] = self._generator.makeChunk(id: chunkID)
|
||||
self.generate(chunkID: chunkID)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func generate(chunkID: SIMD3<Int>) {
|
||||
self._chunks[chunkID] = self._generator.makeChunk(id: chunkID)
|
||||
if self._generator.isCurrentlyGenerating(id: chunkID) { return }
|
||||
self._generator.makeChunk(id: chunkID) { chunk in
|
||||
self._chunkLock.lock()
|
||||
self._chunks[chunkID] = chunk
|
||||
self._chunkLock.unlock()
|
||||
}
|
||||
}
|
||||
|
||||
var instances: [Instance] {
|
||||
self._chunks.values.flatMap { chunk in
|
||||
self._chunkLock.lock()
|
||||
defer {
|
||||
self._chunkLock.unlock()
|
||||
}
|
||||
return self._chunks.values.flatMap { chunk in
|
||||
chunk.compactMap { block, position in
|
||||
if case let .solid(color) = block.type {
|
||||
Instance(
|
||||
|
@ -1,7 +1,11 @@
|
||||
struct WorldGenerator {
|
||||
var noise: ImprovedPerlin<Float>!, noise2: SimplexNoise<Float>!
|
||||
import Foundation
|
||||
|
||||
public mutating func reset(seed: UInt64) {
|
||||
class WorldGenerator: NSObject {
|
||||
var noise: ImprovedPerlin<Float>!, noise2: SimplexNoise<Float>!
|
||||
var generating: Set<SIMD3<Int>> = .init()
|
||||
let generatingLock: NSLock = .init()
|
||||
|
||||
public func reset(seed: UInt64) {
|
||||
var random: any RandomProvider
|
||||
let initialState = SplitMix64.createState(seed: seed)
|
||||
#if true
|
||||
@ -14,7 +18,29 @@ struct WorldGenerator {
|
||||
self.noise2 = SimplexNoise<Float>(random: &random)
|
||||
}
|
||||
|
||||
public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
|
||||
public func isCurrentlyGenerating(id chunkID: SIMD3<Int>) -> Bool {
|
||||
self.generatingLock.lock()
|
||||
defer {
|
||||
self.generatingLock.unlock()
|
||||
}
|
||||
return self.generating.contains(chunkID)
|
||||
}
|
||||
|
||||
public func makeChunk(id chunkID: SIMD3<Int>, completion: @escaping (Chunk) -> Void) {
|
||||
self.generatingLock.lock()
|
||||
print(self.generating)
|
||||
if !self.generating.insert(chunkID).inserted {
|
||||
self.generatingLock.unlock()
|
||||
return
|
||||
}
|
||||
self.generatingLock.unlock()
|
||||
DispatchQueue.global(qos: .userInteractive).async {
|
||||
defer {
|
||||
self.generatingLock.lock()
|
||||
self.generating.remove(chunkID)
|
||||
self.generatingLock.unlock()
|
||||
}
|
||||
|
||||
let chunkOrigin = chunkID &<< Chunk.shift
|
||||
var chunk = Chunk(position: chunkOrigin)
|
||||
chunk.fill(allBy: { position in
|
||||
@ -33,7 +59,8 @@ struct WorldGenerator {
|
||||
.air
|
||||
}
|
||||
})
|
||||
return chunk
|
||||
completion(chunk)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user