mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 13:11:33 +00:00
allow camera movement with the keyboard
This commit is contained in:
137
Sources/Voxelotl/Keyboard.swift
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137
Sources/Voxelotl/Keyboard.swift
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@ -0,0 +1,137 @@
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import SDL3
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public class Keyboard {
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public enum Keys {
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case a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z
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case right, left, up, down
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case space
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}
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public static func down(_ key: Keys) -> Bool {
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keyState(key) & Self._DOWN == Self._DOWN
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}
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public static func pressed(_ key: Keys, repeat rep: Bool = false) -> Bool {
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var state = keyState(key)
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if rep {
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state &= ~Self._REPEAT
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}
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return state == Self._PRESS
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}
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public static func released(_ key: Keys) -> Bool {
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keyState(key) == Self._RELEASE
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}
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//MARK: - Private
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private static let _instance = Keyboard()
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public static var instance: Keyboard { _instance }
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@inline(__always) private static func keyState(_ key: Keys) -> UInt8 {
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self._instance._state[Int(key.sdlScancode.rawValue)]
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}
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private static let _UP = UInt8(0b000), _DOWN = UInt8(0b010), _IMPULSE = UInt8(0b001)
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private static let _REPEAT = UInt8(0b100)
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private static let _PRESS: UInt8 = _DOWN | _IMPULSE
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private static let _RELEASE: UInt8 = _UP | _IMPULSE
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private var _state = [UInt8](repeating: _UP, count: Int(SDL_NUM_SCANCODES.rawValue))
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internal func keyDownEvent(scan: SDL_Scancode, repeat rep: Bool) {
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var newState = Self._PRESS
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if rep {
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newState |= Self._REPEAT
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}
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self._state[Int(scan.rawValue)] = newState
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}
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internal func keyUpEvent(scan: SDL_Scancode) {
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self._state[Int(scan.rawValue)] = Self._RELEASE
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}
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internal func newFrame() {
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self._state = self._state.map({ $0 & ~(Self._IMPULSE | Self._REPEAT) })
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}
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}
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internal extension Keyboard.Keys {
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var sdlKeycode: SDL_Keycode {
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switch self {
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case .a: SDLK_A
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case .b: SDLK_B
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case .c: SDLK_C
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case .d: SDLK_D
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case .e: SDLK_E
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case .f: SDLK_F
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case .g: SDLK_G
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case .h: SDLK_H
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case .i: SDLK_I
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case .j: SDLK_J
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case .k: SDLK_K
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case .l: SDLK_L
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case .m: SDLK_M
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case .n: SDLK_N
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case .o: SDLK_O
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case .p: SDLK_P
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case .q: SDLK_Q
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case .r: SDLK_R
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case .s: SDLK_S
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case .t: SDLK_T
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case .u: SDLK_U
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case .v: SDLK_V
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case .w: SDLK_W
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case .x: SDLK_X
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case .y: SDLK_Y
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case .z: SDLK_Z
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case .left: SDLK_LEFT
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case .right: SDLK_RIGHT
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case .up: SDLK_UP
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case .down: SDLK_DOWN
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case .space: SDLK_SPACE
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}
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}
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var sdlScancode: SDL_Scancode {
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switch self {
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case .a: SDL_SCANCODE_A
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case .b: SDL_SCANCODE_B
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case .c: SDL_SCANCODE_C
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case .d: SDL_SCANCODE_D
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case .e: SDL_SCANCODE_E
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case .f: SDL_SCANCODE_F
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case .g: SDL_SCANCODE_G
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case .h: SDL_SCANCODE_H
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case .i: SDL_SCANCODE_I
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case .j: SDL_SCANCODE_J
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case .k: SDL_SCANCODE_K
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case .l: SDL_SCANCODE_L
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case .m: SDL_SCANCODE_M
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case .n: SDL_SCANCODE_N
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case .o: SDL_SCANCODE_O
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case .p: SDL_SCANCODE_P
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case .q: SDL_SCANCODE_Q
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case .r: SDL_SCANCODE_R
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case .s: SDL_SCANCODE_S
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case .t: SDL_SCANCODE_T
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case .u: SDL_SCANCODE_U
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case .v: SDL_SCANCODE_V
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case .w: SDL_SCANCODE_W
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case .x: SDL_SCANCODE_X
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case .y: SDL_SCANCODE_Y
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case .z: SDL_SCANCODE_Z
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case .left: SDL_SCANCODE_LEFT
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case .right: SDL_SCANCODE_RIGHT
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case .up: SDL_SCANCODE_UP
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case .down: SDL_SCANCODE_DOWN
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case .space: SDL_SCANCODE_SPACE
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}
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}
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}
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fileprivate extension SDL_Keycode {
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init(scancode: SDL_Scancode) {
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self.init(scancode.rawValue | UInt32(SDLK_SCANCODE_MASK))
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}
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}
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