voxelotl-engine/Sources/Voxelotl/Keyboard.swift

138 lines
3.6 KiB
Swift

import SDL3
public class Keyboard {
public enum Keys {
case a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z
case right, left, up, down
case space
}
public static func down(_ key: Keys) -> Bool {
keyState(key) & Self._DOWN == Self._DOWN
}
public static func pressed(_ key: Keys, repeat rep: Bool = false) -> Bool {
var state = keyState(key)
if rep {
state &= ~Self._REPEAT
}
return state == Self._PRESS
}
public static func released(_ key: Keys) -> Bool {
keyState(key) == Self._RELEASE
}
//MARK: - Private
private static let _instance = Keyboard()
public static var instance: Keyboard { _instance }
@inline(__always) private static func keyState(_ key: Keys) -> UInt8 {
self._instance._state[Int(key.sdlScancode.rawValue)]
}
private static let _UP = UInt8(0b000), _DOWN = UInt8(0b010), _IMPULSE = UInt8(0b001)
private static let _REPEAT = UInt8(0b100)
private static let _PRESS: UInt8 = _DOWN | _IMPULSE
private static let _RELEASE: UInt8 = _UP | _IMPULSE
private var _state = [UInt8](repeating: _UP, count: Int(SDL_NUM_SCANCODES.rawValue))
internal func keyDownEvent(scan: SDL_Scancode, repeat rep: Bool) {
var newState = Self._PRESS
if rep {
newState |= Self._REPEAT
}
self._state[Int(scan.rawValue)] = newState
}
internal func keyUpEvent(scan: SDL_Scancode) {
self._state[Int(scan.rawValue)] = Self._RELEASE
}
internal func newFrame() {
self._state = self._state.map({ $0 & ~(Self._IMPULSE | Self._REPEAT) })
}
}
internal extension Keyboard.Keys {
var sdlKeycode: SDL_Keycode {
switch self {
case .a: SDLK_A
case .b: SDLK_B
case .c: SDLK_C
case .d: SDLK_D
case .e: SDLK_E
case .f: SDLK_F
case .g: SDLK_G
case .h: SDLK_H
case .i: SDLK_I
case .j: SDLK_J
case .k: SDLK_K
case .l: SDLK_L
case .m: SDLK_M
case .n: SDLK_N
case .o: SDLK_O
case .p: SDLK_P
case .q: SDLK_Q
case .r: SDLK_R
case .s: SDLK_S
case .t: SDLK_T
case .u: SDLK_U
case .v: SDLK_V
case .w: SDLK_W
case .x: SDLK_X
case .y: SDLK_Y
case .z: SDLK_Z
case .left: SDLK_LEFT
case .right: SDLK_RIGHT
case .up: SDLK_UP
case .down: SDLK_DOWN
case .space: SDLK_SPACE
}
}
var sdlScancode: SDL_Scancode {
switch self {
case .a: SDL_SCANCODE_A
case .b: SDL_SCANCODE_B
case .c: SDL_SCANCODE_C
case .d: SDL_SCANCODE_D
case .e: SDL_SCANCODE_E
case .f: SDL_SCANCODE_F
case .g: SDL_SCANCODE_G
case .h: SDL_SCANCODE_H
case .i: SDL_SCANCODE_I
case .j: SDL_SCANCODE_J
case .k: SDL_SCANCODE_K
case .l: SDL_SCANCODE_L
case .m: SDL_SCANCODE_M
case .n: SDL_SCANCODE_N
case .o: SDL_SCANCODE_O
case .p: SDL_SCANCODE_P
case .q: SDL_SCANCODE_Q
case .r: SDL_SCANCODE_R
case .s: SDL_SCANCODE_S
case .t: SDL_SCANCODE_T
case .u: SDL_SCANCODE_U
case .v: SDL_SCANCODE_V
case .w: SDL_SCANCODE_W
case .x: SDL_SCANCODE_X
case .y: SDL_SCANCODE_Y
case .z: SDL_SCANCODE_Z
case .left: SDL_SCANCODE_LEFT
case .right: SDL_SCANCODE_RIGHT
case .up: SDL_SCANCODE_UP
case .down: SDL_SCANCODE_DOWN
case .space: SDL_SCANCODE_SPACE
}
}
}
fileprivate extension SDL_Keycode {
init(scancode: SDL_Scancode) {
self.init(scancode.rawValue | UInt32(SDLK_SCANCODE_MASK))
}
}