| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -5,30 +5,30 @@ import simd
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				import ShaderTypes
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate let cubeVertices: [ShaderVertex] = [
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1,  1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1, -1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1,  1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1, -1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1, -1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1,  1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1, -1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1,  1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1, -1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1, -1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1,  1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1,  1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1,  1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1,  1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1, -1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1, -1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1,  1, 1), normal: .init(.back,    0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1,  1, 1), normal: .init(.back,    0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1,  1, 1), normal: .init(.back,    0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1,  1, 1), normal: .init(.back,    0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1,  1, 1), normal: .init(.right,   0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1, -1, 1), normal: .init(.right,   0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1,  1, 1), normal: .init(.right,   0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1, -1, 1), normal: .init(.right,   0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1, -1, 1), normal: .init(.forward, 0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1, -1, 1), normal: .init(.forward, 0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1, -1, 1), normal: .init(.forward, 0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1, -1, 1), normal: .init(.forward, 0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1, -1, 1), normal: .init(.left,    0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1,  1, 1), normal: .init(.left,    0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1, -1, 1), normal: .init(.left,    0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1,  1, 1), normal: .init(.left,    0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1, -1, 1), normal: .init(.down,    0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1, -1, 1), normal: .init(.down,    0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1, -1,  1, 1), normal: .init(.down,    0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1, -1,  1, 1), normal: .init(.down,    0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1,  1, 1), normal: .init(.up,      0), texCoord: .init(0, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1,  1, 1), normal: .init(.up,      0), texCoord: .init(1, 0)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init(-1,  1, -1, 1), normal: .init(.up,      0), texCoord: .init(0, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  .init(position: .init( 1,  1, -1, 1), normal: .init(.up,      0), texCoord: .init(1, 1)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate let cubeIndices: [UInt16] = [
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -43,12 +43,12 @@ fileprivate let cubeIndices: [UInt16] = [
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate let numFramesInFlight: Int = 3
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate let colorFormat: MTLPixelFormat = .bgra8Unorm_srgb
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate let depthFormat: MTLPixelFormat = .depth32Float
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate let clearColor: Color<Double> = .black.mix(.white, 0.1).linear
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var device: MTLDevice
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var layer: CAMetalLayer
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var backBufferSize: Size<Int>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var _clearColor: Color<Double>
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var _aspectRatio: Float
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var queue: MTLCommandQueue
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  private var lib: MTLLibrary
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -70,6 +70,10 @@ public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  var frame: Rect<Int> { .init(origin: .zero, size: self.backBufferSize) }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  var aspectRatio: Float { self._aspectRatio }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  var clearColor: Color<Double> {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    get { self._clearColor }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    set { self._clearColor = newValue }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  fileprivate static func createMetalDevice() -> MTLDevice? {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    MTLCopyAllDevices().reduce(nil, { best, dev in
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -100,10 +104,10 @@ public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    self.backBufferSize = size
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    self._aspectRatio = Float(self.backBufferSize.w) / Float(self.backBufferSize.w)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    self._clearColor = .black
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    passDescription.colorAttachments[0].loadAction  = .clear
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    passDescription.colorAttachments[0].storeAction = .store
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    passDescription.colorAttachments[0].clearColor  = MTLClearColor(clearColor)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    passDescription.depthAttachment.loadAction  = .clear
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    passDescription.depthAttachment.storeAction = .dontCare
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    passDescription.depthAttachment.clearDepth  = 1.0
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -302,6 +306,7 @@ public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        throw RendererError.drawFailure("Failed to get next drawable render target")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      passDescription.colorAttachments[0].clearColor  = MTLClearColor(self._clearColor)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      passDescription.colorAttachments[0].texture = rt.texture
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      passDescription.depthAttachment.texture = self.depthTextures[self.currentFrame]
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -319,7 +324,6 @@ public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				        throw RendererError.drawFailure("Failed to make render encoder from command buffer")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      encoder.setCullMode(.back)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      encoder.setFrontFacing(.counterClockwise)  // OpenGL default
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      encoder.setViewport(Self.makeViewport(rect: self.frame))
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      encoder.setRenderPipelineState(pso)
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -342,17 +346,17 @@ public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  func batch(instances: [Instance], camera: Camera) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  func batch(instances: [Instance], material: Material, environment: Environment, camera: Camera) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    assert(self._encoder != nil, "batch can't be called outside of a frame being rendered")
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    var vertUniforms = VertexShaderUniforms(projView: camera.viewProjection)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    var fragUniforms = FragmentShaderUniforms(
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      cameraPosition: camera.position,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      directionalLight: normalize(.init(0.75, -1, 0.5)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      ambientColor:  SIMD4(Color(rgba8888: 0x1F1F1F00).linear),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      diffuseColor:  SIMD4(Color(rgba8888: 0xEFEFEF00).linear),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      specularColor: SIMD4(Color(rgba8888: 0x7F7F7F00).linear),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      specularIntensity: 50)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      directionalLight: normalize(environment.lightDirection),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      ambientColor:  SIMD4(Color<Float>(material.ambient)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      diffuseColor:  SIMD4(Color<Float>(material.diffuse)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      specularColor: SIMD4(Color<Float>(material.specular)),
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      specularIntensity: material.gloss)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    let numInstances = instances.count
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    let instancesBytes = numInstances * MemoryLayout<VertexShaderInstance>.stride
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -385,6 +389,8 @@ public class Renderer {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    instanceBuffer.didModifyRange(0..<instancesBytes)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    self._encoder.setCullMode(.init(environment.cullFace))
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    self._encoder.setVertexBuffer(instanceBuffer,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      offset: 0,
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				      index: VertexShaderInputIdx.instance.rawValue)
 | 
			
		
		
	
	
		
			
				
					
					| 
						
					 | 
				
			
			 | 
			 | 
			
				@ -412,6 +418,16 @@ extension MTLClearColor {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				fileprivate extension MTLCullMode {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  init(_ face: Environment.Face) {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    self = switch face {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    case .none: .none
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    case .front: .front
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    case .back: .back
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				    }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  }
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				}
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				enum RendererError: Error {
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  case initFailure(_ message: String)
 | 
			
		
		
	
		
			
				 | 
				 | 
			
			 | 
			 | 
			
				  case loadFailure(_ message: String)
 |