mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-02 21:00:57 +00:00
229 lines
7.9 KiB
Swift
229 lines
7.9 KiB
Swift
import simd
|
|
|
|
struct Player {
|
|
static let height: Float = 1.8
|
|
static let radius: Float = 0.22
|
|
static let bounds = AABB(
|
|
from: .init(-Self.radius, 0, -Self.radius),
|
|
to: .init(Self.radius, Self.height, Self.radius))
|
|
|
|
static let eyeLevel: Float = 1.4
|
|
static let epsilon = Float.ulpOfOne * 10
|
|
|
|
static let accelerationCoeff: Float = 75
|
|
static let airAccelCoeff: Float = 3
|
|
static let gravityCoeff: Float = 20
|
|
static let frictionCoeff: Float = 22
|
|
static let flySpeedCoeff: Float = 36
|
|
static let jumpVelocity: Float = 7
|
|
static let maxVelocity: Float = 160
|
|
|
|
private var _position = SIMD3<Float>.zero
|
|
private var _velocity = SIMD3<Float>.zero
|
|
private var _rotation = SIMD2<Float>.zero
|
|
|
|
private var _onGround: Bool = false
|
|
private var _shouldJump: Optional<Float> = .none
|
|
|
|
public var rayhitPos = SIMD3<Float>.zero
|
|
private var prevLeftTrigger: Float = 0, prevRightTrigger: Float = 0
|
|
|
|
public var position: SIMD3<Float> { get { self._position } set { self._position = newValue } }
|
|
public var velocity: SIMD3<Float> { get { self._velocity } set { self._velocity = newValue } }
|
|
public var rotation: SIMD2<Float> { get { self._rotation } set { self._rotation = newValue } }
|
|
|
|
public var eyePosition: SIMD3<Float> { self._position + .up * Self.eyeLevel }
|
|
public var eyeRotation: simd_quatf {
|
|
.init(angle: self._rotation.y, axis: .right) *
|
|
.init(angle: self._rotation.x, axis: .up)
|
|
}
|
|
|
|
enum JumpInput { case off, press, held }
|
|
|
|
mutating func update(deltaTime: Float, chunk: inout Chunk) {
|
|
var turning: SIMD2<Float> = .zero
|
|
var movement: SIMD2<Float> = .zero
|
|
var flying: Int = .zero
|
|
var jumpInput: JumpInput = .off
|
|
var destroy = false, place = false
|
|
|
|
// Read controller input (if one is plugged in)
|
|
if let pad = GameController.current?.state {
|
|
turning += pad.rightStick.radialDeadzone(min: 0.1, max: 1)
|
|
movement = pad.leftStick.cardinalDeadzone(min: 0.1, max: 1)
|
|
flying += (pad.down(.rightBumper) ? 1 : 0) - (pad.down(.leftBumper) ? 1 : 0)
|
|
if pad.pressed(.east) {
|
|
jumpInput = .press
|
|
} else if jumpInput != .press && pad.down(.east) {
|
|
jumpInput = .held
|
|
}
|
|
if pad.leftTrigger > 0.4 && prevLeftTrigger < 0.4 {
|
|
place = true
|
|
}
|
|
if pad.rightTrigger > 0.4 && prevRightTrigger < 0.4 {
|
|
destroy = true
|
|
}
|
|
prevLeftTrigger = pad.leftTrigger
|
|
prevRightTrigger = pad.rightTrigger
|
|
}
|
|
|
|
// Read keyboard input
|
|
if Keyboard.down(.w) { movement.y -= 1 }
|
|
if Keyboard.down(.s) { movement.y += 1 }
|
|
if Keyboard.down(.a) { movement.x -= 1 }
|
|
if Keyboard.down(.d) { movement.x += 1 }
|
|
if Keyboard.down(.q) { flying += 1 }
|
|
if Keyboard.down(.e) { flying -= 1 }
|
|
if Keyboard.pressed(.tab) { Mouse.capture = !Mouse.capture }
|
|
if Keyboard.pressed(.space) {
|
|
jumpInput = .press
|
|
} else if jumpInput != .press && Keyboard.down(.space) {
|
|
jumpInput = .held
|
|
}
|
|
|
|
// Read mouse input
|
|
if Mouse.pressed(.left) { destroy = true }
|
|
if Mouse.pressed(.right) { place = true }
|
|
if Mouse.capture {
|
|
self._rotation += Mouse.relative / 2048 * Float.pi
|
|
}
|
|
|
|
// Turning input
|
|
self._rotation += turning * deltaTime * 3.0
|
|
if self._rotation.x < 0.0 {
|
|
self._rotation.x += .pi * 2
|
|
} else if _rotation.x > .pi * 2 {
|
|
self._rotation.x -= .pi * 2
|
|
}
|
|
self._rotation.y = self._rotation.y.clamp(-.pi * 0.5, .pi * 0.5)
|
|
|
|
// Jumping
|
|
if jumpInput == .press {
|
|
self._shouldJump = 0.3
|
|
} else if self._shouldJump != .none {
|
|
if jumpInput == .held {
|
|
self._shouldJump! -= deltaTime
|
|
if self._shouldJump! <= 0.0 {
|
|
self._shouldJump = .none
|
|
}
|
|
} else {
|
|
self._shouldJump = .none
|
|
}
|
|
}
|
|
if self._onGround && self._shouldJump != .none {
|
|
self._velocity.y = Self.jumpVelocity
|
|
self._onGround = false
|
|
self._shouldJump = .none
|
|
}
|
|
|
|
// Movement (slower in air than on ground)
|
|
let movementMagnitude = simd_length(movement)
|
|
if movementMagnitude > 1.0 {
|
|
movement /= movementMagnitude
|
|
}
|
|
let rotc = cos(self._rotation.x), rots = sin(self._rotation.x)
|
|
let coeff = self._onGround ? Self.accelerationCoeff : Self.airAccelCoeff
|
|
self._velocity.x += (movement.x * rotc - movement.y * rots) * coeff * deltaTime
|
|
self._velocity.z += (movement.y * rotc + movement.x * rots) * coeff * deltaTime
|
|
|
|
// Flying and unflying
|
|
self._velocity.y += Float(flying).clamp(-1, 1) * Self.flySpeedCoeff * deltaTime
|
|
|
|
// Apply gravity
|
|
self._velocity.y -= Self.gravityCoeff * deltaTime
|
|
|
|
// Move & handle collision
|
|
let checkCorner = { (chunk: Chunk, bounds: AABB, corner: SIMD3<Float>) -> Optional<AABB> in
|
|
let blockPos = SIMD3(floor(corner.x), floor(corner.y), floor(corner.z))
|
|
if case BlockType.solid = chunk.getBlock(at: SIMD3<Int>(blockPos)).type {
|
|
let blockGeometry = AABB(from: blockPos, to: blockPos + 1)
|
|
if bounds.touching(blockGeometry) {
|
|
return blockGeometry
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
let checkCollision = { (chunk: Chunk, position: SIMD3<Float>) -> Optional<AABB> in
|
|
let bounds = Self.bounds + position
|
|
let corners: [SIMD3<Float>] = [
|
|
.init(bounds.left, bounds.bottom, bounds.far),
|
|
.init(bounds.right, bounds.bottom, bounds.far),
|
|
.init(bounds.left, bounds.bottom, bounds.near),
|
|
.init(bounds.right, bounds.bottom, bounds.near),
|
|
.init(bounds.left, bounds.center.y, bounds.far),
|
|
.init(bounds.right, bounds.center.y, bounds.far),
|
|
.init(bounds.left, bounds.center.y, bounds.near),
|
|
.init(bounds.right, bounds.center.y, bounds.near),
|
|
.init(bounds.left, bounds.top, bounds.far),
|
|
.init(bounds.right, bounds.top, bounds.far),
|
|
.init(bounds.left, bounds.top, bounds.near),
|
|
.init(bounds.right, bounds.top, bounds.near)
|
|
]
|
|
for corner in corners {
|
|
if let geometry = checkCorner(chunk, bounds, corner) {
|
|
return geometry
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
self._position.y += self._velocity.y * deltaTime
|
|
if let aabb = checkCollision(chunk, self._velocity.y > 0 ? self._position + .down * Self.epsilon : self.position) {
|
|
if self._velocity.y < 0 {
|
|
self._position.y = aabb.top + Self.epsilon
|
|
self._onGround = true
|
|
} else {
|
|
self._position.y = aabb.bottom - Self.height - Self.epsilon
|
|
self._onGround = false
|
|
}
|
|
self._velocity.y = 0
|
|
} else {
|
|
self._onGround = false
|
|
}
|
|
self._position.x += self._velocity.x * deltaTime
|
|
if let aabb = checkCollision(chunk, self._position) {
|
|
if self._velocity.x < 0 {
|
|
self._position.x = aabb.right + Self.radius + Self.epsilon
|
|
} else {
|
|
self._position.x = aabb.left - Self.radius - Self.epsilon
|
|
}
|
|
self._velocity.x = 0
|
|
}
|
|
self._position.z += self._velocity.z * deltaTime
|
|
if let aabb = checkCollision(chunk, self._position) {
|
|
if self._velocity.z < 0 {
|
|
self._position.z = aabb.near + Self.radius + Self.epsilon
|
|
} else {
|
|
self._position.z = aabb.far - Self.radius - Self.epsilon
|
|
}
|
|
self._velocity.z = 0
|
|
}
|
|
|
|
// Block picking
|
|
if let hit = raycast(
|
|
chunk: chunk,
|
|
origin: self.eyePosition,
|
|
direction: .forward * simd_matrix3x3(self.eyeRotation),
|
|
maxDistance: 3.8
|
|
) {
|
|
self.rayhitPos = hit.position
|
|
if destroy {
|
|
chunk.setBlock(at: hit.map, type: .air)
|
|
} else if place {
|
|
chunk.setBlock(at: hit.map.offset(by: hit.side), type: .solid(.white))
|
|
}
|
|
}
|
|
|
|
// Ground friction
|
|
if self._onGround {
|
|
self._velocity.x /= 1.0 + Self.frictionCoeff * deltaTime
|
|
self._velocity.z /= 1.0 + Self.frictionCoeff * deltaTime
|
|
}
|
|
|
|
// Limit maximum velocity
|
|
let velocityLen = simd_length(self._velocity)
|
|
if velocityLen > Self.maxVelocity {
|
|
self._velocity = self._velocity / velocityLen * Self.maxVelocity
|
|
}
|
|
}
|
|
}
|