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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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un-hardcode various render properties (environment, material)
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@ -203,7 +203,7 @@ struct Player {
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chunk: chunk,
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origin: self.eyePosition,
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direction: .forward * simd_matrix3x3(self.eyeRotation),
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maxDistance: 3.666
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maxDistance: 3.8
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) {
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self.rayhitPos = hit.position
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if destroy {
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