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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-02 13:00:53 +00:00
extract shader types to module
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parent
bc9289474b
commit
67e6dd0507
@ -4,7 +4,9 @@ add_executable(Voxelotl MACOSX_BUNDLE
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FPSCalculator.swift
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Application.swift
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main.swift
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shader.metal)
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shader.metal
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shadertypes.h
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module.modulemap)
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set_source_files_properties(
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shader.metal PROPERTIES
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@ -12,6 +14,7 @@ set_source_files_properties(
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COMPILE_OPTIONS "-I${PROJECT_SOURCE_DIR}"
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)
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target_include_directories(Voxelotl PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}")
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target_link_libraries(Voxelotl PRIVATE SDLSwift)
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set_target_properties(Voxelotl PROPERTIES
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XCODE_ATTRIBUTE_ENABLE_HARDENED_RUNTIME YES
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@ -33,6 +36,7 @@ set_target_properties(Voxelotl PROPERTIES
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XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/Voxelotl.entitlements"
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MACOSX_BUNDLE_COPYRIGHT "© 2024 Gay Pizza Specifications")
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set_source_files_properties(Assets.xcassets PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_source_files_properties(module.modulemap PROPERTIES MACOSX_PACKAGE_LOCATION Modules)
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source_group("Resources" FILES Assets.xcassets)
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source_group("Source Files" REGULAR_EXPRESSION "\\.(swift|metal)$")
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@ -2,65 +2,18 @@ import Foundation
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import Metal
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import QuartzCore.CAMetalLayer
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import simd
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import ShaderTypes
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// Temp:
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@objc fileprivate enum ShaderInputIdx: NSInteger {
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case ShaderInputIdxVertices = 0
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}
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fileprivate struct ShaderVertex {
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let position: SIMD4<Float>
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let color: SIMD4<Float>
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}
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//// Temp:
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//@objc fileprivate enum ShaderInputIdx: NSInteger {
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// case ShaderInputIdxVertices = 0
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//}
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//fileprivate struct ShaderVertex {
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// let position: SIMD4<Float>
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// let color: SIMD4<Float>
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//}
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class Renderer {
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fileprivate static let shaderSource = """
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#ifndef SHADERTYPES_H
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#define SHADERTYPES_H
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#ifdef __METAL_VERSION__
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# define NS_ENUM(TYPE, NAME) enum NAME : TYPE NAME; enum NAME : TYPE
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# define NSInteger metal::int32_t
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#else
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# import <Foundation/Foundation.h>
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#endif
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#include <simd/simd.h>
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typedef NS_ENUM(NSInteger, ShaderInputIdx) {
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ShaderInputIdxVertices = 0
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};
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typedef struct {
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vector_float4 position;
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vector_float4 color;
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} ShaderVertex;
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#endif//SHADERTYPES_H
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#include <metal_stdlib>
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using namespace metal;
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struct FragmentInput {
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float4 position [[position]];
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float4 color;
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};
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vertex FragmentInput vertexMain(
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uint vertexID [[vertex_id]],
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device const ShaderVertex* vtx [[buffer(ShaderInputIdxVertices)]]
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){
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FragmentInput out;
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out.position = vtx[vertexID].position;
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out.color = vtx[vertexID].color;
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return out;
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}
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fragment float4 fragmentMain(FragmentInput in [[stage_in]]) {
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return in.color;
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}
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"""
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fileprivate static let vertices = [
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ShaderVertex(position: SIMD4<Float>(-0.5, -0.5, 0.0, 1.0), color: SIMD4<Float>(1.0, 0.0, 0.0, 1.0)),
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ShaderVertex(position: SIMD4<Float>( 0.0, 0.5, 0.0, 1.0), color: SIMD4<Float>(0.0, 1.0, 0.0, 1.0)),
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@ -170,7 +123,7 @@ class Renderer {
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encoder.setCullMode(MTLCullMode.none)
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encoder.setRenderPipelineState(pso)
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encoder.setVertexBuffer(vtxBuffer, offset: 0, index: ShaderInputIdx.ShaderInputIdxVertices.rawValue)
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encoder.setVertexBuffer(vtxBuffer, offset: 0, index: ShaderInputIdx.vertices.rawValue)
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encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3)
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encoder.endEncoding()
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3
Sources/Voxelotl/module.modulemap
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3
Sources/Voxelotl/module.modulemap
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@ -0,0 +1,3 @@
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module ShaderTypes {
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header "shadertypes.h"
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}
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@ -1,25 +1,4 @@
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#ifndef SHADERTYPES_H
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#define SHADERTYPES_H
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#ifdef __METAL_VERSION__
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# define NS_ENUM(TYPE, NAME) enum NAME : TYPE NAME; enum NAME : TYPE
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# define NSInteger metal::int32_t
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#else
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# import <Foundation/Foundation.h>
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#endif
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#include <simd/simd.h>
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typedef NS_ENUM(NSInteger, ShaderInputIdx) {
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ShaderInputIdxVertices = 0
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};
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typedef struct {
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vector_float4 position;
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vector_float4 color;
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} ShaderVertex;
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#endif//SHADERTYPES_H
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#include "shadertypes.h"
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#include <metal_stdlib>
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22
Sources/Voxelotl/shadertypes.h
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22
Sources/Voxelotl/shadertypes.h
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@ -0,0 +1,22 @@
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#ifndef SHADERTYPES_H
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#define SHADERTYPES_H
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#ifdef __METAL_VERSION__
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# define NS_ENUM(TYPE, NAME) enum NAME : TYPE NAME; enum NAME : TYPE
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# define NSInteger metal::int32_t
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#else
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# import <Foundation/Foundation.h>
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#endif
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#include <simd/simd.h>
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typedef NS_ENUM(NSInteger, ShaderInputIdx) {
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ShaderInputIdxVertices = 0
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};
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typedef struct {
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vector_float4 position;
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vector_float4 color;
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} ShaderVertex;
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#endif//SHADERTYPES_H
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