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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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extract shader types to module
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@ -1,25 +1,4 @@
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#ifndef SHADERTYPES_H
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#define SHADERTYPES_H
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#ifdef __METAL_VERSION__
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# define NS_ENUM(TYPE, NAME) enum NAME : TYPE NAME; enum NAME : TYPE
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# define NSInteger metal::int32_t
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#else
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# import <Foundation/Foundation.h>
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#endif
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#include <simd/simd.h>
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typedef NS_ENUM(NSInteger, ShaderInputIdx) {
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ShaderInputIdxVertices = 0
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};
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typedef struct {
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vector_float4 position;
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vector_float4 color;
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} ShaderVertex;
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#endif//SHADERTYPES_H
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#include "shadertypes.h"
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#include <metal_stdlib>
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