mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-02 13:00:53 +00:00
cube defender of the polyverse
This commit is contained in:
parent
5aab9ec831
commit
c0393e2687
@ -1,12 +1,16 @@
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add_executable(Voxelotl MACOSX_BUNDLE
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Assets.xcassets
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test.png
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shadertypes.h
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shader.metal
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NSImageLoader.swift
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Renderer.swift
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FPSCalculator.swift
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Application.swift
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main.swift
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shader.metal
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shadertypes.h
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module.modulemap)
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main.swift)
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set_source_files_properties(
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shader.metal PROPERTIES
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@ -35,8 +39,10 @@ set_target_properties(Voxelotl PROPERTIES
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XCODE_SCHEME_ENABLE_GPU_FRAME_CAPTURE_MODE "Metal"
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XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/Voxelotl.entitlements"
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MACOSX_BUNDLE_COPYRIGHT "© 2024 Gay Pizza Specifications")
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set_source_files_properties(Assets.xcassets PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_source_files_properties(module.modulemap PROPERTIES MACOSX_PACKAGE_LOCATION Modules)
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source_group("Resources" FILES Assets.xcassets)
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set_source_files_properties(Assets.xcassets PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set_source_files_properties(module.modulemap PROPERTIES MACOSX_PACKAGE_LOCATION Modules)
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set_source_files_properties(test.png PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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source_group("Resources" FILES Assets.xcassets test.png)
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source_group("Source Files" REGULAR_EXPRESSION "\\.(swift|metal)$")
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104
Sources/Voxelotl/NSImageLoader.swift
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104
Sources/Voxelotl/NSImageLoader.swift
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@ -0,0 +1,104 @@
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import AppKit
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struct NSImageLoader {
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private static let flipVertically = true
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static func open(url: URL) throws -> Image2D {
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try autoreleasepool {
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// Open as a CoreGraphics image
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guard let nsImage = NSImage(contentsOf: url),
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let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil)
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else {
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throw ImageLoaderError.openFailed("Failed to open image \"\(url.absoluteString)\"")
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}
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// Convert 8-bit ARGB (sRGB) w/ pre-multiplied alpha
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let alphaInfo = cgImage.alphaInfo == .none
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? CGImageAlphaInfo.noneSkipLast
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: CGImageAlphaInfo.premultipliedLast
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guard let colorSpace = CGColorSpace(name: CGColorSpace.sRGB),
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let context = CGContext(
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data: nil,
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width: cgImage.width,
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height: cgImage.height,
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bitsPerComponent: 8,
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bytesPerRow: cgImage.width * 4,
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space: colorSpace,
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bitmapInfo: alphaInfo.rawValue | CGBitmapInfo.byteOrder32Big.rawValue)
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else {
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throw ImageLoaderError.openFailed("Couldn't create graphics context")
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}
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let dstRect = CGRect(x: 0, y: 0, width: cgImage.width, height: cgImage.height)
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if flipVertically {
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// Flip the image vertically
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let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: CGFloat(cgImage.height))
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context.concatenate(flipVertical)
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context.draw(cgImage, in: dstRect)
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} else {
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context.draw(cgImage, in: dstRect)
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}
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// Convert the context to a raw Data block and return as an Image2D
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guard let data = context.data else {
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throw ImageLoaderError.openFailed("Context data is null")
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}
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return Image2D(
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Data(bytes: data, count: context.bytesPerRow * context.height),
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format: .argb8888,
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width: context.width,
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height: context.height,
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stride: context.bytesPerRow)
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}
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}
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}
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struct Image2D {
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let data: Data
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let format: Format
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let width: Int, height: Int, stride: Int
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public enum Format {
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case argb8888, abgr8888
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case rgb888, bgr888
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//case l8, l16, a8, al88
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case s3tc_bc1, s3tc_bc2_premul
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case s3tc_bc2, s3tc_bc3_premul
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case s3tc_bc3, rgtc_bc4, rgtc_bc5_3dc
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}
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}
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extension Image2D {
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init(_ data: Data, format: Format, width: Int, height: Int, stride: Int) {
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self.data = data
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self.format = format
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self.width = width
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self.height = height
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self.stride = stride
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}
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}
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enum ImageLoaderError: Error {
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case openFailed(_ message: String)
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}
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extension Bundle {
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func getResource(_ path: String) throws -> URL {
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guard let extIndex = path.lastIndex(of: ".") else {
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throw ContentError.resourceNotFound("Malformed resource path \"\(path)\"")
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}
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let name = String(path[..<extIndex]), ext = String(path[extIndex...])
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guard let resourceUrl: URL = Bundle.main.url(
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forResource: name,
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withExtension: ext)
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else {
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throw ContentError.resourceNotFound("Resource \"\(path)\" doesn't exist")
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}
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return resourceUrl
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}
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}
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public enum ContentError: Error {
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case resourceNotFound(_ message: String)
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}
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@ -4,13 +4,43 @@ import QuartzCore.CAMetalLayer
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import simd
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import ShaderTypes
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class Renderer {
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fileprivate static let vertices = [
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ShaderVertex(position: SIMD4<Float>(-0.5, -0.5, 0.0, 1.0), color: SIMD4<Float>(1.0, 0.0, 0.0, 1.0)),
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ShaderVertex(position: SIMD4<Float>( 0.0, 0.5, 0.0, 1.0), color: SIMD4<Float>(0.0, 1.0, 0.0, 1.0)),
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ShaderVertex(position: SIMD4<Float>( 0.5, -0.5, 0.0, 1.0), color: SIMD4<Float>(0.0, 0.0, 1.0, 1.0))
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]
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fileprivate let cubeVertices: [ShaderVertex] = [
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.init(position: .init(-1, -1, 1, 1), normal: .init( 0, 0, 1, 0), texCoord: .init(0, 0)),
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.init(position: .init( 1, -1, 1, 1), normal: .init( 0, 0, 1, 0), texCoord: .init(1, 0)),
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.init(position: .init(-1, 1, 1, 1), normal: .init( 0, 0, 1, 0), texCoord: .init(0, 1)),
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.init(position: .init( 1, 1, 1, 1), normal: .init( 0, 0, 1, 0), texCoord: .init(1, 1)),
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.init(position: .init( 1, -1, 1, 1), normal: .init( 1, 0, 0, 0), texCoord: .init(0, 0)),
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.init(position: .init( 1, -1, -1, 1), normal: .init( 1, 0, 0, 0), texCoord: .init(1, 0)),
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.init(position: .init( 1, 1, 1, 1), normal: .init( 1, 0, 0, 0), texCoord: .init(0, 1)),
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.init(position: .init( 1, 1, -1, 1), normal: .init( 1, 0, 0, 0), texCoord: .init(1, 1)),
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.init(position: .init( 1, -1, -1, 1), normal: .init( 0, 0, -1, 0), texCoord: .init(0, 0)),
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.init(position: .init(-1, -1, -1, 1), normal: .init( 0, 0, -1, 0), texCoord: .init(1, 0)),
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.init(position: .init( 1, 1, -1, 1), normal: .init( 0, 0, -1, 0), texCoord: .init(0, 1)),
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.init(position: .init(-1, 1, -1, 1), normal: .init( 0, 0, -1, 0), texCoord: .init(1, 1)),
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.init(position: .init(-1, -1, -1, 1), normal: .init(-1, 0, 0, 0), texCoord: .init(0, 0)),
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.init(position: .init(-1, -1, 1, 1), normal: .init(-1, 0, 0, 0), texCoord: .init(1, 0)),
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.init(position: .init(-1, 1, -1, 1), normal: .init(-1, 0, 0, 0), texCoord: .init(0, 1)),
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.init(position: .init(-1, 1, 1, 1), normal: .init(-1, 0, 0, 0), texCoord: .init(1, 1)),
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.init(position: .init(-1, -1, -1, 1), normal: .init( 0, -1, 0, 0), texCoord: .init(0, 0)),
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.init(position: .init( 1, -1, -1, 1), normal: .init( 0, -1, 0, 0), texCoord: .init(1, 0)),
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.init(position: .init(-1, -1, 1, 1), normal: .init( 0, -1, 0, 0), texCoord: .init(0, 1)),
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.init(position: .init( 1, -1, 1, 1), normal: .init( 0, -1, 0, 0), texCoord: .init(1, 1)),
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.init(position: .init(-1, 1, 1, 1), normal: .init( 0, 1, 0, 0), texCoord: .init(0, 0)),
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.init(position: .init( 1, 1, 1, 1), normal: .init( 0, 1, 0, 0), texCoord: .init(1, 0)),
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.init(position: .init(-1, 1, -1, 1), normal: .init( 0, 1, 0, 0), texCoord: .init(0, 1)),
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.init(position: .init( 1, 1, -1, 1), normal: .init( 0, 1, 0, 0), texCoord: .init(1, 1)),
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]
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fileprivate let cubeIndices: [UInt16] = [
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0, 1, 2, 2, 1, 3,
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4, 5, 6, 6, 5, 7,
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8, 9, 10, 10, 9, 11,
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12, 13, 14, 14, 13, 15,
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16, 17, 18, 18, 17, 19,
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20, 21, 22, 22, 21, 23
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]
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class Renderer {
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private var device: MTLDevice
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private var layer: CAMetalLayer
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private var viewport = MTLViewport()
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@ -19,7 +49,9 @@ class Renderer {
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private let passDescription = MTLRenderPassDescriptor()
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private var pso: MTLRenderPipelineState
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private var vtxBuffer: MTLBuffer! = nil
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private var vtxBuffer: MTLBuffer, idxBuffer: MTLBuffer
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private var defaultTexture: MTLTexture
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private var cubeTexture: MTLTexture? = nil
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fileprivate static func createMetalDevice() -> MTLDevice? {
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MTLCopyAllDevices().reduce(nil, { best, dev in
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@ -71,21 +103,85 @@ class Renderer {
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throw RendererError.initFailure("Failed to create pipeline state: \(error.localizedDescription)")
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}
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// Create vertex buffers
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// Create cube mesh buffers
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guard let vtxBuffer = device.makeBuffer(
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bytes: Self.vertices,
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length: Self.vertices.count * MemoryLayout<ShaderVertex>.stride,
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bytes: cubeVertices,
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length: cubeVertices.count * MemoryLayout<ShaderVertex>.stride,
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options: .storageModeManaged)
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else {
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throw RendererError.initFailure("Failed to create vertex buffer")
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}
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self.vtxBuffer = vtxBuffer
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guard let idxBuffer = device.makeBuffer(
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bytes: cubeIndices,
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length: cubeIndices.count * MemoryLayout<UInt16>.stride,
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options: .storageModeManaged)
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else {
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throw RendererError.initFailure("Failed to create index buffer")
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}
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self.idxBuffer = idxBuffer
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do {
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self.defaultTexture = try Self.loadTexture(device, image2D: Image2D(Data([
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0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF,
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0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF
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]), format: .abgr8888, width: 2, height: 2, stride: 2 * 4))
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} catch {
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throw RendererError.initFailure("Failed to create default texture")
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}
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do {
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self.cubeTexture = try Self.loadTexture(device, resourcePath: "test.png")
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} catch RendererError.loadFailure(let message) {
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print("Failed to load texture image: \(message)")
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} catch {
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print("Failed to load texture image: unknown error")
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}
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}
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deinit {
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}
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static func loadTexture(_ device: MTLDevice, resourcePath path: String) throws -> MTLTexture {
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do {
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return try loadTexture(device, url: Bundle.main.getResource(path))
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} catch ContentError.resourceNotFound(let message) {
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throw RendererError.loadFailure(message)
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}
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}
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static func loadTexture(_ device: MTLDevice, url imageUrl: URL) throws -> MTLTexture {
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do {
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return try loadTexture(device, image2D: try NSImageLoader.open(url: imageUrl))
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} catch ImageLoaderError.openFailed(let message) {
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throw RendererError.loadFailure(message)
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}
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}
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static func loadTexture(_ device: MTLDevice, image2D image: Image2D) throws -> MTLTexture {
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let texDesc = MTLTextureDescriptor()
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texDesc.width = image.width
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texDesc.height = image.height
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texDesc.pixelFormat = .rgba8Unorm_srgb
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texDesc.textureType = .type2D
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texDesc.storageMode = .managed
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texDesc.usage = .shaderRead
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guard let newTexture = device.makeTexture(descriptor: texDesc) else {
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throw RendererError.loadFailure("Failed to create texture descriptor")
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}
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image.data.withUnsafeBytes { bytes in
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newTexture.replace(
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region: .init(
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origin: .init(x: 0, y: 0, z: 0),
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size: .init(width: image.width, height: image.height, depth: 1)),
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mipmapLevel: 0,
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withBytes: bytes.baseAddress!,
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bytesPerRow: image.stride)
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}
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return newTexture
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}
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func resize(size: SIMD2<Int>) {
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self.viewport = MTLViewport(
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originX: 0.0,
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@ -114,8 +210,16 @@ class Renderer {
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encoder.setCullMode(MTLCullMode.none)
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encoder.setRenderPipelineState(pso)
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encoder.setVertexBuffer(vtxBuffer, offset: 0, index: ShaderInputIdx.vertices.rawValue)
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encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3)
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encoder.setFragmentTexture(cubeTexture ?? defaultTexture, index: 0)
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encoder.setVertexBuffer(vtxBuffer,
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offset: 0,
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index: ShaderInputIdx.vertices.rawValue)
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encoder.drawIndexedPrimitives(
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type: .triangle,
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indexCount: cubeIndices.count,
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indexType: .uint16,
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indexBuffer: idxBuffer,
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indexBufferOffset: 0)
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encoder.endEncoding()
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commandBuf.present(rt)
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@ -125,5 +229,6 @@ class Renderer {
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enum RendererError: Error {
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case initFailure(_ message: String)
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case loadFailure(_ message: String)
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case drawFailure(_ message: String)
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}
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@ -6,7 +6,8 @@ using namespace metal;
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struct FragmentInput {
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float4 position [[position]];
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float4 color;
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float4 normal;
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float2 texCoord;
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};
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vertex FragmentInput vertexMain(
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@ -14,11 +15,18 @@ vertex FragmentInput vertexMain(
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device const ShaderVertex* vtx [[buffer(ShaderInputIdxVertices)]]
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) {
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FragmentInput out;
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out.position = vtx[vertexID].position;
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out.color = vtx[vertexID].color;
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out.position = vtx[vertexID].position * float4(0.5, 0.5, 0.5, 1.0);
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out.normal = vtx[vertexID].normal;
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out.texCoord = vtx[vertexID].texCoord;
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return out;
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}
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fragment float4 fragmentMain(FragmentInput in [[stage_in]]) {
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return in.color;
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fragment half4 fragmentMain(
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FragmentInput in [[stage_in]],
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texture2d<half, access::sample> tex [[texture(0)]]
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) {
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constexpr sampler s(address::repeat, filter::nearest);
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half4 albedo = tex.sample(s, in.texCoord);
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return half4(albedo.rgb, 1.0);
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}
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@ -16,7 +16,8 @@ typedef NS_ENUM(NSInteger, ShaderInputIdx) {
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typedef struct {
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vector_float4 position;
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vector_float4 color;
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vector_float4 normal;
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vector_float2 texCoord;
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} ShaderVertex;
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#endif//SHADERTYPES_H
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BIN
Sources/Voxelotl/test.png
Normal file
BIN
Sources/Voxelotl/test.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 186 B |
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Block a user