mirror of
				https://github.com/GayPizzaSpecifications/voxelotl-engine.git
				synced 2025-11-04 02:59:37 +00:00 
			
		
		
		
	cube defender of the polyverse
This commit is contained in:
		@ -1,12 +1,16 @@
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add_executable(Voxelotl MACOSX_BUNDLE
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  Assets.xcassets
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  test.png
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  shadertypes.h
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  shader.metal
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  NSImageLoader.swift
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  Renderer.swift
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  FPSCalculator.swift
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  Application.swift
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  main.swift
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  shader.metal
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  shadertypes.h
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  module.modulemap)
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  main.swift)
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set_source_files_properties(
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  shader.metal PROPERTIES
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@ -35,8 +39,10 @@ set_target_properties(Voxelotl PROPERTIES
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  XCODE_SCHEME_ENABLE_GPU_FRAME_CAPTURE_MODE "Metal"
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  XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${CMAKE_CURRENT_SOURCE_DIR}/Voxelotl.entitlements"
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  MACOSX_BUNDLE_COPYRIGHT "© 2024 Gay Pizza Specifications")
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set_source_files_properties(Assets.xcassets PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set_source_files_properties(module.modulemap PROPERTIES MACOSX_PACKAGE_LOCATION Modules)
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source_group("Resources" FILES Assets.xcassets)
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set_source_files_properties(Assets.xcassets PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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set_source_files_properties(module.modulemap PROPERTIES MACOSX_PACKAGE_LOCATION Modules)
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set_source_files_properties(test.png PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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source_group("Resources" FILES Assets.xcassets test.png)
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source_group("Source Files" REGULAR_EXPRESSION "\\.(swift|metal)$")
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		||||
							
								
								
									
										104
									
								
								Sources/Voxelotl/NSImageLoader.swift
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										104
									
								
								Sources/Voxelotl/NSImageLoader.swift
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,104 @@
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import AppKit
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struct NSImageLoader {
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  private static let flipVertically = true
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  static func open(url: URL) throws -> Image2D {
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    try autoreleasepool {
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      // Open as a CoreGraphics image
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      guard let nsImage = NSImage(contentsOf: url),
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        let cgImage = nsImage.cgImage(forProposedRect: nil, context: nil, hints: nil)
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      else {
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        throw ImageLoaderError.openFailed("Failed to open image \"\(url.absoluteString)\"")
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      }
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      // Convert 8-bit ARGB (sRGB) w/ pre-multiplied alpha
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      let alphaInfo = cgImage.alphaInfo == .none
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        ? CGImageAlphaInfo.noneSkipLast
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		||||
        : CGImageAlphaInfo.premultipliedLast
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		||||
      guard let colorSpace = CGColorSpace(name: CGColorSpace.sRGB),
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        let context = CGContext(
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          data: nil,
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		||||
          width: cgImage.width,
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		||||
          height: cgImage.height,
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		||||
          bitsPerComponent: 8,
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		||||
          bytesPerRow: cgImage.width * 4,
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		||||
          space: colorSpace,
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          bitmapInfo: alphaInfo.rawValue | CGBitmapInfo.byteOrder32Big.rawValue)
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      else {
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		||||
        throw ImageLoaderError.openFailed("Couldn't create graphics context")
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		||||
      }
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		||||
 | 
			
		||||
      let dstRect = CGRect(x: 0, y: 0, width: cgImage.width, height: cgImage.height)
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		||||
      if flipVertically {
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		||||
        // Flip the image vertically
 | 
			
		||||
        let flipVertical = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: CGFloat(cgImage.height))
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		||||
        context.concatenate(flipVertical)
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		||||
        context.draw(cgImage, in: dstRect)
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		||||
      } else {
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		||||
        context.draw(cgImage, in: dstRect)
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Convert the context to a raw Data block and return as an Image2D
 | 
			
		||||
      guard let data = context.data else {
 | 
			
		||||
        throw ImageLoaderError.openFailed("Context data is null")
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		||||
      }
 | 
			
		||||
      return Image2D(
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		||||
        Data(bytes: data, count: context.bytesPerRow * context.height),
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		||||
        format: .argb8888,
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		||||
        width: context.width,
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		||||
        height: context.height,
 | 
			
		||||
        stride: context.bytesPerRow)
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		||||
    }
 | 
			
		||||
  }
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		||||
}
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		||||
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		||||
struct Image2D {
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		||||
  let data: Data
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		||||
  let format: Format
 | 
			
		||||
  let width: Int, height: Int, stride: Int
 | 
			
		||||
 | 
			
		||||
  public enum Format {
 | 
			
		||||
    case argb8888, abgr8888
 | 
			
		||||
    case rgb888, bgr888
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		||||
    //case l8, l16, a8, al88
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		||||
    case s3tc_bc1, s3tc_bc2_premul
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		||||
    case s3tc_bc2, s3tc_bc3_premul
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		||||
    case s3tc_bc3, rgtc_bc4, rgtc_bc5_3dc
 | 
			
		||||
  }
 | 
			
		||||
}
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		||||
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		||||
extension Image2D {
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		||||
  init(_ data: Data, format: Format, width: Int, height: Int, stride: Int) {
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    self.data = data
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		||||
    self.format = format
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		||||
    self.width = width
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		||||
    self.height = height
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		||||
    self.stride = stride
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		||||
  }
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		||||
}
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		||||
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enum ImageLoaderError: Error {
 | 
			
		||||
  case openFailed(_ message: String)
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		||||
}
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		||||
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		||||
extension Bundle {
 | 
			
		||||
  func getResource(_ path: String) throws -> URL {
 | 
			
		||||
    guard let extIndex = path.lastIndex(of: ".") else {
 | 
			
		||||
      throw ContentError.resourceNotFound("Malformed resource path \"\(path)\"")
 | 
			
		||||
    }
 | 
			
		||||
    let name = String(path[..<extIndex]), ext = String(path[extIndex...])
 | 
			
		||||
    guard let resourceUrl: URL = Bundle.main.url(
 | 
			
		||||
      forResource: name,
 | 
			
		||||
      withExtension: ext)
 | 
			
		||||
    else {
 | 
			
		||||
      throw ContentError.resourceNotFound("Resource \"\(path)\" doesn't exist")
 | 
			
		||||
    }
 | 
			
		||||
    return resourceUrl
 | 
			
		||||
  }
 | 
			
		||||
}
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		||||
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		||||
public enum ContentError: Error {
 | 
			
		||||
  case resourceNotFound(_ message: String)
 | 
			
		||||
}
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@ -4,13 +4,43 @@ import QuartzCore.CAMetalLayer
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import simd
 | 
			
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import ShaderTypes
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 | 
			
		||||
class Renderer {
 | 
			
		||||
  fileprivate static let vertices = [
 | 
			
		||||
    ShaderVertex(position: SIMD4<Float>(-0.5, -0.5, 0.0, 1.0), color: SIMD4<Float>(1.0, 0.0, 0.0, 1.0)),
 | 
			
		||||
    ShaderVertex(position: SIMD4<Float>( 0.0,  0.5, 0.0, 1.0), color: SIMD4<Float>(0.0, 1.0, 0.0, 1.0)),
 | 
			
		||||
    ShaderVertex(position: SIMD4<Float>( 0.5, -0.5, 0.0, 1.0), color: SIMD4<Float>(0.0, 0.0, 1.0, 1.0))
 | 
			
		||||
  ]
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		||||
fileprivate let cubeVertices: [ShaderVertex] = [
 | 
			
		||||
  .init(position: .init(-1, -1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(0, 0)),
 | 
			
		||||
  .init(position: .init( 1, -1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(1, 0)),
 | 
			
		||||
  .init(position: .init(-1,  1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(0, 1)),
 | 
			
		||||
  .init(position: .init( 1,  1,  1, 1), normal: .init( 0,  0,  1,  0), texCoord: .init(1, 1)),
 | 
			
		||||
  .init(position: .init( 1, -1,  1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(0, 0)),
 | 
			
		||||
  .init(position: .init( 1, -1, -1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(1, 0)),
 | 
			
		||||
  .init(position: .init( 1,  1,  1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(0, 1)),
 | 
			
		||||
  .init(position: .init( 1,  1, -1, 1), normal: .init( 1,  0,  0,  0), texCoord: .init(1, 1)),
 | 
			
		||||
  .init(position: .init( 1, -1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(0, 0)),
 | 
			
		||||
  .init(position: .init(-1, -1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(1, 0)),
 | 
			
		||||
  .init(position: .init( 1,  1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(0, 1)),
 | 
			
		||||
  .init(position: .init(-1,  1, -1, 1), normal: .init( 0,  0, -1,  0), texCoord: .init(1, 1)),
 | 
			
		||||
  .init(position: .init(-1, -1, -1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(0, 0)),
 | 
			
		||||
  .init(position: .init(-1, -1,  1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(1, 0)),
 | 
			
		||||
  .init(position: .init(-1,  1, -1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(0, 1)),
 | 
			
		||||
  .init(position: .init(-1,  1,  1, 1), normal: .init(-1,  0,  0,  0), texCoord: .init(1, 1)),
 | 
			
		||||
  .init(position: .init(-1, -1, -1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(0, 0)),
 | 
			
		||||
  .init(position: .init( 1, -1, -1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(1, 0)),
 | 
			
		||||
  .init(position: .init(-1, -1,  1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(0, 1)),
 | 
			
		||||
  .init(position: .init( 1, -1,  1, 1), normal: .init( 0, -1,  0,  0), texCoord: .init(1, 1)),
 | 
			
		||||
  .init(position: .init(-1,  1,  1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(0, 0)),
 | 
			
		||||
  .init(position: .init( 1,  1,  1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(1, 0)),
 | 
			
		||||
  .init(position: .init(-1,  1, -1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(0, 1)),
 | 
			
		||||
  .init(position: .init( 1,  1, -1, 1), normal: .init( 0,  1,  0,  0), texCoord: .init(1, 1)),
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
fileprivate let cubeIndices: [UInt16] = [
 | 
			
		||||
   0,  1,  2,  2,  1,  3,
 | 
			
		||||
   4,  5,  6,  6,  5,  7,
 | 
			
		||||
   8,  9, 10, 10,  9, 11,
 | 
			
		||||
  12, 13, 14, 14, 13, 15,
 | 
			
		||||
  16, 17, 18, 18, 17, 19,
 | 
			
		||||
  20, 21, 22, 22, 21, 23
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
class Renderer {
 | 
			
		||||
  private var device: MTLDevice
 | 
			
		||||
  private var layer: CAMetalLayer
 | 
			
		||||
  private var viewport = MTLViewport()
 | 
			
		||||
@ -19,7 +49,9 @@ class Renderer {
 | 
			
		||||
  private let passDescription = MTLRenderPassDescriptor()
 | 
			
		||||
  private var pso: MTLRenderPipelineState
 | 
			
		||||
 | 
			
		||||
  private var vtxBuffer: MTLBuffer! = nil
 | 
			
		||||
  private var vtxBuffer: MTLBuffer, idxBuffer: MTLBuffer
 | 
			
		||||
  private var defaultTexture: MTLTexture
 | 
			
		||||
  private var cubeTexture: MTLTexture? = nil
 | 
			
		||||
 | 
			
		||||
  fileprivate static func createMetalDevice() -> MTLDevice? {
 | 
			
		||||
    MTLCopyAllDevices().reduce(nil, { best, dev in
 | 
			
		||||
@ -71,21 +103,85 @@ class Renderer {
 | 
			
		||||
      throw RendererError.initFailure("Failed to create pipeline state: \(error.localizedDescription)")
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Create vertex buffers
 | 
			
		||||
    // Create cube mesh buffers
 | 
			
		||||
    guard let vtxBuffer = device.makeBuffer(
 | 
			
		||||
      bytes: Self.vertices,
 | 
			
		||||
      length: Self.vertices.count * MemoryLayout<ShaderVertex>.stride,
 | 
			
		||||
      bytes: cubeVertices,
 | 
			
		||||
      length: cubeVertices.count * MemoryLayout<ShaderVertex>.stride,
 | 
			
		||||
      options: .storageModeManaged)
 | 
			
		||||
    else {
 | 
			
		||||
      throw RendererError.initFailure("Failed to create vertex buffer")
 | 
			
		||||
    }
 | 
			
		||||
    self.vtxBuffer = vtxBuffer
 | 
			
		||||
    guard let idxBuffer = device.makeBuffer(
 | 
			
		||||
      bytes: cubeIndices,
 | 
			
		||||
      length: cubeIndices.count * MemoryLayout<UInt16>.stride,
 | 
			
		||||
      options: .storageModeManaged)
 | 
			
		||||
    else {
 | 
			
		||||
      throw RendererError.initFailure("Failed to create index buffer")
 | 
			
		||||
    }
 | 
			
		||||
    self.idxBuffer = idxBuffer
 | 
			
		||||
 | 
			
		||||
    do {
 | 
			
		||||
      self.defaultTexture = try Self.loadTexture(device, image2D: Image2D(Data([
 | 
			
		||||
          0xFF, 0x00, 0xFF, 0xFF,  0x00, 0x00, 0x00, 0xFF,
 | 
			
		||||
          0x00, 0x00, 0x00, 0xFF,  0xFF, 0x00, 0xFF, 0xFF
 | 
			
		||||
        ]), format: .abgr8888, width: 2, height: 2, stride: 2 * 4))
 | 
			
		||||
    } catch {
 | 
			
		||||
      throw RendererError.initFailure("Failed to create default texture")
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    do {
 | 
			
		||||
      self.cubeTexture = try Self.loadTexture(device, resourcePath: "test.png")
 | 
			
		||||
    } catch RendererError.loadFailure(let message) {
 | 
			
		||||
      print("Failed to load texture image: \(message)")
 | 
			
		||||
    } catch {
 | 
			
		||||
      print("Failed to load texture image: unknown error")
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  deinit {
 | 
			
		||||
    
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static func loadTexture(_ device: MTLDevice, resourcePath path: String) throws -> MTLTexture {
 | 
			
		||||
    do {
 | 
			
		||||
      return try loadTexture(device, url: Bundle.main.getResource(path))
 | 
			
		||||
    } catch ContentError.resourceNotFound(let message) {
 | 
			
		||||
      throw RendererError.loadFailure(message)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static func loadTexture(_ device: MTLDevice, url imageUrl: URL) throws -> MTLTexture {
 | 
			
		||||
    do {
 | 
			
		||||
      return try loadTexture(device, image2D: try NSImageLoader.open(url: imageUrl))
 | 
			
		||||
    } catch ImageLoaderError.openFailed(let message) {
 | 
			
		||||
      throw RendererError.loadFailure(message)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static func loadTexture(_ device: MTLDevice, image2D image: Image2D) throws -> MTLTexture {
 | 
			
		||||
    let texDesc = MTLTextureDescriptor()
 | 
			
		||||
    texDesc.width  = image.width
 | 
			
		||||
    texDesc.height = image.height
 | 
			
		||||
    texDesc.pixelFormat = .rgba8Unorm_srgb
 | 
			
		||||
    texDesc.textureType = .type2D
 | 
			
		||||
    texDesc.storageMode = .managed
 | 
			
		||||
    texDesc.usage = .shaderRead
 | 
			
		||||
    guard let newTexture = device.makeTexture(descriptor: texDesc) else {
 | 
			
		||||
      throw RendererError.loadFailure("Failed to create texture descriptor")
 | 
			
		||||
    }
 | 
			
		||||
    image.data.withUnsafeBytes { bytes in
 | 
			
		||||
      newTexture.replace(
 | 
			
		||||
        region: .init(
 | 
			
		||||
          origin: .init(x: 0, y: 0, z: 0),
 | 
			
		||||
          size: .init(width: image.width, height: image.height, depth: 1)),
 | 
			
		||||
        mipmapLevel: 0,
 | 
			
		||||
        withBytes: bytes.baseAddress!,
 | 
			
		||||
        bytesPerRow: image.stride)
 | 
			
		||||
    }
 | 
			
		||||
    return newTexture
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  func resize(size: SIMD2<Int>) {
 | 
			
		||||
    self.viewport = MTLViewport(
 | 
			
		||||
      originX: 0.0,
 | 
			
		||||
@ -114,8 +210,16 @@ class Renderer {
 | 
			
		||||
    encoder.setCullMode(MTLCullMode.none)
 | 
			
		||||
    encoder.setRenderPipelineState(pso)
 | 
			
		||||
 | 
			
		||||
    encoder.setVertexBuffer(vtxBuffer, offset: 0, index: ShaderInputIdx.vertices.rawValue)
 | 
			
		||||
    encoder.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3)
 | 
			
		||||
    encoder.setFragmentTexture(cubeTexture ?? defaultTexture, index: 0)
 | 
			
		||||
    encoder.setVertexBuffer(vtxBuffer,
 | 
			
		||||
      offset: 0,
 | 
			
		||||
      index: ShaderInputIdx.vertices.rawValue)
 | 
			
		||||
    encoder.drawIndexedPrimitives(
 | 
			
		||||
      type: .triangle,
 | 
			
		||||
      indexCount: cubeIndices.count,
 | 
			
		||||
      indexType: .uint16,
 | 
			
		||||
      indexBuffer: idxBuffer,
 | 
			
		||||
      indexBufferOffset: 0)
 | 
			
		||||
 | 
			
		||||
    encoder.endEncoding()
 | 
			
		||||
    commandBuf.present(rt)
 | 
			
		||||
@ -125,5 +229,6 @@ class Renderer {
 | 
			
		||||
 | 
			
		||||
enum RendererError: Error {
 | 
			
		||||
  case initFailure(_ message: String)
 | 
			
		||||
  case loadFailure(_ message: String)
 | 
			
		||||
  case drawFailure(_ message: String)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -6,7 +6,8 @@ using namespace metal;
 | 
			
		||||
 | 
			
		||||
struct FragmentInput {
 | 
			
		||||
  float4 position [[position]];
 | 
			
		||||
  float4 color;
 | 
			
		||||
  float4 normal;
 | 
			
		||||
  float2 texCoord;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
vertex FragmentInput vertexMain(
 | 
			
		||||
@ -14,11 +15,18 @@ vertex FragmentInput vertexMain(
 | 
			
		||||
  device const ShaderVertex* vtx [[buffer(ShaderInputIdxVertices)]]
 | 
			
		||||
) {
 | 
			
		||||
  FragmentInput out;
 | 
			
		||||
  out.position = vtx[vertexID].position;
 | 
			
		||||
  out.color    = vtx[vertexID].color;
 | 
			
		||||
  out.position = vtx[vertexID].position * float4(0.5, 0.5, 0.5, 1.0);
 | 
			
		||||
  out.normal   = vtx[vertexID].normal;
 | 
			
		||||
  out.texCoord = vtx[vertexID].texCoord;
 | 
			
		||||
  return out;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fragment float4 fragmentMain(FragmentInput in [[stage_in]]) {
 | 
			
		||||
  return in.color;
 | 
			
		||||
fragment half4 fragmentMain(
 | 
			
		||||
  FragmentInput in [[stage_in]],
 | 
			
		||||
  texture2d<half, access::sample> tex [[texture(0)]]
 | 
			
		||||
) {
 | 
			
		||||
  constexpr sampler s(address::repeat, filter::nearest);
 | 
			
		||||
  half4 albedo = tex.sample(s, in.texCoord);
 | 
			
		||||
 | 
			
		||||
  return half4(albedo.rgb, 1.0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -16,7 +16,8 @@ typedef NS_ENUM(NSInteger, ShaderInputIdx) {
 | 
			
		||||
 | 
			
		||||
typedef struct {
 | 
			
		||||
  vector_float4 position;
 | 
			
		||||
  vector_float4 color;
 | 
			
		||||
  vector_float4 normal;
 | 
			
		||||
  vector_float2 texCoord;
 | 
			
		||||
} ShaderVertex;
 | 
			
		||||
 | 
			
		||||
#endif//SHADERTYPES_H
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
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