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				https://github.com/GayPizzaSpecifications/voxelotl-engine.git
				synced 2025-11-04 02:59:37 +00:00 
			
		
		
		
	ignore acceleration & friction for smoother movement for the time being
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		@ -10,8 +10,7 @@ struct Player {
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  static let eyeLevel: Float = 1.4
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  static let epsilon = Float.ulpOfOne * 10
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  static let speedCoeff: Float = 75
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  static let frictionCoeff: Float = 12.5
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  static let accelerationCoeff: Float = 7.5
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  static let gravityCoeff: Float = 12
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  static let jumpVelocity: Float = 9
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@ -41,8 +40,8 @@ struct Player {
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        // Movement on ground
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        let movement = pad.leftStick.cardinalDeadzone(min: 0.1, max: 1)
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        let rotc = cos(self._rotation.x), rots = sin(self._rotation.x)
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        self._velocity.x += (movement.x * rotc - movement.y * rots) * Self.speedCoeff * deltaTime
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        self._velocity.z += (movement.y * rotc + movement.x * rots) * Self.speedCoeff * deltaTime
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        self._velocity.x = (movement.x * rotc - movement.y * rots) * Self.accelerationCoeff
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        self._velocity.z = (movement.y * rotc + movement.x * rots) * Self.accelerationCoeff
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        // Jumping
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        if pad.pressed(.east) {
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@ -110,8 +109,8 @@ struct Player {
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    // Ground friction
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    if self._onGround {
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      self._velocity.x -= self._velocity.x * Self.frictionCoeff * deltaTime
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      self._velocity.z -= self._velocity.z * Self.frictionCoeff * deltaTime
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      self._velocity.x = 0
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      self._velocity.z = 0
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    }
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  }
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}
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