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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-02 13:00:53 +00:00
technicolour icecream hellscape terrain
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301aa28c4d
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@ -24,7 +24,7 @@ class Game: GameDelegate {
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var camera = Camera(fov: 60, size: .one, range: 0.06...900)
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var player = Player()
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var projection: matrix_float4x4 = .identity
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var world = World()
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var world = World(generator: StandardWorldGenerator())
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var cubeMesh: RendererMesh?
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var renderChunks = [SIMD3<Int>: RendererMesh]()
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var chunkMeshGeneration: ChunkMeshGeneration!
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@ -42,7 +42,7 @@ class Game: GameDelegate {
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}
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private func resetPlayer() {
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self.player.position = .init(repeating: 0.5) + .up * Float(Chunk.size)
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self.player.position = .init(repeating: 0.5) + .up * Float(Chunk.size) * 1.6
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self.player.velocity = .zero
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self.player.rotation = .init(.pi, 0)
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}
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@ -1,5 +1,7 @@
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struct StandardWorldGenerator: WorldGenerator {
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var noise: ImprovedPerlin<Float>!, noise2: SimplexNoise<Float>!
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private var heightNoise: LayeredNoiseAlt<SimplexNoise<Float>>!
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private var terrainNoise: LayeredNoise<SimplexNoise<Float>>!
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private var colorNoise: LayeredNoise<ImprovedPerlin<Float>>!
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public mutating func reset(seed: UInt64) {
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var random: any RandomProvider
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@ -10,29 +12,33 @@ struct StandardWorldGenerator: WorldGenerator {
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random = PCG32Random(seed: initialState)
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#endif
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self.noise = ImprovedPerlin<Float>(random: &random)
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self.noise2 = SimplexNoise<Float>(random: &random)
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self.heightNoise = .init(random: &random, octaves: 200, frequency: 0.0002, amplitude: 2)
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self.terrainNoise = .init(random: &random, octaves: 10, frequency: 0.01, amplitude: 0.337)
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self.colorNoise = .init(random: &random, octaves: 150, frequency: 0.00366, amplitude: 2)
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}
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public func makeChunk(id chunkID: SIMD3<Int>) -> Chunk {
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let chunkOrigin = chunkID &<< Chunk.shift
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var chunk = Chunk(position: chunkOrigin)
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chunk.fill(allBy: { position in
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let fpos = SIMD3<Float>(chunkOrigin &+ position)
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let threshold: Float = 0.6
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let value = fpos.y / 16.0
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+ self.noise.get(fpos * 0.05) * 1.1
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+ self.noise.get(fpos * 0.10) * 0.5
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+ self.noise.get(fpos * 0.30) * 0.23
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return if value < threshold {
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.solid(.init(
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hue: Float(180 + self.noise2.get(fpos * 0.05) * 180),
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saturation: Float(0.5 + self.noise2.get(SIMD4(fpos * 0.05, 4)) * 0.5),
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value: Float(0.5 + self.noise2.get(SIMD4(fpos * 0.05, 9)) * 0.5).lerp(0.5, 1)).linear)
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} else {
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.air
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for z in 0..<Chunk.size {
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for x in 0..<Chunk.size {
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let height = self.heightNoise.get(SIMD2<Float>(chunkOrigin.xz &+ SIMD2<Int>(x, z)))
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for y in 0..<Chunk.size {
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let ipos = SIMD3(x, y, z)
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let fpos = SIMD3<Float>(chunkOrigin &+ ipos)
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let height = fpos.y / 64.0 + height
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let value = height + self.terrainNoise.get(fpos)
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let block: BlockType = if value < 0 {
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.solid(.init(
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hue: Float(180 + self.colorNoise.get(fpos) * 180),
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saturation: 0.7, value: 0.9).linear)
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} else {
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.air
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}
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chunk.setBlock(internal: ipos, type: block)
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}
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}
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})
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}
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return chunk
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}
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}
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@ -1,4 +1,4 @@
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protocol WorldGenerator {
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public protocol WorldGenerator {
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mutating func reset(seed: UInt64)
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func makeChunk(id: SIMD3<Int>) -> Chunk
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}
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@ -58,3 +58,51 @@ public extension LayeredNoise where Generator: CoherentNoise4D {
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$0 + $1 } * self._amplitudeAdjusted
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}
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}
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//MARK: - Experimental
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public struct LayeredNoiseAlt<Generator: CoherentNoise> {
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public typealias Scalar = Generator.Scalar
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public let octaves: Int
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public let frequency: Scalar
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public let amplitude: Scalar
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private let _generator: Generator
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private let _amplitudeAdjusted: Scalar
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}
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public extension LayeredNoiseAlt where Generator: CoherentNoiseRandomInit {
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init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar = 1) {
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self.octaves = octaves
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self.frequency = frequency
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self.amplitude = amplitude
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self._generator = Generator(random: &random)
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self._amplitudeAdjusted = amplitude / 2
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}
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}
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public extension LayeredNoiseAlt where Generator: CoherentNoise3D & CoherentNoise2D {
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func get(_ point: SIMD2<Scalar>) -> Scalar {
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let layerOffset: Int = 1
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return (1..<self.octaves).map { term in
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let mul = Scalar(1 + term)
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let point3D = SIMD3(point * frequency * mul, Scalar(term * layerOffset))
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return self._generator.get(point3D) / mul
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}.reduce(self._generator.get(point * frequency)) {
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$0 + $1 } * self._amplitudeAdjusted
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}
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}
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public extension LayeredNoiseAlt where Generator: CoherentNoise4D & CoherentNoise3D {
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func get(_ point: SIMD3<Scalar>) -> Scalar {
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let layerOffset: Int = 1
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return (1..<self.octaves).map { term in
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let mul = Scalar(1 + term)
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let point4D = SIMD4(point * frequency * mul, Scalar(term * layerOffset))
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return self._generator.get(point4D) / mul
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}.reduce(self._generator.get(point * frequency)) {
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$0 + $1 } * self._amplitudeAdjusted
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}
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}
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@ -3,22 +3,6 @@ import Foundation
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public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNoise2D, CoherentNoise3D, CoherentNoise4D, CoherentNoiseRandomInit, CoherentNoiseTableInit {
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private let p: [Int16], pMod12: [Int16]
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private let grad3: [SIMD3<Scalar>] = [
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.init(1, 1, 0), .init(-1, 1, 0), .init(1, -1, 0), .init(-1, -1, 0),
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.init(1, 0, 1), .init(-1, 0, 1), .init(1, 0, -1), .init(-1, 0, -1),
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.init(0, 1, 1), .init( 0, -1, 1), .init(0, 1, -1), .init( 0, -1, -1)
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]
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private let grad4: [SIMD4<Scalar>] = [
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.init( 0, 1, 1, 1), .init( 0, 1, 1, -1), .init( 0, 1, -1, 1), .init( 0, 1, -1, -1),
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.init( 0, -1, 1, 1), .init( 0, -1, 1, -1), .init( 0, -1, -1, 1), .init( 0, -1, -1, -1),
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.init( 1, 0, 1, 1), .init( 1, 0, 1, -1), .init( 1, 0, -1, 1), .init( 1, 0, -1, -1),
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.init(-1, 0, 1, 1), .init(-1, 0, 1, -1), .init(-1, 0, -1, 1), .init(-1, 0, -1, -1),
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.init( 1, 1, 0, 1), .init( 1, 1, 0, -1), .init( 1, -1, 0, 1), .init( 1, -1, 0, -1),
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.init(-1, 1, 0, 1), .init(-1, 1, 0, -1), .init(-1, -1, 0, 1), .init(-1, -1, 0, -1),
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.init( 1, 1, 1, 0), .init( 1, 1, -1, 0), .init( 1, -1, 1, 0), .init( 1, -1, -1, 0),
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.init(-1, 1, 1, 0), .init(-1, 1, -1, 0), .init(-1, -1, 1, 0), .init(-1, -1, -1, 0)
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]
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public init(permutation: [Int16]) {
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assert(permutation.count == 0x100)
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self.p = permutation
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@ -58,7 +42,7 @@ public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNo
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return 0
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} else {
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t *= t
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return t * t * self.grad3[gradID].xy.dot(corner)
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return t * t * SIMD2<Scalar>(grad3[gradID].xy).dot(corner)
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}
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}
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let noise0 = cornerContribution(corner0, gradIndex0)
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@ -125,7 +109,7 @@ public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNo
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return 0
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} else {
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t *= t
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return t * t * self.grad3[gradID].dot(corner)
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return t * t * SIMD3<Scalar>(grad3[gradID]).dot(corner)
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}
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}
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let noise0 = cornerContribution(corner0, gradCorner0)
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@ -197,7 +181,7 @@ public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNo
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return 0
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} else {
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t *= t
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return t * t * self.grad4[gradID].dot(corner)
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return t * t * SIMD4<Scalar>(grad4[gradID]).dot(corner)
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}
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}
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let noise0 = cornerContribution(corner0, gradIndex0)
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@ -212,3 +196,20 @@ public struct SimplexNoise<Scalar: BinaryFloatingPoint & SIMDScalar>: CoherentNo
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@inline(__always) fileprivate func perm(_ idx: Int) -> Int { Int(self.p[idx & 0xFF]) }
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@inline(__always) fileprivate func permMod12(_ idx: Int) -> Int { Int(self.pMod12[idx & 0xFF]) }
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}
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fileprivate let grad3: [SIMD3<Int16>] = [
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.init(1, 1, 0), .init(-1, 1, 0), .init(1, -1, 0), .init(-1, -1, 0),
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.init(1, 0, 1), .init(-1, 0, 1), .init(1, 0, -1), .init(-1, 0, -1),
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.init(0, 1, 1), .init( 0, -1, 1), .init(0, 1, -1), .init( 0, -1, -1)
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]
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fileprivate let grad4: [SIMD4<Int16>] = [
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.init( 0, 1, 1, 1), .init( 0, 1, 1, -1), .init( 0, 1, -1, 1), .init( 0, 1, -1, -1),
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.init( 0, -1, 1, 1), .init( 0, -1, 1, -1), .init( 0, -1, -1, 1), .init( 0, -1, -1, -1),
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.init( 1, 0, 1, 1), .init( 1, 0, 1, -1), .init( 1, 0, -1, 1), .init( 1, 0, -1, -1),
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.init(-1, 0, 1, 1), .init(-1, 0, 1, -1), .init(-1, 0, -1, 1), .init(-1, 0, -1, -1),
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.init( 1, 1, 0, 1), .init( 1, 1, 0, -1), .init( 1, -1, 0, 1), .init( 1, -1, 0, -1),
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.init(-1, 1, 0, 1), .init(-1, 1, 0, -1), .init(-1, -1, 0, 1), .init(-1, -1, 0, -1),
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.init( 1, 1, 1, 0), .init( 1, 1, -1, 0), .init( 1, -1, 1, 0), .init( 1, -1, -1, 0),
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.init(-1, 1, 1, 0), .init(-1, 1, -1, 0), .init(-1, -1, 1, 0), .init(-1, -1, -1, 0)
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]
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@ -12,10 +12,10 @@ public class World {
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private var _generator: any WorldGenerator
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private var _chunkGeneration: ChunkGeneration
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public init() {
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public init(generator: any WorldGenerator) {
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self._chunks = [:]
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self._chunkDamage = []
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self._generator = TerrorTowerGenerator()
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self._generator = generator
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self._chunkGeneration = ChunkGeneration(queue: .global(qos: .userInitiated))
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self._chunkGeneration.world = self
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}
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