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2e4a7a10df
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use chunkid typealias for clarity in concurrent worldgen
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2024-09-02 18:28:36 +10:00 |
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Alex Zenla
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65af0b321d
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implement a safe concurrent dictionary
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2024-09-01 22:30:47 -04:00 |
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Alex Zenla
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a149de885c
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Parallelize chunk generation using fan-out pattern.
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2024-09-01 19:41:22 -04:00 |
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Alex Zenla
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fbf66585eb
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upgrade SDL3 to d4b80726142d9108f16d4806c09779d612501608
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2024-09-02 04:16:29 +10:00 |
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f2031ac442
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autoupdate damaged chunks, removes instance drawing
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2024-09-02 02:38:48 +10:00 |
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5f372a9398
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initial chunk render caching
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2024-09-01 23:34:32 +10:00 |
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da26773221
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
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cb0e7bb232
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2d improved perlin
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2024-09-01 18:19:42 +10:00 |
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64fcebf4e5
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simpler range mask calculation
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2024-09-01 05:11:48 +10:00 |
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1f74b79ea2
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split split mix sixty four
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2024-09-01 02:09:49 +10:00 |
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c99155fb47
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split worldgen
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2024-08-30 21:56:39 +10:00 |
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9951d56a12
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reference macos instead of osx
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2024-08-30 18:54:58 +10:00 |
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8ac1363525
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exclude framework subdirectories too
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2024-08-30 18:51:55 +10:00 |
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d39dba95b8
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exclude framworks from linguist
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2024-08-30 18:49:00 +10:00 |
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c7f7c8caec
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move generation inner loop
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2024-08-30 18:44:55 +10:00 |
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cc936248e5
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funny colours (world)
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2024-08-30 01:58:52 +10:00 |
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c5dd2caf48
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simplex noise
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2024-08-29 03:56:54 +10:00 |
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f95be3f5f4
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split rectangle
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2024-08-28 16:22:20 +10:00 |
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503c48404c
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project mouse into view when clicking w/ mouse unlocked
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2024-08-28 02:28:24 +10:00 |
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160c9c8a68
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multiple chunks
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2024-08-25 19:23:47 +10:00 |
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8de398ce13
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avoid unnecessary conversion of colours between half4 to float4 and back again
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2024-08-25 15:14:00 +10:00 |
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428b142bf2
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un-hardcode various render properties (environment, material)
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2024-08-25 14:49:07 +10:00 |
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7a417e0701
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add mouse support
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2024-08-24 13:52:32 +10:00 |
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e087ed682f
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block placing
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2024-08-24 11:10:36 +10:00 |
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7d6d361fde
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basic block picking
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2024-08-23 21:02:00 +10:00 |
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9ef60faa86
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improved perlin basic blockgen
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2024-08-23 16:55:59 +10:00 |
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efd9905f5b
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generalise shared prng functionality to interfaces
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2024-08-23 09:13:42 +10:00 |
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39d46da7f7
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allow camera movement with the keyboard
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2024-08-22 17:08:28 +10:00 |
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83fc86d2a5
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replace darwin prng with higher quality prngs
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2024-08-22 14:19:45 +10:00 |
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cad6418cff
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organise maths helpers
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2024-08-22 06:24:30 +10:00 |
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b24d154c93
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broader randomrange extensions
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2024-08-22 05:57:03 +10:00 |
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6a57a8580e
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reorder collision response so zipping up is prioritised over left if player gets stuck in a block
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2024-08-22 03:52:21 +10:00 |
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7eb880f0b7
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linearise block colours at generation time
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2024-08-22 03:49:50 +10:00 |
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8e3fdfdc25
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more random colours
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2024-08-22 03:47:01 +10:00 |
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cb2ffe78a4
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use arc4random to seed non-csprng, fleshes out random subsystem
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2024-08-22 03:37:29 +10:00 |
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394e340f09
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basis for random subsystem
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2024-08-22 03:09:53 +10:00 |
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b7dba429cf
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buffer jump input
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2024-08-20 15:14:40 +10:00 |
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bcc56956b3
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restore player collision
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2024-08-20 03:41:26 +10:00 |
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9dd56faa4e
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initial voxel system revamp
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2024-08-20 03:21:55 +10:00 |
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2e8f1de0a7
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player physics overhaul
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2024-08-20 02:17:39 +10:00 |
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2c0b83e671
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spawn and reset on top of the chunk
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2024-08-20 01:03:58 +10:00 |
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8ec9138b51
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block delet
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2024-08-18 18:37:32 -07:00 |
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799c7a2a55
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initial voxel implementation
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2024-08-18 18:16:27 -07:00 |
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9b455652ff
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higher quality depth buffer
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2024-08-19 08:19:13 +10:00 |
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8904db24a5
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use floats for instance colour memory
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2024-08-19 07:59:36 +10:00 |
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f203bcc7c1
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move indices to buffers
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2024-08-19 07:51:43 +10:00 |
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83972502bb
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ambient & diffuse colours
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2024-08-19 00:24:01 +10:00 |
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5a7b53833d
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specular highlights (blinn-phong)
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2024-08-19 00:05:53 +10:00 |
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94ed59055a
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separate shader uniforms structures
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2024-08-18 01:20:19 +10:00 |
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f7255c473c
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initial lighting
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2024-08-18 01:10:25 +10:00 |
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