voxelotl-engine/Sources/Voxelotl/Generator/TerrorTowerGenerator.swift

34 lines
1.1 KiB
Swift

import simd
struct TerrorTowerGenerator: WorldGenerator {
var noise1: LayeredNoise<ImprovedPerlin<Float>>!
var noise2: LayeredNoise<SimplexNoise<Float>>!
public mutating func reset(seed: UInt64) {
var random = Xoroshiro128PlusPlus(state: SplitMix64.createState(seed: seed))
self.noise1 = LayeredNoise(random: &random, octaves: 4, frequency: 0.05, amplitude: 2.2)
self.noise2 = LayeredNoise(random: &random, octaves: 3, frequency: 0.1)
}
public func makeChunk(id chunkID: ChunkID) -> Chunk {
let chunkOrigin = chunkID.getPosition()
var chunk = Chunk(position: chunkOrigin)
chunk.fill(allBy: { position in
let fpos = SIMD3<Float>(chunkOrigin &+ position)
let threshold: Float = 0.6
let gradient = simd_length(fpos.xz) / 14.0
let value = self.noise1.get(fpos) - 0.25
return if gradient + value < threshold {
.solid(.init(
hue: ((fpos.x * 0.5 + fpos.y) / 30.0) * 360.0,
saturation: 0.2 + noise2.get(fpos) * 0.2,
value: 0.75 + noise2.get(SIMD4(fpos, 1) * 0.25)
).linear)
} else {
.air
}
})
return chunk
}
}