voxelotl-engine/Sources/Voxelotl
2024-09-08 03:47:26 +10:00
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Assets.xcassets Official iOS/iPadOS/visionOS/tvOS support 2024-09-03 05:39:45 -04:00
Common world regen clears all chunks 2024-09-07 04:05:50 +10:00
Generator turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
Input upgrade SDL3 to d4b80726142d9108f16d4806c09779d612501608 2024-09-02 04:16:29 +10:00
Math Official iOS/iPadOS/visionOS/tvOS support 2024-09-03 05:39:45 -04:00
Noise technicolour icecream hellscape terrain 2024-09-05 22:32:30 +10:00
Random fix significant oversights in noise & random 2024-09-05 21:46:49 +10:00
Renderer move some shared binds to a setup stage 2024-09-06 23:54:23 +10:00
Resource Official iOS/iPadOS/visionOS/tvOS support 2024-09-03 05:39:45 -04:00
Application.swift initial modelbatch 2024-09-06 06:37:19 +10:00
Camera.swift project mouse into view when clicking w/ mouse unlocked 2024-08-28 02:28:24 +10:00
Chunk.swift fix significant oversights in noise & random 2024-09-05 21:46:49 +10:00
ChunkGeneration.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
ChunkID.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
ChunkMeshBuilder.swift fail in a non crashy way for big chunk model generation 2024-09-04 00:19:08 +10:00
ChunkMeshGeneration.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
CMakeLists.txt turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
CubeMeshBuilder.swift prep for chunk meshing 2024-09-01 21:16:05 +10:00
Game.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
GameDelegate.swift un-hardcode various render properties (environment, material) 2024-08-25 14:49:07 +10:00
Info.plist.in we don't use encryption that is danger 2024-08-04 20:43:45 -07:00
main.m use main.m and SDL_main functionality 2024-09-03 05:01:18 -04:00
module.modulemap extract shader types to module 2024-08-05 00:19:49 -07:00
Player.swift fix player ground detection 2024-09-07 00:09:51 +10:00
Program.swift use main.m and SDL_main functionality 2024-09-03 05:01:18 -04:00
Raycast.swift prep for chunk meshing 2024-09-01 21:16:05 +10:00
shader.metal restore halfs in shader 2024-09-02 19:06:16 +10:00
shadertypes.h initial modelbatch 2024-09-06 06:37:19 +10:00
test.png cube defender of the polyverse 2024-08-05 20:15:48 +10:00
Voxelotl.entitlements add placeholder icon & source groups 2024-08-05 12:33:07 +10:00
World.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00