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Assets.xcassets
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Official iOS/iPadOS/visionOS/tvOS support
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2024-09-03 05:39:45 -04:00 |
Common
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world regen clears all chunks
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2024-09-07 04:05:50 +10:00 |
Generator
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |
Input
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upgrade SDL3 to d4b80726142d9108f16d4806c09779d612501608
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2024-09-02 04:16:29 +10:00 |
Math
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Official iOS/iPadOS/visionOS/tvOS support
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2024-09-03 05:39:45 -04:00 |
Noise
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technicolour icecream hellscape terrain
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2024-09-05 22:32:30 +10:00 |
Random
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fix significant oversights in noise & random
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2024-09-05 21:46:49 +10:00 |
Renderer
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move some shared binds to a setup stage
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2024-09-06 23:54:23 +10:00 |
Resource
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Official iOS/iPadOS/visionOS/tvOS support
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2024-09-03 05:39:45 -04:00 |
Application.swift
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initial modelbatch
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2024-09-06 06:37:19 +10:00 |
Camera.swift
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project mouse into view when clicking w/ mouse unlocked
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2024-08-28 02:28:24 +10:00 |
Chunk.swift
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fix significant oversights in noise & random
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2024-09-05 21:46:49 +10:00 |
ChunkGeneration.swift
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |
ChunkID.swift
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |
ChunkMeshBuilder.swift
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fail in a non crashy way for big chunk model generation
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2024-09-04 00:19:08 +10:00 |
ChunkMeshGeneration.swift
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |
CMakeLists.txt
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |
CubeMeshBuilder.swift
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
Game.swift
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |
GameDelegate.swift
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un-hardcode various render properties (environment, material)
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2024-08-25 14:49:07 +10:00 |
Info.plist.in
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we don't use encryption that is danger
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2024-08-04 20:43:45 -07:00 |
main.m
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use main.m and SDL_main functionality
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2024-09-03 05:01:18 -04:00 |
module.modulemap
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extract shader types to module
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2024-08-05 00:19:49 -07:00 |
Player.swift
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fix player ground detection
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2024-09-07 00:09:51 +10:00 |
Program.swift
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use main.m and SDL_main functionality
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2024-09-03 05:01:18 -04:00 |
Raycast.swift
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
shader.metal
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restore halfs in shader
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2024-09-02 19:06:16 +10:00 |
shadertypes.h
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initial modelbatch
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2024-09-06 06:37:19 +10:00 |
test.png
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cube defender of the polyverse
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2024-08-05 20:15:48 +10:00 |
Voxelotl.entitlements
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add placeholder icon & source groups
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2024-08-05 12:33:07 +10:00 |
World.swift
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turn the ChunkID type alias into a real type
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2024-09-08 03:47:26 +10:00 |