voxelotl-engine/Sources/Voxelotl/Application.swift
2024-08-05 12:15:07 +10:00

91 lines
2.2 KiB
Swift

import Foundation
import SDL3
class Application {
private var window: OpaquePointer? = nil
private var lastCounter: UInt64 = 0
private static let windowWidth: Int32 = 1280
private static let windowHeight: Int32 = 720
private func initialize() -> ApplicationExecutionState {
guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
print("SDL_Init() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
let sdlWindowResizable: SDL_WindowFlags = 0x0000000000000020
let sdlWindowHighPixelDensity: SDL_WindowFlags = 0x0000000000002000
window = SDL_CreateWindow("Voxelotl",
Self.windowWidth, Self.windowHeight,
sdlWindowResizable | sdlWindowHighPixelDensity)
guard window != nil else {
print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
lastCounter = SDL_GetPerformanceCounter()
return .running
}
private func deinitialize() {
SDL_DestroyWindow(window)
SDL_Quit()
}
private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState {
switch SDL_EventType(event.type) {
case SDL_EVENT_QUIT:
return .exitSuccess
case SDL_EVENT_KEY_DOWN:
switch event.key.key {
case SDLK_ESCAPE:
return .exitSuccess
default:
break
}
return .running
default:
return .running
}
}
private func update(_ deltaTime: Double) -> ApplicationExecutionState {
return .running
}
private func getDeltaTime() -> Double {
let counter = SDL_GetPerformanceCounter()
let divisor = 1.0 / Double(SDL_GetPerformanceFrequency())
defer { lastCounter = counter }
return Double(counter &- lastCounter) * divisor
}
func run() -> Int32 {
var res = initialize()
quit: while res == .running {
var event = SDL_Event()
while SDL_PollEvent(&event) > 0 {
res = handleEvent(event)
if res != .running {
break quit
}
}
let deltaTime = getDeltaTime()
res = update(deltaTime)
}
return res == .exitSuccess ? 0 : 1
}
}
fileprivate enum ApplicationExecutionState {
case exitFailure
case exitSuccess
case running
}