voxelotl-engine/Sources/Voxelotl/Noise/LayeredNoise.swift

109 lines
3.8 KiB
Swift

public struct LayeredNoise<Generator: CoherentNoise> {
public typealias Scalar = Generator.Scalar
public let octaves: Int
public let frequency: Scalar
public let amplitude: Scalar
private let _generators: [Generator]
private let _amplitudeAdjusted: Scalar
}
public extension LayeredNoise where Generator: CoherentNoiseRandomInit {
init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar = 1) {
self.octaves = octaves
self.frequency = frequency
self.amplitude = amplitude
self._generators = (0..<octaves).map { _ in Generator(random: &random) }
self._amplitudeAdjusted = amplitude / 2
}
}
public extension LayeredNoise where Generator: CoherentNoiseTableInit {
init(permutation table: [Int16], octaves: Int, frequency: Scalar, amplitude: Scalar = 1) {
self.octaves = octaves
self.frequency = frequency
self.amplitude = amplitude
self._generators = Array(repeating: Generator(permutation: table), count: octaves)
self._amplitudeAdjusted = amplitude / 2
}
}
public extension LayeredNoise where Generator: CoherentNoise2D {
func get(_ point: SIMD2<Scalar>) -> Scalar {
zip(self._generators[1...], 1..<self.octaves).map { layer, term in
let mul = Scalar(1 + term)
return layer.get(point * self.frequency * mul) / mul
}.reduce(self._generators[0].get(point * self.frequency)) {
$0 + $1 } * self._amplitudeAdjusted
}
}
public extension LayeredNoise where Generator: CoherentNoise3D {
func get(_ point: SIMD3<Scalar>) -> Scalar {
zip(self._generators[1...], 1..<self.octaves).map { layer, term in
let mul = Scalar(1 + term)
return layer.get(point * self.frequency * mul) / mul
}.reduce(self._generators[0].get(point * self.frequency)) {
$0 + $1 } * self._amplitudeAdjusted
}
}
public extension LayeredNoise where Generator: CoherentNoise4D {
func get(_ point: SIMD4<Scalar>) -> Scalar {
zip(self._generators[1...], 1..<self.octaves).map { layer, term in
let mul = Scalar(1 + term)
return layer.get(point * self.frequency * mul) / mul
}.reduce(self._generators[0].get(point * self.frequency)) {
$0 + $1 } * self._amplitudeAdjusted
}
}
//MARK: - Experimental
public struct LayeredNoiseAlt<Generator: CoherentNoise> {
public typealias Scalar = Generator.Scalar
public let octaves: Int
public let frequency: Scalar
public let amplitude: Scalar
private let _generator: Generator
private let _amplitudeAdjusted: Scalar
}
public extension LayeredNoiseAlt where Generator: CoherentNoiseRandomInit {
init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar = 1) {
self.octaves = octaves
self.frequency = frequency
self.amplitude = amplitude
self._generator = Generator(random: &random)
self._amplitudeAdjusted = amplitude / 2
}
}
public extension LayeredNoiseAlt where Generator: CoherentNoise3D & CoherentNoise2D {
func get(_ point: SIMD2<Scalar>) -> Scalar {
let layerOffset: Int = 1
return (1..<self.octaves).map { term in
let mul = Scalar(1 + term)
let point3D = SIMD3(point * frequency * mul, Scalar(term * layerOffset))
return self._generator.get(point3D) / mul
}.reduce(self._generator.get(point * frequency)) {
$0 + $1 } * self._amplitudeAdjusted
}
}
public extension LayeredNoiseAlt where Generator: CoherentNoise4D & CoherentNoise3D {
func get(_ point: SIMD3<Scalar>) -> Scalar {
let layerOffset: Int = 1
return (1..<self.octaves).map { term in
let mul = Scalar(1 + term)
let point4D = SIMD4(point * frequency * mul, Scalar(term * layerOffset))
return self._generator.get(point4D) / mul
}.reduce(self._generator.get(point * frequency)) {
$0 + $1 } * self._amplitudeAdjusted
}
}