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2023-03-20 12:32:44 +10:30
---
title: the witness
draft: true
---
- potentially one of my favourite games so far this year
- exploration
- myst
- puzzles always felt like they were easily explained
- you need the perspective that if something is really difficult, you're probably not meant to be there yet
- if it's in the middle of a section then just stepping away and doing something else generally helps
- otherwise, the game really babies you through the beginning of a rule and if you're not being babied then
# joseph anderson
- i love joseph but this is one of his weaker videos
- gripes were presented as design issues
- 'i didnt get the sound puzzles'
- brute forcing instead of experimenting to work out what's going on
- complaining about optional puzzles being a waste of time despite them clearly being for completionists
- josephs habit of playing a game to abs0lute completion bites him in the ass here
- 'they made a game where the ridiculous endgame stuff pushes the line of what's fun to play' like no shit