2023-05-29 14:29:43 +09:30
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---
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title: eastward
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draft: true
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---
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- aesthetic
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- music
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- story
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- john's trauma
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- sam's saccharine perspective
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2023-07-06 01:00:12 +09:30
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- the aesthetic supports this - music, aesthetics, _general_ tone of the day to day
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- the veil is only lifted occasionally
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- the game actively makes you forget the terror of the world that comes and goes
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- sam's weird alter ego makes two appearances in the first three chapters and then disappears for ages
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- overall the story is a bit disjointed and changes feel a _lot_
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2023-05-29 14:29:43 +09:30
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- gameplay
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- combat
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- game punishes you for just wailing on enemies,
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- swing cooldown makes it hard to move after swinging
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- story scenes
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- why i kept coming back
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- game can be a bit slow, but charm is high
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- game is also not that intriguing to begin with , but i think thats because
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of the aforementioned saccharine perspective shifting all the intrigue to the
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background
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- got put down a couple of times
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- combat can be surprisingly challenging
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2023-07-06 01:00:12 +09:30
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- cooking focus
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- detail and music in cooking minigame
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- melancholic phrases from the tv
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- "you've gotten stronger, but getting stronger isn't your goal, is it"
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- mother reference but cool
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