Files
11ty_neocities/src/games/🚧eastward.md

32 lines
1.1 KiB
Markdown
Raw Normal View History

---
title: eastward
draft: true
---
- aesthetic
- music
- story
- john's trauma
- sam's saccharine perspective
2023-07-06 01:00:12 +09:30
- the aesthetic supports this - music, aesthetics, _general_ tone of the day to day
- the veil is only lifted occasionally
- the game actively makes you forget the terror of the world that comes and goes
- sam's weird alter ego makes two appearances in the first three chapters and then disappears for ages
- overall the story is a bit disjointed and changes feel a _lot_
- gameplay
- combat
- game punishes you for just wailing on enemies,
- swing cooldown makes it hard to move after swinging
- story scenes
- why i kept coming back
- game can be a bit slow, but charm is high
- game is also not that intriguing to begin with , but i think thats because
of the aforementioned saccharine perspective shifting all the intrigue to the
background
- got put down a couple of times
- combat can be surprisingly challenging
2023-07-06 01:00:12 +09:30
- cooking focus
- detail and music in cooking minigame
- melancholic phrases from the tv
- "you've gotten stronger, but getting stronger isn't your goal, is it"
- mother reference but cool