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2023-09-29 18:26:36 +09:30
---
title: sea of stars
draft: true
---
- chrono trigger
- mario rpg / mario and luigi / paper mario
- cooking
- ingredient collection
- ingredient prices (different to eastward)
- role of food is different because its turn based
- cooking slideshow is DOPE
- animation (and its occasional bugs in dialogue)
- art
- saturated but not an eyesore a la stardew valley
- occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist
- water and fog effects
- 3d world
- works stellar 99% of the time, mostly stands out with moving objects like bridges
- must have made map building WAY fucking easier
- full animation scenes
- brief, but sort of feel unnecessary
- like almost takes you out of it
- story
- garl
- you definitely feel like somethings gonna go wrong here
- playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before
- stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work
- world
- feels a little generic but i'm writing this early in
- lots of weird arcane places, the purpose of which is not immediately obvious
- combat
- timing doesnt always feel intuitive (for hits and blocks)
- chosing the order of your team is really clever
- changes from familiar systems dont feel gimmicky
- level up bonus is similar to mario
- innovative way of handling death / knockouts
- menus
- (i think) intentional nod to final fantasy
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- general interaction
- picking up items has a minimal pause, and standing near two and mashing a makes you pick them all up at the same time with no delay
- pushing the teal crystals also has no delay and goes quickly
- animations after completing a puzzle dont lock up the game (if its on the same screen) and let you move to the area that's being revealed
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- traversal
- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
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- it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character