add sea of stars notes
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src/blog/sea_of_stars.md
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title: sea of stars
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draft: true
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---
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- chrono trigger
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- mario rpg / mario and luigi / paper mario
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- cooking
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- ingredient collection
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- ingredient prices (different to eastward)
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- role of food is different because its turn based
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- cooking slideshow is DOPE
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- animation (and its occasional bugs in dialogue)
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- art
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- saturated but not an eyesore a la stardew valley
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- occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist
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- water and fog effects
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- 3d world
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- works stellar 99% of the time, mostly stands out with moving objects like bridges
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- must have made map building WAY fucking easier
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- full animation scenes
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- brief, but sort of feel unnecessary
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- like almost takes you out of it
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- story
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- garl
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- you definitely feel like somethings gonna go wrong here
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- playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before
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- stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work
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- world
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- feels a little generic but i'm writing this early in
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- lots of weird arcane places, the purpose of which is not immediately obvious
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- combat
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- timing doesnt always feel intuitive (for hits and blocks)
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- chosing the order of your team is really clever
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- changes from familiar systems dont feel gimmicky
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- level up bonus is similar to mario
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- innovative way of handling death / knockouts
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- menus
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- (i think) intentional nod to final fantasy
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- traversal
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- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
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- it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character
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