add sea of stars draft
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@ -37,6 +37,10 @@ draft: true
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- innovative way of handling death / knockouts
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- innovative way of handling death / knockouts
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- menus
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- menus
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- (i think) intentional nod to final fantasy
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- (i think) intentional nod to final fantasy
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- general interaction
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- picking up items has a minimal pause, and standing near two and mashing a makes you pick them all up at the same time with no delay
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- pushing the teal crystals also has no delay and goes quickly
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- animations after completing a puzzle dont lock up the game (if its on the same screen) and let you move to the area that's being revealed
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- traversal
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- traversal
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- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
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- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
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- it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character
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- it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character
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