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42244456c9
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restore halfs in shader
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2024-09-02 19:06:16 +10:00 |
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4209a925c4
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RIP to Float16, it's sad that Intel doesn't support you.
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2024-09-02 19:03:12 +10:00 |
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5f372a9398
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initial chunk render caching
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2024-09-01 23:34:32 +10:00 |
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503c48404c
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project mouse into view when clicking w/ mouse unlocked
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2024-08-28 02:28:24 +10:00 |
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8de398ce13
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avoid unnecessary conversion of colours between half4 to float4 and back again
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2024-08-25 15:14:00 +10:00 |
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8904db24a5
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use floats for instance colour memory
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2024-08-19 07:59:36 +10:00 |
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83972502bb
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ambient & diffuse colours
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2024-08-19 00:24:01 +10:00 |
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5a7b53833d
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specular highlights (blinn-phong)
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2024-08-19 00:05:53 +10:00 |
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94ed59055a
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separate shader uniforms structures
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2024-08-18 01:20:19 +10:00 |
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f7255c473c
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initial lighting
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2024-08-18 01:10:25 +10:00 |
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dc88042a36
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break up gameplay stuff
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2024-08-13 08:38:21 +10:00 |
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5f69da369d
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instancing
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2024-08-09 21:16:07 +10:00 |
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c30ba9a5ca
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use shader uniforms for scaling cube
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2024-08-06 16:51:29 +10:00 |
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c0393e2687
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cube defender of the polyverse
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2024-08-05 20:15:48 +10:00 |
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67e6dd0507
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extract shader types to module
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2024-08-05 00:19:49 -07:00 |
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bc9289474b
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compile metal in cmake
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2024-08-05 00:08:16 -07:00 |
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