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5a7b53833d
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specular highlights (blinn-phong)
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2024-08-19 00:05:53 +10:00 |
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94ed59055a
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separate shader uniforms structures
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2024-08-18 01:20:19 +10:00 |
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f7255c473c
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initial lighting
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2024-08-18 01:10:25 +10:00 |
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64db513f62
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sRGB aware framebuffer & colour handling
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2024-08-16 22:18:44 +10:00 |
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6b92b538a5
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crude player physics & collision response
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2024-08-16 00:27:35 +10:00 |
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60ced3691d
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fix memory leaks + minor refactor
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2024-08-13 21:04:16 +10:00 |
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dc88042a36
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break up gameplay stuff
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2024-08-13 08:38:21 +10:00 |
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5b97a02288
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allow for up to 3 frames to be processed at once
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2024-08-09 21:34:55 +10:00 |
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5f69da369d
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instancing
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2024-08-09 21:16:07 +10:00 |
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89780d87d4
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fix incorrect viewport depth
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2024-08-09 20:53:30 +10:00 |
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477ce10e68
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use controller for moving around a test plane
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2024-08-08 16:05:30 +10:00 |
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fbff9b77fd
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depth buffer implementation
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2024-08-07 19:13:23 +10:00 |
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3b33842260
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cube now spinn in 3d
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2024-08-06 17:35:38 +10:00 |
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c30ba9a5ca
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use shader uniforms for scaling cube
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2024-08-06 16:51:29 +10:00 |
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10d7f8281c
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use private storage for textures
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2024-08-06 16:34:51 +10:00 |
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a26d80ea5b
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use stderr wrapper for error prints
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2024-08-05 20:56:06 +10:00 |
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c0393e2687
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cube defender of the polyverse
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2024-08-05 20:15:48 +10:00 |
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9a605a3783
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remove the awful tmp code
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2024-08-05 00:20:12 -07:00 |
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67e6dd0507
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extract shader types to module
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2024-08-05 00:19:49 -07:00 |
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bc9289474b
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compile metal in cmake
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2024-08-05 00:08:16 -07:00 |
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d896f2eaa7
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preliminary metal renderer
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2024-08-05 15:44:51 +10:00 |
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