Commit Graph

24 Commits

Author SHA1 Message Date
8904db24a5 use floats for instance colour memory 2024-08-19 07:59:36 +10:00
f203bcc7c1 move indices to buffers 2024-08-19 07:51:43 +10:00
83972502bb ambient & diffuse colours 2024-08-19 00:24:01 +10:00
5a7b53833d specular highlights (blinn-phong) 2024-08-19 00:05:53 +10:00
94ed59055a separate shader uniforms structures 2024-08-18 01:20:19 +10:00
f7255c473c initial lighting 2024-08-18 01:10:25 +10:00
64db513f62 sRGB aware framebuffer & colour handling 2024-08-16 22:18:44 +10:00
6b92b538a5 crude player physics & collision response 2024-08-16 00:27:35 +10:00
60ced3691d fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
dc88042a36 break up gameplay stuff 2024-08-13 08:38:21 +10:00
5b97a02288 allow for up to 3 frames to be processed at once 2024-08-09 21:34:55 +10:00
5f69da369d instancing 2024-08-09 21:16:07 +10:00
89780d87d4 fix incorrect viewport depth 2024-08-09 20:53:30 +10:00
477ce10e68 use controller for moving around a test plane 2024-08-08 16:05:30 +10:00
fbff9b77fd depth buffer implementation 2024-08-07 19:13:23 +10:00
3b33842260 cube now spinn in 3d 2024-08-06 17:35:38 +10:00
c30ba9a5ca use shader uniforms for scaling cube 2024-08-06 16:51:29 +10:00
10d7f8281c use private storage for textures 2024-08-06 16:34:51 +10:00
a26d80ea5b use stderr wrapper for error prints 2024-08-05 20:56:06 +10:00
c0393e2687 cube defender of the polyverse 2024-08-05 20:15:48 +10:00
9a605a3783 remove the awful tmp code 2024-08-05 00:20:12 -07:00
67e6dd0507 extract shader types to module 2024-08-05 00:19:49 -07:00
bc9289474b compile metal in cmake 2024-08-05 00:08:16 -07:00
d896f2eaa7 preliminary metal renderer 2024-08-05 15:44:51 +10:00