voxelotl-engine/Sources/Voxelotl
2024-08-20 15:14:40 +10:00
..
Assets.xcassets use asset catalog 2024-08-04 20:29:16 -07:00
AABB.swift crude player physics & collision response 2024-08-16 00:27:35 +10:00
Application.swift fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
Camera.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
Chunk.swift initial voxel system revamp 2024-08-20 03:21:55 +10:00
CMakeLists.txt initial voxel implementation 2024-08-18 18:16:27 -07:00
Color.swift use floats for instance colour memory 2024-08-19 07:59:36 +10:00
FloatExtensions.swift player physics overhaul 2024-08-20 02:17:39 +10:00
FPSCalculator.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
Game.swift initial voxel system revamp 2024-08-20 03:21:55 +10:00
GameController.swift crude player physics & collision response 2024-08-16 00:27:35 +10:00
GameDelegate.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
Info.plist.in we don't use encryption that is danger 2024-08-04 20:43:45 -07:00
main.swift fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
Matrix4x4.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
module.modulemap extract shader types to module 2024-08-05 00:19:49 -07:00
NSImageLoader.swift cube defender of the polyverse 2024-08-05 20:15:48 +10:00
Player.swift buffer jump input 2024-08-20 15:14:40 +10:00
Random.swift buffer jump input 2024-08-20 15:14:40 +10:00
Rectangle.swift fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
Renderer.swift higher quality depth buffer 2024-08-19 08:19:13 +10:00
shader.metal use floats for instance colour memory 2024-08-19 07:59:36 +10:00
shadertypes.h use floats for instance colour memory 2024-08-19 07:59:36 +10:00
test.png cube defender of the polyverse 2024-08-05 20:15:48 +10:00
Voxelotl.entitlements add placeholder icon & source groups 2024-08-05 12:33:07 +10:00