add sea of stars notes
This commit is contained in:
42
src/blog/sea_of_stars.md
Normal file
42
src/blog/sea_of_stars.md
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
---
|
||||||
|
title: sea of stars
|
||||||
|
draft: true
|
||||||
|
---
|
||||||
|
|
||||||
|
- chrono trigger
|
||||||
|
- mario rpg / mario and luigi / paper mario
|
||||||
|
- cooking
|
||||||
|
- ingredient collection
|
||||||
|
- ingredient prices (different to eastward)
|
||||||
|
- role of food is different because its turn based
|
||||||
|
- cooking slideshow is DOPE
|
||||||
|
- animation (and its occasional bugs in dialogue)
|
||||||
|
- art
|
||||||
|
- saturated but not an eyesore a la stardew valley
|
||||||
|
- occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist
|
||||||
|
- water and fog effects
|
||||||
|
- 3d world
|
||||||
|
- works stellar 99% of the time, mostly stands out with moving objects like bridges
|
||||||
|
- must have made map building WAY fucking easier
|
||||||
|
- full animation scenes
|
||||||
|
- brief, but sort of feel unnecessary
|
||||||
|
- like almost takes you out of it
|
||||||
|
- story
|
||||||
|
- garl
|
||||||
|
- you definitely feel like somethings gonna go wrong here
|
||||||
|
- playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before
|
||||||
|
- stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work
|
||||||
|
- world
|
||||||
|
- feels a little generic but i'm writing this early in
|
||||||
|
- lots of weird arcane places, the purpose of which is not immediately obvious
|
||||||
|
- combat
|
||||||
|
- timing doesnt always feel intuitive (for hits and blocks)
|
||||||
|
- chosing the order of your team is really clever
|
||||||
|
- changes from familiar systems dont feel gimmicky
|
||||||
|
- level up bonus is similar to mario
|
||||||
|
- innovative way of handling death / knockouts
|
||||||
|
- menus
|
||||||
|
- (i think) intentional nod to final fantasy
|
||||||
|
- traversal
|
||||||
|
- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
|
||||||
|
- it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character
|
Reference in New Issue
Block a user