add sea of stars notes
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					---
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					title: sea of stars
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					draft: true
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					---
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					- chrono trigger
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					- mario rpg / mario and luigi / paper mario
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					- cooking
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					  - ingredient collection 
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					  - ingredient prices (different to eastward)
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					  - role of food is different because its turn based
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					  - cooking slideshow is DOPE
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					- animation (and its occasional bugs in dialogue)
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					- art 
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					  - saturated but not an eyesore a la stardew valley
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					  - occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist
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					  - water and fog effects
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					    - 3d world
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					      - works stellar 99% of the time, mostly stands out with moving objects like bridges
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					      - must have made map building WAY fucking easier
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					  - full animation scenes
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					    - brief, but sort of feel unnecessary
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					    - like almost takes you out of it
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					- story
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					  - garl 
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					    - you definitely feel like somethings gonna go wrong here
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					  - playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before
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					  - stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work
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					- world
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					  - feels a little generic but i'm writing this early in
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					  - lots of weird arcane places, the purpose of which is not immediately obvious
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					- combat
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					  - timing doesnt always feel intuitive (for hits and blocks)
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					  - chosing the order of your team is really clever
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					  - changes from familiar systems dont feel gimmicky
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					  - level up bonus is similar to mario
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					  - innovative way of handling death / knockouts
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					- menus
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					  - (i think) intentional nod to final fantasy
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					- traversal
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					- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
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					  - it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character 
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