add sea of stars notes
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title: sea of stars
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draft: true
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---
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- chrono trigger
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- mario rpg / mario and luigi / paper mario
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- cooking
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  - ingredient collection 
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  - ingredient prices (different to eastward)
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  - role of food is different because its turn based
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  - cooking slideshow is DOPE
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- animation (and its occasional bugs in dialogue)
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- art 
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  - saturated but not an eyesore a la stardew valley
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  - occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist
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  - water and fog effects
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    - 3d world
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      - works stellar 99% of the time, mostly stands out with moving objects like bridges
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      - must have made map building WAY fucking easier
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  - full animation scenes
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    - brief, but sort of feel unnecessary
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    - like almost takes you out of it
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- story
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  - garl 
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    - you definitely feel like somethings gonna go wrong here
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  - playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before
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  - stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work
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- world
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  - feels a little generic but i'm writing this early in
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  - lots of weird arcane places, the purpose of which is not immediately obvious
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- combat
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  - timing doesnt always feel intuitive (for hits and blocks)
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  - chosing the order of your team is really clever
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  - changes from familiar systems dont feel gimmicky
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  - level up bonus is similar to mario
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  - innovative way of handling death / knockouts
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- menus
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  - (i think) intentional nod to final fantasy
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- traversal
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- the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
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  - it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character 
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