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voxelotl-engine/Sources/Voxelotl/Application.swift

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Swift
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import Foundation
import SDL3
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import QuartzCore.CAMetalLayer
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public class Application {
private let cfg: ApplicationConfiguration
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private var window: OpaquePointer? = nil
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private var view: SDL_MetalView? = nil
private var renderer: Renderer? = nil
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private var lastCounter: UInt64 = 0
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private var fpsCalculator = FPSCalculator()
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public init(configuration: ApplicationConfiguration) {
self.cfg = configuration
}
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private func initialize() -> ApplicationExecutionState {
guard SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD) >= 0 else {
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printErr("SDL_Init() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
}
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// Create SDL window
var windowFlags = SDL_WindowFlags(SDL_WINDOW_METAL)
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if cfg.flags.contains(.resizable) {
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windowFlags |= SDL_WindowFlags(SDL_WINDOW_RESIZABLE)
}
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if cfg.flags.contains(.highDPI) {
windowFlags |= SDL_WindowFlags(SDL_WINDOW_HIGH_PIXEL_DENSITY)
}
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window = SDL_CreateWindow(cfg.title, cfg.width, cfg.height, windowFlags)
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guard window != nil else {
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printErr("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
}
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// Get window metrics
var backBufferWidth: Int32 = 0, backBufferHeight: Int32 = 0
guard SDL_GetWindowSizeInPixels(window, &backBufferWidth, &backBufferHeight) >= 0 else {
printErr("SDL_GetWindowSizeInPixels() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
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// Create Metal renderer
view = SDL_Metal_CreateView(window)
do {
let layer = unsafeBitCast(SDL_Metal_GetLayer(view), to: CAMetalLayer.self)
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layer.displaySyncEnabled = cfg.vsyncMode == .off ? false : true
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self.renderer = try Renderer(layer: layer, size: SIMD2<Int>(Int(backBufferWidth), Int(backBufferHeight)))
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} catch RendererError.initFailure(let message) {
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printErr("Renderer init error: \(message)")
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return .exitFailure
} catch {
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printErr("Renderer init error: unexpected error")
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}
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lastCounter = SDL_GetPerformanceCounter()
return .running
}
private func deinitialize() {
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renderer = nil
SDL_Metal_DestroyView(view)
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SDL_DestroyWindow(window)
SDL_Quit()
}
private func beginHandleEvents() {
GameController.instance.newFrame()
}
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private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState {
switch SDL_EventType(event.type) {
case SDL_EVENT_QUIT:
return .exitSuccess
case SDL_EVENT_KEY_DOWN:
switch event.key.key {
case SDLK_ESCAPE:
return .exitSuccess
default:
break
}
return .running
case SDL_EVENT_GAMEPAD_ADDED:
if SDL_IsGamepad(event.gdevice.which) != SDL_FALSE {
GameController.instance.connectedEvent(id: event.gdevice.which)
}
return .running
case SDL_EVENT_GAMEPAD_REMOVED:
GameController.instance.removedEvent(id: event.gdevice.which)
return .running
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
GameController.instance.axisEvent(id: event.gaxis.which,
axis: SDL_GamepadAxis(Int32(event.gaxis.axis)), value: event.gaxis.value)
return .running
case SDL_EVENT_GAMEPAD_BUTTON_DOWN, SDL_EVENT_GAMEPAD_BUTTON_UP:
GameController.instance.buttonEvent(id: event.gbutton.which,
btn: SDL_GamepadButton(Int32(event.gbutton.button)), state: event.gbutton.state)
return .running
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
let backBufferSize = SIMD2(Int(event.window.data1), Int(event.window.data2))
renderer!.resize(size: backBufferSize)
return .running
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default:
return .running
}
}
private func update(_ deltaTime: Double) -> ApplicationExecutionState {
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fpsCalculator.frame(deltaTime: deltaTime) { fps in
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print("FPS: \(fps)")
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}
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do {
try renderer!.paint()
} catch RendererError.drawFailure(let message) {
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printErr("Renderer draw error: \(message)")
return .exitFailure
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} catch {
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printErr("Renderer draw error: unexpected error")
return .exitFailure
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}
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return .running
}
private func getDeltaTime() -> Double {
let counter = SDL_GetPerformanceCounter()
let divisor = 1.0 / Double(SDL_GetPerformanceFrequency())
defer { lastCounter = counter }
return Double(counter &- lastCounter) * divisor
}
func run() -> Int32 {
var res = initialize()
quit: while res == .running {
beginHandleEvents()
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var event = SDL_Event()
while SDL_PollEvent(&event) > 0 {
res = handleEvent(event)
if res != .running {
break quit
}
}
let deltaTime = getDeltaTime()
res = update(deltaTime)
}
return res == .exitSuccess ? 0 : 1
}
}
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public struct ApplicationConfiguration {
public struct Flags: OptionSet {
public let rawValue: Int
public init(rawValue: Int) {
self.rawValue = rawValue
}
static let resizable = Flags(rawValue: 1 << 0)
static let highDPI = Flags(rawValue: 1 << 1)
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}
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public enum VSyncMode: Equatable {
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case off
case on(interval: UInt)
case adaptive
}
let width: Int32
let height: Int32
let title: String
let flags: Flags
let vsyncMode: VSyncMode
public init(width: Int32, height: Int32, title: String, flags: Flags, vsyncMode: VSyncMode) {
self.width = width
self.height = height
self.title = title
self.flags = flags
self.vsyncMode = vsyncMode
}
}
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fileprivate enum ApplicationExecutionState {
case exitFailure
case exitSuccess
case running
}
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func printErr(_ items: Any..., separator: String = " ", terminator: String = "\n") {
var stderr = FileHandle.standardError
print(items, separator: separator, terminator: terminator, to: &stderr)
}
extension FileHandle: TextOutputStream {
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public func write(_ string: String) {
self.write(Data(string.utf8))
}
}