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f2b3b07832
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Spatial Chunk Generation
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2024-09-07 02:38:54 -04:00 |
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ee54e011a1
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world regen clears all chunks
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2024-09-07 04:05:50 +10:00 |
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54ed81b15d
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fix ghost chunks and wait for generation on startup
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2024-09-05 21:16:29 -04:00 |
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fed6a26882
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technicolour icecream hellscape terrain
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2024-09-05 22:32:30 +10:00 |
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301aa28c4d
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fix significant oversights in noise & random
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2024-09-05 21:46:49 +10:00 |
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080522e01b
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tower world gen
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2024-09-04 01:38:27 +10:00 |
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5e40e12c8b
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implement infinite worlds with threaded chunk generation
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2024-09-03 09:18:55 -04:00 |
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0cdc495434
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don't damage chunk if a one block change doesn't touch a solid
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2024-09-02 19:59:37 +10:00 |
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2e4a7a10df
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use chunkid typealias for clarity in concurrent worldgen
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2024-09-02 18:28:36 +10:00 |
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65af0b321d
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implement a safe concurrent dictionary
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2024-09-01 22:30:47 -04:00 |
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a149de885c
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Parallelize chunk generation using fan-out pattern.
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2024-09-01 19:41:22 -04:00 |
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f2031ac442
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autoupdate damaged chunks, removes instance drawing
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2024-09-02 02:38:48 +10:00 |
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da26773221
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
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c99155fb47
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split worldgen
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2024-08-30 21:56:39 +10:00 |
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c7f7c8caec
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move generation inner loop
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2024-08-30 18:44:55 +10:00 |
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cc936248e5
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funny colours (world)
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2024-08-30 01:58:52 +10:00 |
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160c9c8a68
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multiple chunks
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2024-08-25 19:23:47 +10:00 |
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