voxelotl-engine/Sources/Voxelotl
2024-08-19 00:05:53 +10:00
..
Assets.xcassets use asset catalog 2024-08-04 20:29:16 -07:00
AABB.swift crude player physics & collision response 2024-08-16 00:27:35 +10:00
Application.swift fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
Camera.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
CMakeLists.txt sRGB aware framebuffer & colour handling 2024-08-16 22:18:44 +10:00
Color.swift slight refactor 2024-08-17 21:54:26 +10:00
FloatExtensions.swift sRGB aware framebuffer & colour handling 2024-08-16 22:18:44 +10:00
FPSCalculator.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
Game.swift specular highlights (blinn-phong) 2024-08-19 00:05:53 +10:00
GameController.swift crude player physics & collision response 2024-08-16 00:27:35 +10:00
GameDelegate.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
Info.plist.in we don't use encryption that is danger 2024-08-04 20:43:45 -07:00
main.swift fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
Matrix4x4.swift break up gameplay stuff 2024-08-13 08:38:21 +10:00
module.modulemap extract shader types to module 2024-08-05 00:19:49 -07:00
NSImageLoader.swift cube defender of the polyverse 2024-08-05 20:15:48 +10:00
Player.swift ignore acceleration & friction for smoother movement for the time being 2024-08-16 00:43:50 +10:00
Rectangle.swift fix memory leaks + minor refactor 2024-08-13 21:04:16 +10:00
Renderer.swift specular highlights (blinn-phong) 2024-08-19 00:05:53 +10:00
shader.metal specular highlights (blinn-phong) 2024-08-19 00:05:53 +10:00
shadertypes.h specular highlights (blinn-phong) 2024-08-19 00:05:53 +10:00
test.png cube defender of the polyverse 2024-08-05 20:15:48 +10:00
Voxelotl.entitlements add placeholder icon & source groups 2024-08-05 12:33:07 +10:00