voxelotl-engine/Sources/Voxelotl
2024-09-09 03:02:31 +10:00
..
Assets.xcassets Official iOS/iPadOS/visionOS/tvOS support 2024-09-03 05:39:45 -04:00
Common replace expensive srgb conversion with a simple gamma ramp in chunk mesh builder 2024-09-09 03:02:31 +10:00
Generator decrease memory usage by storing chunk colours as 8bit (at the cost of slower mesh generation) 2024-09-09 02:34:04 +10:00
Input upgrade SDL3 to d4b80726142d9108f16d4806c09779d612501608 2024-09-02 04:16:29 +10:00
Math Official iOS/iPadOS/visionOS/tvOS support 2024-09-03 05:39:45 -04:00
Noise technicolour icecream hellscape terrain 2024-09-05 22:32:30 +10:00
Random fix significant oversights in noise & random 2024-09-05 21:46:49 +10:00
Renderer refactor chunk rendering and fix chunk rendering precision loss at large positions 2024-09-09 02:21:15 +10:00
Resource Official iOS/iPadOS/visionOS/tvOS support 2024-09-03 05:39:45 -04:00
Application.swift initial modelbatch 2024-09-06 06:37:19 +10:00
Camera.swift refactor chunk rendering and fix chunk rendering precision loss at large positions 2024-09-09 02:21:15 +10:00
Chunk.swift decrease memory usage by storing chunk colours as 8bit (at the cost of slower mesh generation) 2024-09-09 02:34:04 +10:00
ChunkGeneration.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00
ChunkID.swift make chunkid id field private 2024-09-08 04:21:26 +10:00
ChunkMeshBuilder.swift replace expensive srgb conversion with a simple gamma ramp in chunk mesh builder 2024-09-09 03:02:31 +10:00
ChunkMeshGeneration.swift refactor chunk rendering and fix chunk rendering precision loss at large positions 2024-09-09 02:21:15 +10:00
CMakeLists.txt refactor chunk rendering and fix chunk rendering precision loss at large positions 2024-09-09 02:21:15 +10:00
CubeMeshBuilder.swift prep for chunk meshing 2024-09-01 21:16:05 +10:00
Game.swift refactor chunk rendering and fix chunk rendering precision loss at large positions 2024-09-09 02:21:15 +10:00
GameDelegate.swift un-hardcode various render properties (environment, material) 2024-08-25 14:49:07 +10:00
Info.plist.in improvements to iOS support 2024-09-07 22:47:04 -04:00
main.m use main.m and SDL_main functionality 2024-09-03 05:01:18 -04:00
module.modulemap extract shader types to module 2024-08-05 00:19:49 -07:00
Player.swift refactor chunk rendering and fix chunk rendering precision loss at large positions 2024-09-09 02:21:15 +10:00
Program.swift use main.m and SDL_main functionality 2024-09-03 05:01:18 -04:00
Raycast.swift prep for chunk meshing 2024-09-01 21:16:05 +10:00
shader.metal restore halfs in shader 2024-09-02 19:06:16 +10:00
shadertypes.h initial modelbatch 2024-09-06 06:37:19 +10:00
test.png cube defender of the polyverse 2024-08-05 20:15:48 +10:00
Voxelotl.entitlements requires signing bullshit so it has to go for now, sorry alex 2024-09-09 02:26:02 +10:00
World.swift turn the ChunkID type alias into a real type 2024-09-08 03:47:26 +10:00