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11ty_neocities/src/blog/sea_of_stars.md
2023-09-29 18:26:36 +09:30

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title, draft
title draft
sea of stars true
  • chrono trigger
  • mario rpg / mario and luigi / paper mario
  • cooking
    • ingredient collection
    • ingredient prices (different to eastward)
    • role of food is different because its turn based
    • cooking slideshow is DOPE
  • animation (and its occasional bugs in dialogue)
  • art
    • saturated but not an eyesore a la stardew valley
    • occasionally goofy stuff that sort of breaks the jrpg vibe - elder mist
    • water and fog effects
      • 3d world
        • works stellar 99% of the time, mostly stands out with moving objects like bridges
        • must have made map building WAY fucking easier
    • full animation scenes
      • brief, but sort of feel unnecessary
      • like almost takes you out of it
  • story
    • garl
      • you definitely feel like somethings gonna go wrong here
    • playing rpgs as an adult sucks because you're always looking for the tropes and things that you've seen before
    • stupid little goofs like teaks teleporting around as she looks at valere and zale kind of work
  • world
    • feels a little generic but i'm writing this early in
    • lots of weird arcane places, the purpose of which is not immediately obvious
  • combat
    • timing doesnt always feel intuitive (for hits and blocks)
    • chosing the order of your team is really clever
    • changes from familiar systems dont feel gimmicky
    • level up bonus is similar to mario
    • innovative way of handling death / knockouts
  • menus
    • (i think) intentional nod to final fantasy
  • traversal
  • the mechanicc of teaks appearing and then only showing up when it makes sense is interesting
    • it feels a bit inserty the same way that it did in indivisible, but i think making her a non-combat character