a_dinosaur
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2a4eb2283a
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player physics pass
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2024-09-04 22:15:29 +10:00 |
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a_dinosaur
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080522e01b
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tower world gen
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2024-09-04 01:38:27 +10:00 |
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a_dinosaur
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f77b64cc85
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fail in a non crashy way for big chunk model generation
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2024-09-04 00:19:08 +10:00 |
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a_dinosaur
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94ae0c26b1
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adjust chunk generation range
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2024-09-03 23:42:28 +10:00 |
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a_dinosaur
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f4d78df0c9
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noise project folder
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2024-09-03 02:58:25 +10:00 |
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a_dinosaur
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c24e6245fe
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move noise stuff
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2024-09-03 02:57:29 +10:00 |
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a_dinosaur
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60e6059d61
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hopefully more robust platform detection
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2024-09-03 02:52:03 +10:00 |
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a_dinosaur
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83c85126e7
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use instance buffer storage mode most appropriate for the hardware
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2024-09-03 02:08:12 +10:00 |
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a_dinosaur
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427116e6bc
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use private storage for mesh buffers
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2024-09-03 02:03:38 +10:00 |
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a_dinosaur
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0cdc495434
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don't damage chunk if a one block change doesn't touch a solid
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2024-09-02 19:59:37 +10:00 |
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a_dinosaur
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d35de84221
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rearrange some sources
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2024-09-02 19:13:29 +10:00 |
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a_dinosaur
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42244456c9
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restore halfs in shader
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2024-09-02 19:06:16 +10:00 |
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a_dinosaur
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2e4a7a10df
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use chunkid typealias for clarity in concurrent worldgen
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2024-09-02 18:28:36 +10:00 |
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a_dinosaur
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f2031ac442
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autoupdate damaged chunks, removes instance drawing
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2024-09-02 02:38:48 +10:00 |
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a_dinosaur
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5f372a9398
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initial chunk render caching
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2024-09-01 23:34:32 +10:00 |
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a_dinosaur
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da26773221
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prep for chunk meshing
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2024-09-01 21:16:05 +10:00 |
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a_dinosaur
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cb0e7bb232
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2d improved perlin
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2024-09-01 18:19:42 +10:00 |
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a_dinosaur
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64fcebf4e5
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simpler range mask calculation
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2024-09-01 05:11:48 +10:00 |
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a_dinosaur
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1f74b79ea2
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split split mix sixty four
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2024-09-01 02:09:49 +10:00 |
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a_dinosaur
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c99155fb47
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split worldgen
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2024-08-30 21:56:39 +10:00 |
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a_dinosaur
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9951d56a12
|
reference macos instead of osx
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2024-08-30 18:54:58 +10:00 |
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a_dinosaur
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8ac1363525
|
exclude framework subdirectories too
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2024-08-30 18:51:55 +10:00 |
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a_dinosaur
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d39dba95b8
|
exclude framworks from linguist
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2024-08-30 18:49:00 +10:00 |
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a_dinosaur
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c7f7c8caec
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move generation inner loop
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2024-08-30 18:44:55 +10:00 |
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a_dinosaur
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cc936248e5
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funny colours (world)
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2024-08-30 01:58:52 +10:00 |
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a_dinosaur
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c5dd2caf48
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simplex noise
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2024-08-29 03:56:54 +10:00 |
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a_dinosaur
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f95be3f5f4
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split rectangle
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2024-08-28 16:22:20 +10:00 |
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a_dinosaur
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503c48404c
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project mouse into view when clicking w/ mouse unlocked
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2024-08-28 02:28:24 +10:00 |
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a_dinosaur
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160c9c8a68
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multiple chunks
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2024-08-25 19:23:47 +10:00 |
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a_dinosaur
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8de398ce13
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avoid unnecessary conversion of colours between half4 to float4 and back again
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2024-08-25 15:14:00 +10:00 |
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a_dinosaur
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428b142bf2
|
un-hardcode various render properties (environment, material)
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2024-08-25 14:49:07 +10:00 |
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a_dinosaur
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7a417e0701
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add mouse support
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2024-08-24 13:52:32 +10:00 |
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a_dinosaur
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e087ed682f
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block placing
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2024-08-24 11:10:36 +10:00 |
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a_dinosaur
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7d6d361fde
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basic block picking
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2024-08-23 21:02:00 +10:00 |
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a_dinosaur
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9ef60faa86
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improved perlin basic blockgen
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2024-08-23 16:55:59 +10:00 |
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a_dinosaur
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efd9905f5b
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generalise shared prng functionality to interfaces
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2024-08-23 09:13:42 +10:00 |
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a_dinosaur
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39d46da7f7
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allow camera movement with the keyboard
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2024-08-22 17:08:28 +10:00 |
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a_dinosaur
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83fc86d2a5
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replace darwin prng with higher quality prngs
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2024-08-22 14:19:45 +10:00 |
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a_dinosaur
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cad6418cff
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organise maths helpers
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2024-08-22 06:24:30 +10:00 |
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a_dinosaur
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b24d154c93
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broader randomrange extensions
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2024-08-22 05:57:03 +10:00 |
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a_dinosaur
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6a57a8580e
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reorder collision response so zipping up is prioritised over left if player gets stuck in a block
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2024-08-22 03:52:21 +10:00 |
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a_dinosaur
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7eb880f0b7
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linearise block colours at generation time
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2024-08-22 03:49:50 +10:00 |
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a_dinosaur
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8e3fdfdc25
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more random colours
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2024-08-22 03:47:01 +10:00 |
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a_dinosaur
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cb2ffe78a4
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use arc4random to seed non-csprng, fleshes out random subsystem
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2024-08-22 03:37:29 +10:00 |
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a_dinosaur
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394e340f09
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basis for random subsystem
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2024-08-22 03:09:53 +10:00 |
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a_dinosaur
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b7dba429cf
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buffer jump input
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2024-08-20 15:14:40 +10:00 |
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a_dinosaur
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bcc56956b3
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restore player collision
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2024-08-20 03:41:26 +10:00 |
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a_dinosaur
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9dd56faa4e
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initial voxel system revamp
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2024-08-20 03:21:55 +10:00 |
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a_dinosaur
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2e8f1de0a7
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player physics overhaul
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2024-08-20 02:17:39 +10:00 |
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a_dinosaur
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2c0b83e671
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spawn and reset on top of the chunk
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2024-08-20 01:03:58 +10:00 |
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a_dinosaur
|
9b455652ff
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higher quality depth buffer
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2024-08-19 08:19:13 +10:00 |
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a_dinosaur
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8904db24a5
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use floats for instance colour memory
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2024-08-19 07:59:36 +10:00 |
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a_dinosaur
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f203bcc7c1
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move indices to buffers
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2024-08-19 07:51:43 +10:00 |
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a_dinosaur
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83972502bb
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ambient & diffuse colours
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2024-08-19 00:24:01 +10:00 |
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a_dinosaur
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5a7b53833d
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specular highlights (blinn-phong)
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2024-08-19 00:05:53 +10:00 |
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a_dinosaur
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94ed59055a
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separate shader uniforms structures
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2024-08-18 01:20:19 +10:00 |
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a_dinosaur
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f7255c473c
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initial lighting
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2024-08-18 01:10:25 +10:00 |
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a_dinosaur
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55d47a2d2f
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slight refactor
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2024-08-17 21:54:26 +10:00 |
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a_dinosaur
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64db513f62
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sRGB aware framebuffer & colour handling
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2024-08-16 22:18:44 +10:00 |
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a_dinosaur
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761fb71af3
|
prevent gameplay time delta getting too high
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2024-08-16 00:48:05 +10:00 |
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a_dinosaur
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fdec42daa3
|
ignore acceleration & friction for smoother movement for the time being
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2024-08-16 00:43:50 +10:00 |
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a_dinosaur
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6d9dac5215
|
slightly less janky movement coeffs
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2024-08-16 00:39:25 +10:00 |
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a_dinosaur
|
6b92b538a5
|
crude player physics & collision response
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2024-08-16 00:27:35 +10:00 |
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a_dinosaur
|
60ced3691d
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fix memory leaks + minor refactor
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2024-08-13 21:04:16 +10:00 |
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a_dinosaur
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dc88042a36
|
break up gameplay stuff
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2024-08-13 08:38:21 +10:00 |
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a_dinosaur
|
5b97a02288
|
allow for up to 3 frames to be processed at once
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2024-08-09 21:34:55 +10:00 |
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a_dinosaur
|
5f69da369d
|
instancing
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2024-08-09 21:16:07 +10:00 |
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a_dinosaur
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89780d87d4
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fix incorrect viewport depth
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2024-08-09 20:53:30 +10:00 |
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a_dinosaur
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477ce10e68
|
use controller for moving around a test plane
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2024-08-08 16:05:30 +10:00 |
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a_dinosaur
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fbff9b77fd
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depth buffer implementation
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2024-08-07 19:13:23 +10:00 |
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a_dinosaur
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3b33842260
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cube now spinn in 3d
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2024-08-06 17:35:38 +10:00 |
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a_dinosaur
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c30ba9a5ca
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use shader uniforms for scaling cube
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2024-08-06 16:51:29 +10:00 |
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a_dinosaur
|
10d7f8281c
|
use private storage for textures
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2024-08-06 16:34:51 +10:00 |
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a_dinosaur
|
a26d80ea5b
|
use stderr wrapper for error prints
|
2024-08-05 20:56:06 +10:00 |
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a_dinosaur
|
c0393e2687
|
cube defender of the polyverse
|
2024-08-05 20:15:48 +10:00 |
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a_dinosaur
|
5aab9ec831
|
alex accidentlyd vsync
|
2024-08-05 17:27:05 +10:00 |
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a_dinosaur
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1fe9578b3a
|
add fps counter
|
2024-08-05 16:47:10 +10:00 |
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a_dinosaur
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b08fc1c51b
|
make high dpi support a flag in applicationconfig
|
2024-08-05 15:47:39 +10:00 |
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a_dinosaur
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d896f2eaa7
|
preliminary metal renderer
|
2024-08-05 15:44:51 +10:00 |
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a_dinosaur
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ca8d4f3a2b
|
fix ninja build
|
2024-08-05 15:43:51 +10:00 |
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a_dinosaur
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0bcbaa6404
|
application config for window settings
|
2024-08-05 14:01:23 +10:00 |
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a_dinosaur
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e8581396cc
|
use correct flag defines
|
2024-08-05 14:01:23 +10:00 |
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a_dinosaur
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ab4f347ea3
|
attempt to fix app icon
|
2024-08-05 13:03:08 +10:00 |
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a_dinosaur
|
3801e23146
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add placeholder icon & source groups
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2024-08-05 12:33:07 +10:00 |
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a_dinosaur
|
dc10f5d0ce
|
application skeleton
|
2024-08-05 12:15:07 +10:00 |
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a_dinosaur
|
2aa1888a10
|
fix a warning about nonmatching bundle IDs when generating an xcode project
|
2024-08-05 10:58:22 +10:00 |
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